SAMP Shoot Question
#1

Hello all. I have one question, and I hope for fast answer for it.
In SAMP when someone shoots other player with Desert Eagle, there starts animation,
that doesn`t allows shooted player to shoot with his gun
There is my question. May this animation be not visible for one of them?
Or this animation is visible every time for them together at the same time?
There is a Cheat (Anti-Stun) that allows shooted player to shoot, before
the animation ends. I hope you understand what I`m talking about.
I want to know if this animation can be desynced between the 2 players
and for example, if one of them sends a Report for cheat, there to be a wrong Ban
Does it ever had to start and end at the same time for both of them?
Sorry for my English
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#2

You can't really play the animation for one player and not for the other, you could do something tough but pretty hard, place the player you want to play the animation for in a VirtualWorld until the animation ends and place a NPC instead of him, then remove the NPC and place the player back in World 0.
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#3

Quote:
Originally Posted by edyun
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You can't really play the animation for one player and not for the other, you could do something tough but pretty hard, place the player you want to play the animation for in a VirtualWorld until the animation ends and place a NPC instead of him, then remove the NPC and place the player back in World 0.
better to use Actor instead of NPC
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#4

Quote:
Originally Posted by Mugalito
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better to use Actor instead of NPC
Yes, but actors take up slots, I don't know if it is reliable for him, that's why I suggested a NPC.
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#5

Quote:
Originally Posted by edyun
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Yes, but actors take up slots, I don't know if it is reliable for him, that's why I suggested a NPC.
No, you got it the other way around, NPC's take slots. Actors don't....
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#6

Oh yeah, sorry, I don't know what was in my mind, just remembered a_actors, sorry, morning for me , thanks for correcting me . +rep
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#7

That what I need to know is, so its impossible this animation to be unvisible or desynced for one of two players. For example, if someone sends a Report for Anti-Stun, and I see someone shooting during the animation, to be sure he is cheater
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#8

Yeah, it's pretty much impossible, my method would work, but not for what you need it.
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