22.01.2018, 12:05
I am trying to make Textdraw menus for Ammunation, 24-7 shops, etc.
For some reason the menu only shows options 1-12 and cuts off the rest of the options. I've tried increasing the "new Test[600],bool:necessary = true;" size but anything above 650 causes the textdraw to not show in-game and prints "Warning: Ignoring Large Textdraw Size (650)"
I know my method of making the textdraws could be made much simpler but I am only a beginner in scripting, does anybody have any idea how to fix this problem and make the whole list show in the textdraw?
For some reason the menu only shows options 1-12 and cuts off the rest of the options. I've tried increasing the "new Test[600],bool:necessary = true;" size but anything above 650 causes the textdraw to not show in-game and prints "Warning: Ignoring Large Textdraw Size (650)"
I know my method of making the textdraws could be made much simpler but I am only a beginner in scripting, does anybody have any idea how to fix this problem and make the whole list show in the textdraw?
Код:
public OnPlayerConnect(playerid) { MenuID[playerid] = -1; pHasItems[playerid] = 0; J_TMenu[playerid][0] = CreatePlayerTextDraw(playerid, 128.249816, 170.266815, "Header"); PlayerTextDrawLetterSize(playerid, J_TMenu[playerid][0], 0.541876, 1.489166); PlayerTextDrawAlignment(playerid, J_TMenu[playerid][0], 2); PlayerTextDrawColor(playerid, J_TMenu[playerid][0], -5963521); PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][0], 0); PlayerTextDrawSetOutline(playerid, J_TMenu[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, J_TMenu[playerid][0], 255); PlayerTextDrawFont(playerid, J_TMenu[playerid][0], 3); PlayerTextDrawSetProportional(playerid, J_TMenu[playerid][0], 1); PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][0], 0); J_TMenu[playerid][1] = CreatePlayerTextDraw(playerid, 15.724655, 169.533676, "Content"); PlayerTextDrawLetterSize(playerid, J_TMenu[playerid][1], 0.251874, 0.940833); PlayerTextDrawTextSize(playerid, J_TMenu[playerid][1], 266.977142, 0.000000); PlayerTextDrawAlignment(playerid, J_TMenu[playerid][1], 1); PlayerTextDrawColor(playerid, J_TMenu[playerid][1], -1); PlayerTextDrawUseBox(playerid, J_TMenu[playerid][1], 1); PlayerTextDrawBoxColor(playerid, J_TMenu[playerid][1], 120); PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][1], 1); PlayerTextDrawSetOutline(playerid, J_TMenu[playerid][1], 0); PlayerTextDrawBackgroundColor(playerid, J_TMenu[playerid][1], 255); PlayerTextDrawFont(playerid, J_TMenu[playerid][1], 1); PlayerTextDrawSetProportional(playerid, J_TMenu[playerid][1], 1); PlayerTextDrawSetShadow(playerid, J_TMenu[playerid][1], 1); #if defined J_OnPlayerConnect return J_OnPlayerConnect(playerid); #else return 1; #endif
Код:
CMD:test(playerid) { new Test[600],bool:necessary = true; if(necessary) { strcat(Test,"~y~1-~w~ Body Armor ~g~ $1000~n~"); strcat(Test,"~y~2-~w~ Chainsaw ~g~ $26000~n~"); strcat(Test,"~y~3-~w~ Silenced Pistol ~b~(250ammo) ~g~ $4500~n~"); strcat(Test,"~y~4-~w~ Desert Eagle ~b~(100ammo) ~g~ $7500~n~"); strcat(Test,"~y~5-~w~ Desert Eagle ~b~(250ammo) ~g~ $15000~n~"); strcat(Test,"~y~6-~w~ Mac 10 ~b~(250ammo) ~g~ $24000~n~"); strcat(Test,"~y~7-~w~ Mac 10 ~b~(500ammo) ~g~ $35000~n~"); strcat(Test,"~y~8-~w~ MP5 ~b~(250ammo) ~g~ $32000~n~"); strcat(Test,"~y~9-~w~ MP5 ~b~(500ammo) ~g~ $52000~n~"); strcat(Test,"~y~10-~w~ Sawnoff Shotgun ~b~(250ammo) ~g~ $18000~n~"); strcat(Test,"~y~11-~w~ Sawnoff Shotgun ~b~(500ammo) ~g~ $32000~n~"); strcat(Test,"~y~12-~w~ AK-47 ~b~(250ammo) ~g~ $29000~n~"); strcat(Test,"~y~13-~w~ AK-47 ~b~(500ammo) ~g~ $38000~n~"); strcat(Test,"~y~14-~w~ M4 ~b~(250ammo) ~g~ $36000~n~"); strcat(Test,"~y~15-~w~ M4 ~b~(500ammo) ~g~ $58000~n~"); strcat(Test,"~y~16-~w~ Sniper Rifle ~b~(125ammo) ~g~ $8500~n~"); strcat(Test,"~y~17-~w~ Sniper Rifle ~b~(300ammo) ~g~ $16500~n~"); necessary = false; } TextMenuShowForPlayer(playerid,0,"Ammunation",Test,17); return 1; } public OnTextMenuResponse(playerid,menuid,listitem) { if(menuid == 0) { switch(listitem) { case 1: { GivePlayerWeapon(playerid, 9, 1); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, -1000); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased Body Armor For $1000"); } case 2: { GivePlayerWeapon(playerid, 9, 1); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, -26000); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Chainsaw For $26000"); } case 3: { GivePlayerWeapon(playerid, 23, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Silenced Pistol For $4500"); } case 4: { GivePlayerWeapon(playerid, 24, 100); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Desert Eagle For $4500"); } case 5: { GivePlayerWeapon(playerid, 24, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Desert Eagle For $4500"); } case 6: { GivePlayerWeapon(playerid, 28, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Mac 10 For $4500"); } case 7: { GivePlayerWeapon(playerid, 28, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Mac 10 For $4500"); } case 8: { GivePlayerWeapon(playerid, 29, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A MP5 For $4500"); } case 9: { GivePlayerWeapon(playerid, 29, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A MP5 For $4500"); } case 10: { GivePlayerWeapon(playerid, 26, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Sawnoff Shotgun For $4500"); } case 11: { GivePlayerWeapon(playerid, 26, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Sawnoff Shotgun For $4500"); } case 12: { GivePlayerWeapon(playerid, 30, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A AK-47 Shotgun For $4500"); } case 13: { GivePlayerWeapon(playerid, 30, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A AK-47 For $4500"); } case 14: { GivePlayerWeapon(playerid, 31, 250); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A M4 For $4500"); } case 15: { GivePlayerWeapon(playerid, 31, 500); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A M4 For $4500"); } case 16: { GivePlayerWeapon(playerid, 34, 125); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Sniper Rifle For $4500"); } case 17: { GivePlayerWeapon(playerid, 34, 300); // Give playerid a sawn-off shotgun with 64 ammo //Your stuff GivePlayerMoney(playerid, 4500); ApplyAnimation(playerid,"INT_SHOP","shop_pay",4.0,0,0,0,0,0); SendClientMessage(playerid, -1, "You Have Purchased A Sniper Rifle For $4500"); } } } return 1;