09.01.2018, 23:56
hello, i am kinda new to mysql, i succesfully installed the plugin, it all loaded fine and compiled fine and once i added register system using this tutorial my server didn't start, sending me this logs:
before that everything was fine, that's my code:
thanks in advance to anyone who can help, i did create a database using xampp and localhost, via this tutorial.
p.s. - the script compiles fine.
Код:
[22:58:08] |--------------------------------------------------- [22:58:08] |--- LS BeachSide Filterscript [22:58:08] |-- Script v1.03 [22:58:08] |-- 19th April 2015 [22:58:08] |--------------------------------------------------- [22:58:08] |-- LS BeachSide Building Elevator created [22:58:08] |--------------------------------------------------- [22:58:08] Loaded 7 filterscripts. [22:58:08] [22:58:08] [22:58:08] [22:58:08] ======================================= [22:58:08] | | [22:58:08] | YSI version 4.00.0001 | [22:58:08] | By Alex "******" Cole | [22:58:08] | | [22:58:08] ======================================= [22:58:08] [22:58:08] I couldn't connect to the MySQL server, closing. [22:58:08] |=====================================| [22:58:08] Number of vehicle models: 0 [22:58:08] --- Server Shutting Down. [22:58:08] |-- LS BeachSide Building Elevator destroyed [22:58:08] |--------------------------------------------------- [22:58:08] [22:58:08] ==================== [22:58:08] [22:58:08] Whirlpool unloaded [22:58:08] [22:58:08] ==================== [22:58:08] [22:58:08] *** Streamer Plugin v2.8.2 by Incognito unloaded *** [22:58:08] [22:58:08] =============================== [22:58:08] sscanf plugin unloaded. [22:58:08] =============================== [22:58:08] plugin.mysql: Unloading plugin... [22:58:08] plugin.mysql: Plugin unloaded.
Код:
#include <a_samp> #include <izcmd> #include <streamer> #include <sscanf2> #include <YSI\y_ini> #include <a_mysql> #include <foreach> #define MYSQL_HOST "localhost" #define MYSQL_USER "root" #define MYSQL_PASS "root" #define MYSQL_DATABASE "pc-rp" #define DIALOG_REGISTER (0) #define DIALOG_LOGIN (1) new MySQL: Database, Corrupt_Check[MAX_PLAYERS]; enum ENUM_PLAYER_DATA { ID, Name[25], Password[65], Salt[11], PasswordFails, Kills, Deaths, Score, Cash, Cache: Player_Cache, bool:LoggedIn } new pInfo[MAX_PLAYERS][ENUM_PLAYER_DATA]; main() public OnGameModeInit() { SetGameModeText("PC-RP v1.0"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); // --------------------------- [ MAPPINGS ] ----------------------------------// // • City, Surroundings, Perm. Maps • // CreateDynamicObject(4515, 2124.57349, 41.37568, 27.02320, 0.00000, 0.00000, -90.00000); CreateDynamicObject(4515, 2102.04565, 41.53327, 27.02320, 0.00000, 0.00000, 90.00000); CreateDynamicObject(2990, 2079.24341, 41.66508, 27.64204, 0.00000, 0.00000, -90.00000); CreateDynamicObject(987, 2079.10645, 36.54919, 25.24349, 0.00000, 0.00000, -180.00000); CreateDynamicObject(987, 2067.41504, 46.81593, 25.24350, 0.00000, 0.00000, 0.00000); CreateDynamicObject(10832, 2161.34521, -102.31136, 3.20977, 0.00000, 0.00000, -59.22001); CreateDynamicObject(6188, 2115.80835, -91.85583, -10.03053, 0.00000, 0.00000, -65.16000); CreateDynamicObject(6959, 2033.06531, -126.00623, 2.35770, 0.00000, 0.00000, -65.16000); CreateDynamicObject(1231, 2126.60889, -69.13006, 4.93131, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1231, 2101.81519, -80.74225, 4.93131, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1231, 2034.27942, -112.00071, 4.93131, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1231, 2059.30884, -135.58391, 4.93131, 0.00000, 0.00000, 0.00000); CreateDynamicObject(1231, 2138.85547, -98.94057, 4.93131, 0.00000, 0.00000, 0.00000); CreateDynamicObject(987, 2059.60400, -136.41808, 2.37245, 0.00000, 0.00000, -156.41971); CreateDynamicObject(987, 2048.65601, -141.18265, 2.37245, 0.00000, 0.00000, -156.41971); CreateDynamicObject(987, 2037.70618, -145.96671, 2.37245, 0.00000, 0.00000, -156.41971); CreateDynamicObject(987, 2026.66968, -150.74884, 2.37245, 0.00000, 0.00000, -243.77971); CreateDynamicObject(987, 2021.39282, -140.05527, 2.37245, 0.00000, 0.00000, -243.77971); CreateDynamicObject(987, 2016.12292, -129.35016, 2.37245, 0.00000, 0.00000, -243.77971); CreateDynamicObject(987, 2014.79565, -126.68587, 2.37245, 0.00000, 0.00000, -243.77971); CreateDynamicObject(12990, 2004.86682, -101.76212, 0.45096, 0.00000, 0.00000, -333.11917); CreateDynamicObject(12990, 2019.94336, -94.30769, 0.37851, 0.00000, 0.00000, -333.11920); CreateDynamicObject(12990, 2034.49915, -88.37093, 0.45958, 0.00000, 0.00000, -333.11917); CreateDynamicObject(17026, 2096.63501, 40.44657, -0.83109, 0.00000, 0.00000, 49.20000); CreateDynamicObject(987, 2017.28906, -110.94136, -3.88655, 0.00000, 0.00000, -155.33972); CreateDynamicObject(987, 2028.05652, -105.86536, -3.88655, 0.00000, 0.00000, -155.33972); CreateDynamicObject(987, 2038.86072, -100.75689, -3.88655, 0.00000, 0.00000, -155.33972); CreateDynamicObject(987, 2042.54834, -98.96587, -3.88655, 0.00000, 0.00000, -155.33972); CreateDynamicObject(987, 2047.51257, -109.80777, -3.88655, 0.00000, 0.00000, -244.91953); CreateDynamicObject(987, 2048.31372, -141.39090, -3.88655, 0.00000, 0.00000, -334.19934); CreateDynamicObject(987, 2037.62402, -146.33983, -3.88655, 0.00000, 0.00000, -335.75928); CreateDynamicObject(987, 2023.84180, -152.54688, -3.88655, 0.00000, 0.00000, -335.75928); CreateDynamicObject(987, 2026.71411, -151.25125, -3.88655, 0.00000, 0.00000, -335.75928); CreateDynamicObject(987, 2018.65393, -141.34091, -3.88655, 0.00000, 0.00000, -424.73883); CreateDynamicObject(987, 2014.00098, -130.86195, -3.88655, 0.00000, 0.00000, -425.63879); CreateDynamicObject(987, 2008.99414, -120.01417, -3.88655, 0.00000, 0.00000, -425.63879); CreateDynamicObject(987, 2006.51306, -115.77018, -3.88655, 0.00000, 0.00000, -422.81891); CreateDynamicObject(3361, 2009.62012, -111.16472, 0.20199, 0.00000, 0.00000, 116.76003); CreateDynamicObject(3361, 2025.01270, -104.02151, 0.24002, 0.00000, 0.00000, 116.76003); CreateDynamicObject(3361, 2038.86316, -97.55944, 0.24002, 0.00000, 0.00000, 116.76003); new MySQLOpt: option_id = mysql_init_options(); mysql_set_option(option_id, AUTO_RECONNECT, true); Database = mysql_connect(MYSQL_HOST, MYSQL_USER, MYSQL_PASS, MYSQL_DATABASE, option_id); if(Database == MYSQL_INVALID_HANDLE || mysql_errno(Database) != 0) { print("I couldn't connect to the MySQL server, closing."); SendRconCommand("exit"); return 1; } print("I have connected to the MySQL server."); mysql_tquery(Database, "CREATE TABLE IF NOT EXISTS `PLAYERS` (`ID` int(11) NOT NULL AUTO_INCREMENT,`USERNAME` varchar(24) NOT NULL,`PASSWORD` char(65) NOT NULL,`SALT` char(11) NOT NULL,`SCORE` mediumint(7), `KILLS` mediumint(7), `CASH` mediumint(7) NOT NULL DEFAULT '0',`DEATHS` mediumint(7) NOT NULL DEFAULT '0', PRIMARY KEY (`ID`), UNIQUE KEY `USERNAME` (`USERNAME`))"); return 1; } public OnGameModeExit() { foreach(new i: Player) { if(IsPlayerConnected(i)) { OnPlayerDisconnect(i, 1); } } mysql_close(Database); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { // --------------------------- [ MAPPINGS ] ----------------------------------// // • Removed maps • // RemoveBuildingForPlayer(playerid, 13483, 2113.5781, -96.7344, 0.9844, 0.25); RemoveBuildingForPlayer(playerid, 766, 2147.7500, 29.5859, 24.7734, 0.25); RemoveBuildingForPlayer(playerid, 766, 2164.7109, 27.8672, 24.4297, 0.25); RemoveBuildingForPlayer(playerid, 766, 2136.3594, 51.5391, 25.0859, 0.25); RemoveBuildingForPlayer(playerid, 766, 2155.1250, 51.4375, 24.7734, 0.25); RemoveBuildingForPlayer(playerid, 766, 2171.7578, 52.2266, 24.7734, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2139.7891, 90.2891, 31.8906, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2151.5391, 88.4453, 29.5859, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2163.3281, 86.6016, 27.4688, 0.25); RemoveBuildingForPlayer(playerid, 12909, 2159.4297, 91.1250, 19.1719, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2142.5469, 97.5859, 31.1875, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2154.4609, 95.6406, 29.1797, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2166.3828, 93.6875, 27.2109, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2103.7578, 94.2734, 32.8359, 0.25); RemoveBuildingForPlayer(playerid, 3276, 2106.7266, 102.9688, 32.8750, 0.25); RemoveBuildingForPlayer(playerid, 13508, 2207.5938, -272.1094, 17.9922, 0.25); RemoveBuildingForPlayer(playerid, 12990, 2113.5781, -96.7344, 0.9844, 0.25); RemoveBuildingForPlayer(playerid, 935, 2119.8203, -84.4063, -0.0703, 0.25); RemoveBuildingForPlayer(playerid, 1369, 2104.0156, -105.2656, 1.7031, 0.25); RemoveBuildingForPlayer(playerid, 935, 2122.3750, -83.3828, 0.4609, 0.25); RemoveBuildingForPlayer(playerid, 935, 2119.5313, -82.8906, -0.1641, 0.25); RemoveBuildingForPlayer(playerid, 935, 2120.5156, -79.0859, 0.2188, 0.25); RemoveBuildingForPlayer(playerid, 935, 2119.4688, -69.7344, 0.2266, 0.25); RemoveBuildingForPlayer(playerid, 935, 2119.4922, -73.6172, 0.1250, 0.25); RemoveBuildingForPlayer(playerid, 12991, 2161.6328, -102.4766, 1.7500, 0.25); RemoveBuildingForPlayer(playerid, 923, 2160.3516, -100.8594, 2.6094, 0.25); RemoveBuildingForPlayer(playerid, 933, 2159.4063, -93.9219, 1.8047, 0.25); RemoveBuildingForPlayer(playerid, 933, 2158.1094, -94.1406, 2.2969, 0.25); RemoveBuildingForPlayer(playerid, 933, 2155.9141, -121.0391, 0.0859, 0.25); RemoveBuildingForPlayer(playerid, 935, 2117.8438, -67.8359, 0.1328, 0.25); RemoveBuildingForPlayer(playerid, 13509, 2444.2500, -246.3750, 30.5938, 0.25); // • Vehicles • // CreateVehicle(493, 2028.0920, -97.5883, 0.7023, 25.8000, -1, -1, 100); CreateVehicle(493, 2013.6060, -105.7542, 0.7023, 25.8000, -1, -1, 100); CreateVehicle(522, 2028.4812, -147.4007, 2.9541, 0.0000, -1, -1, 100); CreateVehicle(522, 2030.9824, -145.7179, 2.9541, 0.0000, -1, -1, 100); //----------------------------------------------------------------------------// new DB_Query[115]; pInfo[playerid][Kills] = 0; pInfo[playerid][Deaths] = 0; pInfo[playerid][PasswordFails] = 0; GetPlayerName(playerid, pInfo[playerid][Name], MAX_PLAYER_NAME); // Getting the player's name. Corrupt_Check[playerid]++; mysql_format(Database, DB_Query, sizeof(DB_Query), "SELECT * FROM `PLAYERS` WHERE `USERNAME` = '%e' LIMIT 1", pInfo[playerid][Name]); mysql_tquery(Database, DB_Query, "OnPlayerDataCheck", "ii", playerid, Corrupt_Check[playerid]); return 1; } forward public OnPlayerDataCheck(playerid, corrupt_check); public OnPlayerDataCheck(playerid, corrupt_check) { if (corrupt_check != Corrupt_Check[playerid]) return Kick(playerid); // You'd have asked already what's corrput_check and how it'd benefit me? // Well basically MySQL query takes long, incase a player leaves while its not proceeded // With ID 1 for example, then another player comes as ID 1 it'll basically corrupt the data // So, once the query is done, the player will have the wrong data assigned for himself. new String[150]; if(cache_num_rows() > 0) { // If the player exists, everything is okay and nothing is wrongly detected // The player's password and Saltion key gets stored as seen below // So we won't have to get a headache just to match player's password. cache_get_value(0, "PASSWORD", pInfo[playerid][Password], 65); cache_get_value(0, "SALT", pInfo[playerid][Salt], 11); pInfo[playerid][Player_Cache] = cache_save(); // ^ Storing the cache ID of the player for further use later. format(String, sizeof(String), "{FFFFFF}Welcome back, %s.\n\n{0099FF}This account is already registered.\n\ {0099FF}Please, input your password below to proceed to the game.\n\n", pInfo[playerid][Name]); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login System", String, "Login", "Leave"); } else { format(String, sizeof(String), "{FFFFFF}Welcome %s.\n\n{0099FF}This account is not registered.\n\ {0099FF}Please, input your password below to proceed to the game.\n\n", pInfo[playerid][Name]); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration System", String, "Register", "Leave"); } return 1; } public OnPlayerDisconnect(playerid, reason) { Corrupt_Check[playerid]++; new DB_Query[256]; //Running a query to save the player's data using the stored stuff. mysql_format(Database, DB_Query, sizeof(DB_Query), "UPDATE `PLAYERS` SET `SCORE` = %d, `CASH` = %d, `KILLS` = %d, `DEATHS` = %d WHERE `ID` = %d LIMIT 1", pInfo[playerid][Score], pInfo[playerid][Cash], pInfo[playerid][Kills], pInfo[playerid][Deaths], pInfo[playerid][ID]); mysql_tquery(Database, DB_Query); if(cache_is_valid(pInfo[playerid][Player_Cache])) //Checking if the player's cache ID is valid. { cache_delete(pInfo[playerid][Player_Cache]); // Deleting the cache. pInfo[playerid][Player_Cache] = MYSQL_INVALID_CACHE; // Setting the stored player Cache as invalid. } pInfo[playerid][LoggedIn] = false; print("OnPlayerDisconnect has been called."); // Sending message once OnPlayerDisconnect is called. return 1; } public OnPlayerSpawn(playerid) { SetPlayerPos(playerid, 2035.9792,-130.5733,3.3265); return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) // Checking if the killer of the player is valid. { //Increasing the kills of the killer and the deaths of the player. pInfo[killerid][Kills]++; pInfo[playerid][Deaths]++; } return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } // cmd public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { if(pInfo[playerid][LoggedIn] == false) return 0; return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch (dialogid) { case DIALOG_LOGIN: { if(!response) return Kick(playerid); new Salted_Key[65]; SHA256_PassHash(inputtext, pInfo[playerid][Salt], Salted_Key, 65); if(strcmp(Salted_Key, pInfo[playerid][Password]) == 0) { // Now, password should be correct as well as the strings // Matched with each other, so nothing is wrong until now. // We will activate the cache of player to make use of it e.g. // Retrieve their data. cache_set_active(pInfo[playerid][Player_Cache]); // Okay, we are retrieving the information now.. cache_get_value_int(0, "ID", pInfo[playerid][ID]); cache_get_value_int(0, "KILLS", pInfo[playerid][Kills]); cache_get_value_int(0, "DEATHS", pInfo[playerid][Deaths]); cache_get_value_int(0, "SCORE", pInfo[playerid][Score]); cache_get_value_int(0, "CASH", pInfo[playerid][Cash]); SetPlayerScore(playerid, pInfo[playerid][Score]); ResetPlayerMoney(playerid); GivePlayerMoney(playerid, pInfo[playerid][Cash]); // So, we have successfully retrieved data? Now deactivating the cache. cache_delete(pInfo[playerid][Player_Cache]); pInfo[playerid][Player_Cache] = MYSQL_INVALID_CACHE; pInfo[playerid][LoggedIn] = true; SendClientMessage(playerid, 0x00FF00FF, "Logged in to the account."); } else { new String[150]; pInfo[playerid][PasswordFails] += 1; printf("%s has been failed to login. (%d)", pInfo[playerid][Name], pInfo[playerid][PasswordFails]); // Printing the message that someone has failed to login to his account. if (pInfo[playerid][PasswordFails] >= 3) // If the fails exceeded the limit we kick the player. { format(String, sizeof(String), "%s has been kicked Reason: {FF0000}(%d/3) Login fails.", pInfo[playerid][Name], pInfo[playerid][PasswordFails]); SendClientMessageToAll(0x969696FF, String); Kick(playerid); } else { // If the player didn't exceed the limits we send him a message that the password is wrong. format(String, sizeof(String), "Wrong password, you have %d out of 3 tries.", pInfo[playerid][PasswordFails]); SendClientMessage(playerid, 0xFF0000FF, String); format(String, sizeof(String), "{FFFFFF}Welcome back, %s.\n\n{0099FF}This account is already registered.\n\ {0099FF}Please, input your password below to proceed to the game.\n\n", pInfo[playerid][Name]); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login System", String, "Login", "Leave"); } } } case DIALOG_REGISTER: { if(!response) return Kick(playerid); if(strlen(inputtext) <= 5 || strlen(inputtext) > 60) { // If the password length is less than or equal to 5 and more than 60 // It repeats the process and shows error message as seen below. SendClientMessage(playerid, 0x969696FF, "Invalid password length, should be 5 - 60."); new String[150]; format(String, sizeof(String), "{FFFFFF}Welcome %s.\n\n{0099FF}This account is not registered.\n\ {0099FF}Please, input your password below to proceed.\n\n", pInfo[playerid][Name]); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Registration System", String, "Register", "Leave"); } else { // Salting the player's password using SHA256 for a better security. for (new i = 0; i < 10; i++) { pInfo[playerid][Salt][i] = random(79) + 47; } pInfo[playerid][Salt][10] = 0; SHA256_PassHash(inputtext, pInfo[playerid][Salt], pInfo[playerid][Password], 65); new DB_Query[225]; // Storing player's information if everything goes right. mysql_format(Database, DB_Query, sizeof(DB_Query), "INSERT INTO `PLAYERS` (`USERNAME`, `PASSWORD`, `SALT`, `SCORE`, `KILLS`, `CASH`, `DEATHS`)\ VALUES ('%e', '%s', '%e', '20', '0', '0', '0')", pInfo[playerid][Name], pInfo[playerid][Password], pInfo[playerid][Salt]); mysql_tquery(Database, DB_Query, "OnPlayerRegister", "d", playerid); } } } return 1; } forward public OnPlayerRegister(playerid); public OnPlayerRegister(playerid) { // This gets called only when the player registers a new account. SendClientMessage(playerid, 0x00FF00FF, "You are now registered and has been logged in."); pInfo[playerid][LoggedIn] = true; return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
p.s. - the script compiles fine.