SA-MP New Object 0.3.8 Texture bug
#1

Hello. I have a big problem. I made a new object to San Andreas with Blender, 3DS Max 2010, 3DS Max 2017...
I dont know why, but when i go in-game i saw the object, but it's grey. BUT, when i made a collision file in kdff gui i see a textured object. Please help..

KDFF GUI: https://i.imgur.com/geCQByk.png
IN-GAME: https://i.imgur.com/Cs90EY7.png
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#2

After you do uv mapping select object and select edible poly, that could solve your issue. 3ds max 2010
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#3

I converted this object, from GTA V.
First i edited the Material, and exported to DFF.
I show you the pictures:
Material Explorer: https://i.gyazo.com/837401f0e562081f...989cd1d7c8.png
The Modell: https://i.gyazo.com/9ec64f7dc5718737...da529cd1a7.png
Material Editor: https://i.gyazo.com/c809855ace1a4338...75754f3bd3.png
TXD Editor: https://i.gyazo.com/7f75520cb109e9d3...a713f05f3c.png
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#4

Just for clarification: It's not allowed to steal other games content. Besides the fact that it's not allowed by the law, Kalcor already said it is prohibited doing so and will probably result in a ban from the master list.
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#5

I'm not Steal it. I donwload from GTAINSIDE.COM
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#6

Anyways, it sounds like this is an object from GTA V. It doesn't matter if you directly have exported it from GTA V or if you downloaded it from a third-party-provider. You don't have the right to use it - unless it's explicitly stated.

However, just wanted to make you aware of this. Don't want to start a discussion in this thread.
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#7

Try converting your polygons to triangles and compressing your textures in TXD Workshop. Also if that does not work, try chaning vertex color in kdff
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#8

Tell me, why see the normal version in kdff, an why see white the texture in-game?
https://i.gyazo.com/9f891ace50f13358...d296737138.png
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#9

Not quite sure, but i think 218*218 is bad texture size, so that could cause the issue.
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#10

Quote:
Originally Posted by Kasis
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Not quite sure, but i think 218*218 is bad texture size, so that could cause the issue.
^This. Most renderers will not scale your textures, and GPUs will (afaik) only accept texture sizes that are 1. powers of two and 2. square (or rectangular where the length is some whole multiple of the width).
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#11

Quote:
Originally Posted by DRIFT_HUNTER
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Try converting your polygons to triangles and compressing your textures in TXD Workshop. Also if that does not work, try chaning vertex color in kdff
Try this, it helped for me, I had same issue.
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#12

Quote:
Originally Posted by Kasis
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Not quite sure, but i think 218*218 is bad texture size, so that could cause the issue.
Thank you my friend. That was the solution.

Quote:
Originally Posted by [HLF]Southclaw
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^This. Most renderers will not scale your textures, and GPUs will (afaik) only accept texture sizes that are 1. powers of two and 2. square (or rectangular where the length is some whole multiple of the width).
And Thank you too
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