2 quick questions
#1

Hey guys, i got 2 very simple questions regarding new update...

1: So, it occurs to me that if you download for example custom skins or models from other server, u can basically use that files on your own server? Basically steal it or i'm just bad informed?

2: I'm using round robin DNS method for DDoS protection, since im target with very high number of ddos attacks, and my players has ip via DNS-> my.server.org, and that DNS has a ~16 IP addresses assigned each minute with rotation. Sooo... if a folder cache has "IP address folder" "models", my people would need to download AGAIN and AGAIN files if he catches another IP address?

Thanks for taking your time
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#2

1: You can, the .dff and .txd files are in cache and you can just open them up normally, though there'll be no files associated just a CRC hash.
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#3

So i finnaly know what DDoS security SA uses xD
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#4

1) Correct. The files aren't protected or encrypted currently.

2) The file data is downloaded over the server's normal port, as with any other data the server normally sends. There may be a HTTP download vector if there's need/demand for it. I have no reason to assume, at this stage, that there would be any problems downloading over the server's normal port.
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#5

Quote:
Originally Posted by Kalcor
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1) Correct. The files aren't protected or encrypted currently.

2) The file data is downloaded over the server's normal port, as with any other data the server normally sends. There may be a HTTP download vector if there's need/demand for it. I have no reason to assume, at this stage, that there would be any problems downloading over the server's normal port.
I assume public SAMP hosts would need a HTTP download vector as this may cause a lot of stress or bandwidth usage on their servers, would be a good feature non the less.
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#6

I don't get why everyone thinks downloading files is a heavy task. Players only need to download the models once.
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#7

Thank you for your support.
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