Checkpoint doesn't respond
#1

Well, I have been trying to work on the prototype system but faced a problem i couldn't fixed, the next i thought was to get help from you guys. This my dynamic cp code:

Код:
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
    new LoopID = -1; //a new variable for an efficient CPs loop
	for(new i2 = 0; i2 < MAX_ZONES; ++i2)	{if(checkpointid == CP[i2])	{LoopID = i2;	break;}}
	if(LoopID != -1)
	{
	    if(!UnderAttack{ LoopID }) // if the zone is not under attack
	    {
			if(tCP[LoopID] != GetPlayerTeam(playerid))	ActiveZONE(playerid, LoopID); //this function starts the capture
			else
			{
				SendClientMessage(playerid, COLOR_RED,"[ERROR]: {FFFFFF}This zone is already captured by your team.");
			}
			return 1;
	    }
	    else //if the zone is under attack
	    {
		    if(AttackingTeam[LoopID] == GetPlayerTeam(playerid)) //if the player2 team is the same as the attacking team
			{
				if(!IsPlayerCapturing[playerid]{ LoopID }) //if he is not the capturer
			    {
			        ShowPlayerProgressBar(playerid, ZBar); //show the capture progress bar for him
					SendClientMessage(playerid, COLOR_ORANGE, "[NOTICE]: {FFFFFF}You are helping your team to capture this zone.");
			        IsPlayerHelping[playerid]{ LoopID } = true; //then the player is helping
			    }
			}
			if(StealingAmerica[playerid] == 1)
            {
            new playervehicleid = GetPlayerVehicleID(playerid);
            if(playervehicleid == AmericaProt)
            {
                SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
                SetVehicleToRespawn(AmericaProt);
                GivePlayerMoney(playerid, 10000);
                StealingAmerica[playerid] = 0;
                GameTextForPlayer(playerid, "~w~You captured the ~b~American Prototype ~w~!", 5000, 3);
                new pname[24];
                GetPlayerName(playerid, pname, 24);
                new kk[128];
                format(kk, sizeof(kk), "[CAPTURE]: {FFFFFF}%s (%d) successfully captured the American Prototype for their team!",pname,playerid);
                SendClientMessageToAll(BLUE,kk);
                SetPVarInt(playerid,"StealingTime",GetTickCount()+600000);
                DestroyDynamicCP(depot);
                RemovePlayerMapIcon(playerid,10);
                }
            }
            if(StealingRussia[playerid] == 1)
            {
            new playervehicleid = GetPlayerVehicleID(playerid);
            if(playervehicleid == RussiaProt)
            {
                SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
                SetVehicleToRespawn(RussiaProt);
                GivePlayerMoney(playerid, 10000);
                StealingRussia[playerid] = 0;
                GameTextForPlayer(playerid, "~w~You captured the ~r~Russian Prototype ~w~!", 5000, 3);
                new pname[24];
                GetPlayerName(playerid, pname, 24);
                new kk[128];
                format(kk, sizeof(kk), "[CAPTURE]: {FFFFFF}%s (%d) successfully captured the Russian Prototype for their team!",pname,playerid);
                SendClientMessageToAll(BLUE,kk);
                SetPVarInt(playerid,"StealingTime",GetTickCount()+600000);
                DestroyDynamicCP(depot);
                RemovePlayerMapIcon(playerid,11);
                }
            }
            if(StealingArabia[playerid] == 1)
            {
            new playervehicleid = GetPlayerVehicleID(playerid);
            if(playervehicleid == ArabiaProt)
            {
                SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
                SetVehicleToRespawn(ArabiaProt);
                GivePlayerMoney(playerid, 10000);
                StealingArabia[playerid] = 0;
                GameTextForPlayer(playerid, "~w~You captured the ~y~Arabian Prototype ~w~!", 5000, 3);
                new pname[24];
                GetPlayerName(playerid, pname, 24);
                new kk[128];
                format(kk, sizeof(kk), "[CAPTURE]: {FFFFFF}%s (%d) successfully captured the Arabian Prototype for their team!",pname,playerid);
                SendClientMessageToAll(BLUE,kk);
                SetPVarInt(playerid,"StealingTime",GetTickCount()+600000);
                DestroyDynamicCP(depot);
                RemovePlayerMapIcon(playerid,12);
                }
            }
            if(StealingFrance[playerid] == 1)
            {
            new playervehicleid = GetPlayerVehicleID(playerid);
            if(playervehicleid == FranceProt)
            {
                SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
                SetVehicleToRespawn(FranceProt);
                GivePlayerMoney(playerid, 10000);
                StealingFrance[playerid] = 0;
                GameTextForPlayer(playerid, "~w~You captured the ~g~French Prototype ~w~!", 5000, 3);
                new pname[24];
                GetPlayerName(playerid, pname, 24);
                new kk[128];
                format(kk, sizeof(kk), "[CAPTURE]: {FFFFFF}%s (%d) successfully captured the French Prototype for their team!",pname,playerid);
                SendClientMessageToAll(BLUE,kk);
                SetPVarInt(playerid,"StealingTime",GetTickCount()+600000);
                DestroyDynamicCP(depot);
                RemovePlayerMapIcon(playerid,13);
                }
            }
            if(StealingAustralia[playerid] == 1)
            {
            new playervehicleid = GetPlayerVehicleID(playerid);
            if(playervehicleid == AustraliaProt)
            {
                SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
                SetVehicleToRespawn(AustraliaProt);
                GivePlayerMoney(playerid, 10000);
                StealingAustralia[playerid] = 0;
                GameTextForPlayer(playerid, "~w~You captured the ~p~Australian Prototype ~w~!", 5000, 3);
                new pname[24];
                GetPlayerName(playerid, pname, 24);
                new kk[128];
                format(kk, sizeof(kk), "[CAPTURE]: {FFFFFF}%s (%d) successfully captured the Australian Prototype for their team!",pname,playerid);
                SendClientMessageToAll(BLUE,kk);
                SetPVarInt(playerid,"StealingTime",GetTickCount()+600000);
                DestroyDynamicCP(depot);
                RemovePlayerMapIcon(playerid,14);
                }
            }
            if(StealingAfrica[playerid] == 1)
            {
            new playervehicleid = GetPlayerVehicleID(playerid);
            if(playervehicleid == AfricaProt)
            {
                SetPlayerScore(playerid, GetPlayerScore(playerid) + 5);
                SetVehicleToRespawn(AfricaProt);
                GivePlayerMoney(playerid, 10000);
                StealingAfrica[playerid] = 0;
                GameTextForPlayer(playerid, "~w~You captured the ~y~African Prototype ~w~!", 5000, 3);
                new pname[24];
                GetPlayerName(playerid, pname, 24);
                new kk[128];
                format(kk, sizeof(kk), "[CAPTURE]: {FFFFFF}%s (%d) successfully captured the African Prototype for their team!",pname,playerid);
                SendClientMessageToAll(BLUE,kk);
                SetPVarInt(playerid,"StealingTime",GetTickCount()+600000);
                DestroyDynamicCP(depot);
                RemovePlayerMapIcon(playerid,15);
                }
            }
		}
	}
	return 1;
}
Well, when a player takes the vehicle to the checkpoint, the checkpoint doesn't do anything. It's just simple like "not responding". Though, it works fine with the capture system code.
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#2

I'm facing a similar problem with my checkpoint system.

Waiting for a reply.
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#3

why not use gammix cap zone code & edit to your needs
if u want 2 use this code then debug it
fix indentation and use php tag
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