Basics of exporting from blender to SA-MP

I know you can, please tell me how to generate col
How do I save col to DFF
I did not know that I had a problem with that step, I hope you can give me the tools and tutorials, thank you very much!
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Quote:
Originally Posted by Kasis
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did u save ur .dff after attaching cols?
I know you can, please tell me how to generate col
How do I save col to DFF
I did not know that I had a problem with that step, I hope you can give me the tools and tutorials, thank you very much!
Reply

Quote:
Originally Posted by lipan0527
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I know you can, please tell me how to generate col
How do I save col to DFF
I did not know that I had a problem with that step, I hope you can give me the tools and tutorials, thank you very much!
I have attached picture with steps how to generate collisions and how to save them, also your model.
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Quote:
Originally Posted by Kasis
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did u save ur .dff after attaching cols?
Quote:
Originally Posted by Kasis
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I have attached picture with steps how to generate collisions and how to save them, also your model.
Thank you
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Quote:
Originally Posted by Kalcor
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We tested them and they seem to work fine. If there are problems let us know.
No problem, it's cool!!!
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Does Add-on support mip-map?
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The latest version of TXD workshop supports generating mipmaps. I'm not sure where the download is though.

edit:

Seems this is it https://www.gtagarage.com/mods/show.php?id=8320
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I'll also recommend Magic TXD.
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Hi. I have an issue since a long time, everytime i do an object. In kdff textures it's perfect but ingame i don't have any texture, i don't understand i tried everything. Could you please help me ?
KDFF:


INGAME:
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try to check if the texture size is a multiple of 2x2...512x512, 1024x1024...and so on.
check and change the texture DXT
check also mipmaps.
and the last check and try to change the image format
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