19.10.2017, 16:26
Error:
Code from line 882:
Код:
error 030: compound statement not closed at the end of file (started at line 882)
Код:
case 555: { if(response) { switch(listitem) { case 0: { ShowPlayerDialog(playerid, DIALOG_COMMANDS, DIALOG_STYLE_MSGBOX, "Server Commands", "/kill, /help", "Okay", "Close"); } case 1: { ShowPlayerDialog(playerid, DIALOG_FAQ, DIALOG_STYLE_MSGBOX, "Frequently Asked Questions", "{FF0000}Question 1\n{00FF00}Answer\n{FF0000}Question 2\n{00FF00}Answer", "Okay", "Close"); } case 2: { ShowPlayerDialog(playerid, DIALOG_MINIGAMES, DIALOG_STYLE_LIST, "Server Games", "Game 1\nGame 2\nGame 3", "Okay", "Exit"); } case 999: { if(response) { switch(listitem) { case 0: { if(GetPlayerScore(playerid) >= 0) { SendClientMessage(playerid, COLOR_WHITE, "You chose the Assualt as your class."); ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Assualt Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}M4\n{FFFFFF}Shotgun\n{FFFFFF}Deagle", "Play",""); gPlayerClass[playerid] = ASSAULT;// PickedClass[playerid] = 1; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 31, 200);//m4 GivePlayerWeapon(playerid, 29, 100);//mp5 GivePlayerWeapon(playerid, 27, 100);// combat GivePlayerWeapon(playerid, 24, 70);//deagle } } case 1: { if(GetPlayerScore(playerid) >= 0) { SendClientMessage(playerid, COLOR_WHITE, "You chose the Sniper as your class."); ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Mp5\n{FFFFFF}Knife", "Play",""); gPlayerClass[playerid] = SNIPER; PickedClass[playerid] = 2; RemovePlayerMapIcon(playerid, 0); SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 34, 250);//sniper GivePlayerWeapon(playerid, 29, 250);//mp5 GivePlayerWeapon(playerid, 4, 1);//knife } } case 2: { if(GetPlayerScore(playerid) >= 0) { SendClientMessage(playerid, COLOR_WHITE, "You chose the Medic as your class."); ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Medic Class:", "{F81414}Abilities:\n{FFFFFF}A Support class , can use /heal \n\n{F81414}Weapons:\n\n{FFFFFF}Spas12\n{FFFFFF}Silent Pistol\n{FFFFFF}RPG\n{FFFFFF}Grenade", "Play",""); gPlayerClass[playerid] = MEDIC; PickedClass[playerid] = 3; SetPlayerVirtualWorld(playerid, 0); TogglePlayerControllable(playerid, 1); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 33, 200); GivePlayerWeapon(playerid, 22, 200); GivePlayerWeapon(playerid, 25, 200); GivePlayerWeapon(playerid, 11, 2); } } } } } } return 1; }