30.06.2017, 12:30
I set the deagle damage on my gamemode on OnPlayerTakeDamage on 11 and his damage it's 50 cuz GTA singleplayer, why?
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { switch(weaponid) { case 2 .. 3: damage = 5; case 4: damage = 12; case 5 .. 8: damage = 12 ; case 22: damage = 10; case 23: damage = DAMAGE_SILENCER; case 24: damage = 9; case 25: damage = 10; case 26: damage = 10; case 28: damage = DAMAGE_UZI; case 29: damage = DAMAGE_MP5; case 30: damage = DAMAGE_AK47; case 31: damage = DAMAGE_M4; case 32: damage = DAMAGE_TEC9; case 33: damage = DAMAGE_RIFLE; case 34: damage = DAMAGE_SNIPER; if(armour > 0) { amoun = armour - damage; if(amoun <= 0) { SetPlayerHealthEx(playerid,health - damage); } SetPlayerArmourEx(playerid,armour-damage); } else { SetPlayerHealthEx(playerid,health-damage); } } }
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
new Float:result, damage, Float:armour, Float:life;
GetPlayerArmour(playerid,armour);
GetPlayerHealth(playerid,life);
switch(weaponid)
{
case 2 .. 3: damage = 5;
case 4: damage = 12;
case 5 .. 8: damage = 12 ;
case 22: damage = 10;
case 23: damage = 20;
case 24: damage = 9;
case 25: damage = 10;
case 26: damage = 10;
case 28: damage = 11;
case 29: damage = 8;
case 30: damage = 12;
case 31: damage = 17;
case 32: damage = 9;
case 33: damage = 30;
case 34: damage = 50;
}
if(armour > 0)
{
result = armour - damage;
SetPlayerArmour(playerid, result);
if(armour < result)
{
SetPlayerHealth(playerid, result);
}
}
else
{
result = life - damage;
SetPlayerHealth(playerid, result);
}
}