[Map] Glen Park small Fire House
#1

Hello everyone,

I got bored and decided to put together a small fire house. I plan on mapping another one(a little bigger) somewhere else later in the future..

Let me know how you like it! I did it in 30-40mins so It's not 100 the best but I think it's kinda cool for what it is..

Pictures: http://imgur.com/a/fp6w6

CODE:
Код:
SetObjectMaterial(CreateObject(19447, 1832.04541, -1405.06445, 14.06568,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1817.69189, -1400.18933, 14.06570,   0.00000, 0.00000, 0.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1822.44739, -1405.06445, 14.06570,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1822.44739, -1395.44348, 14.06570,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1831.89246, -1395.44348, 14.06570,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1831.89246, -1395.44348, 17.49032,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1822.44739, -1395.44348, 17.48571,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1817.69189, -1400.18933, 8.68363,   0.00000, 0.00000, 0.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1817.69189, -1400.18933, 17.48141,   0.00000, 0.00000, 0.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1822.46545, -1405.05591, 17.49895,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19447, 1832.04541, -1405.06445, 17.49002,   0.00000, 0.00000, 90.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
CreateDynamicObject(3578, 1831.28174, -1399.66077, 11.60587,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3578, 1822.88232, -1399.65430, 11.60590,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(936, 1824.84741, -1404.49182, 12.82666,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(941, 1822.15381, -1404.38733, 12.79462,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(936, 1818.46790, -1402.66736, 12.82670,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(936, 1818.46948, -1400.77258, 12.82670,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(941, 1819.69971, -1404.39795, 12.79462,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(2196, 1819.23071, -1404.23267, 13.26609,   0.00000, 0.00000, 26.63997);
CreateDynamicObject(2196, 1820.38477, -1404.81433, 13.26609,   0.00000, 0.00000, 137.69986);
CreateDynamicObject(2196, 1818.16785, -1402.85669, 13.30379,   0.00000, 0.00000, 33.29980);
CreateDynamicObject(2196, 1818.54639, -1399.94348, 13.30379,   0.00000, 0.00000, -21.06020);
CreateDynamicObject(1716, 1820.01611, -1403.08337, 12.37560,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1716, 1820.77759, -1403.16223, 12.37560,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1716, 1823.29529, -1403.15344, 12.37560,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1716, 1822.25818, -1402.94458, 12.37560,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19899, 1827.79041, -1404.47449, 12.36201,   0.00000, 0.00000, 88.86000);
CreateDynamicObject(19815, 1817.78931, -1401.62671, 14.11656,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19377, 1822.75830, -1400.25220, 19.10867,   0.00000, 90.00000, 0.00000);
CreateDynamicObject(19377, 1831.45227, -1400.18188, 19.11020,   0.00000, 90.00000, 0.00000);
//CreateDynamicObject(13188, 1836.56726, -1402.65295, 13.62792,   0.00000, 0.00000, 0.36000);
CreateDynamicObject(19355, 1836.73474, -1397.09387, 17.49520,   0.00000, 0.00000, 0.30300);
CreateDynamicObject(19355, 1836.73474, -1397.09387, 16.9032,   0.00000, 0.00000, 0.30300);
//CreateDynamicObject(13188, 1836.47253, -1397.79736, 13.62792,   0.00000, 0.00000, 0.36000);
CreateDynamicObject(19425, 1827.97534, -1397.40698, 12.34791,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19425, 1827.97534, -1401.97595, 12.34790,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(19425, 1819.33179, -1396.93652, 12.34791,   0.00000, 0.00000, 90.00000);
SetObjectMaterial(CreateObject(19437, 1836.54517, -1399.79016, 17.42749,   0.00000, 0.00000, 0.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19437, 1836.54517, -1399.79016, 14.17280,   0.00000, 0.00000, 0.00000), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1403.48694, 16.9032,   0.00000, 0.00000, 0.30301), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1403.48694, 17.48521,   0.00000, 0.00000, 0.30301), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1400.56995, 17.48520,   0.00000, 0.00000, 0.30300), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1400.56995, 16.9032,   0.00000, 0.00000, 0.30300), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1397.38794, 16.9032,   0.00000, 0.00000, 0.30300), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1397.38794, 17.49520,   0.00000, 0.00000, 0.30300), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1397.09387, 17.49520,   0.00000, 0.00000, 0.30300), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19355, 1836.73474, -1397.09387, 16.9032,   0.00000, 0.00000, 0.30300), 0, 12959, "sw_library", "sw_brick05", 0xFFFFFFFF);
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#2

Those SA-MP wall objects really shouldn't be used for anything except interiors. They are too plain and lack any sort of depth perception to be used for exteriors. It isn't even obvious that there are two garages from the viewpoint in the first screen.
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#3

Quote:
Originally Posted by Vince
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Those SA-MP wall objects really shouldn't be used for anything except interiors. They are too plain and lack any sort of depth perception to be used for exteriors. It isn't even obvious that there are two garages from the viewpoint in the first screen.
If you look at the other screens you can clearly see that it is a 2 vehicle garage...
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#4

Not bad, atleast effort can be seen.
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#5

Looks dope ,but too small
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#6

Quote:
Originally Posted by BadScripter
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Looks dope ,but too small
Thanks! I'll map one a little bigger soon.
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