KillTimer Hooking
#1

Hey guys,

Firstly, I have an issue with my one second timer that stops every now and then(seems random).. obviously it can only be stopped by the use of 'KillTimer(ID)', so that must mean that KillTimer is being called somewhere with the id of the timer in question (id:4)

From my tests it seems that timers are a global.. which means my gamemode timers start from id:3 due to a couple of filterscript timers that are being set before it, because they load first.

So in real terms, if KillTimer is called from an include or from within a filterscript with (id:4), I guess it will still kill the timer within the gamemode?

Can KillTimer be hooked somehow to obtain the id?, or even to prevent the killing of timer IDs I don't want stopped?

Thanks


EDIT: Nevermind, I got it
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)