[Map] Red County Fire Department - Station One, Blueberry
#1

Red County Fire Department
Station One - Blueberry

So I was working on some maps in Blueberry so I decieded to create a Fire Station in Blueberry. The station includes two bathrooms, bedroom, living quaters, locker room, kitchen, bay (with some extras put in). The station can hold four vehicles, two in one bay, and then one in the other two bays. The bay doors have not been scripted to open but I have left one open if you want to find a good way to open the bay doors so that the vehicles can exit the station.

Screenshot


Video
https://*********/gaR32u4SyFY

Mapping:
pawn Код:
new g_Object[359];
g_Object[0] = CreateObject(18981, 66.1714, -188.1838, 0.1229, 0.0000, 90.0000, -2.2999); //Concrete1mx25mx25m
g_Object[1] = CreateObject(3268, 49.1132, -186.4761, 0.6050, 0.0000, 0.0000, 90.0000); //mil_hangar1_
SetObjectMaterial(g_Object[1], 1, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[2] = CreateObject(19410, 65.6939, -196.3571, 2.3512, 0.0000, 0.0000, 90.0000); //wall058
SetObjectMaterial(g_Object[2], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[3] = CreateObject(18981, 41.2215, -187.1817, 0.1229, 0.0000, 90.0000, -2.2999); //Concrete1mx25mx25m
g_Object[4] = CreateObject(19410, 68.8937, -196.3970, 2.3512, 0.0000, 0.0000, 90.0000); //wall058
SetObjectMaterial(g_Object[4], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[5] = CreateObject(19393, 72.0639, -196.3571, 2.3512, 0.0000, 0.0000, 90.0000); //wall041
SetObjectMaterial(g_Object[5], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[6] = CreateObject(19393, 64.0584, -193.2247, 2.3512, 0.0000, 0.0000, 0.0000); //wall041
SetObjectMaterial(g_Object[6], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[7] = CreateObject(19437, 64.0584, -195.5157, 2.3512, 0.0000, 0.0000, 0.0000); //wall077
SetObjectMaterial(g_Object[7], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[8] = CreateObject(19410, 65.6939, -196.3871, 2.3512, 0.0000, 0.0000, 90.0000); //wall058
SetObjectMaterial(g_Object[8], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[9] = CreateObject(19410, 68.8937, -196.3571, 2.3512, 0.0000, 0.0000, 90.0000); //wall058
SetObjectMaterial(g_Object[9], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[10] = CreateObject(19393, 72.0639, -196.3871, 2.3512, 0.0000, 0.0000, 90.0000); //wall041
SetObjectMaterial(g_Object[10], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[11] = CreateObject(19410, 75.2338, -196.3871, 2.3512, 0.0000, 0.0000, 90.0000); //wall058
SetObjectMaterial(g_Object[11], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[12] = CreateObject(19437, 77.3274, -196.3871, 2.3512, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[12], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[13] = CreateObject(19456, 78.0426, -191.6394, 3.0211, 0.0000, 0.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[13], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[14] = CreateObject(19456, 68.9123, -176.5695, 2.3512, 0.0000, 0.0000, 90.0000); //wall096
SetObjectMaterial(g_Object[14], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[15] = CreateObject(19456, 78.0524, -182.0393, 3.0211, 0.0000, 0.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[15], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[16] = CreateObject(19364, 75.3182, -176.5695, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[16], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[17] = CreateObject(19437, 77.3374, -176.5695, 3.0111, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[17], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[18] = CreateObject(19437, 78.0524, -177.4058, 3.0211, 0.0000, 0.0000, 0.0000); //wall077
SetObjectMaterial(g_Object[18], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[19] = CreateObject(19410, 75.2338, -196.3571, 2.3512, 0.0000, 0.0000, 90.0000); //wall058
SetObjectMaterial(g_Object[19], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[20] = CreateObject(19456, 64.0584, -186.8493, 2.3512, 0.0000, 0.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[20], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[21] = CreateObject(19364, 64.0584, -180.4472, 2.3512, 0.0000, 0.0000, 0.0000); //wall012
SetObjectMaterial(g_Object[21], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[22] = CreateObject(19364, 64.0682, -178.2073, 2.3512, 0.0000, 0.0000, 0.0000); //wall012
SetObjectMaterial(g_Object[22], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[23] = CreateObject(19456, 68.9123, -176.9295, 2.3512, 0.0000, 0.0000, 90.0000); //wall096
SetObjectMaterial(g_Object[23], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[24] = CreateObject(19364, 75.3225, -176.9194, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[24], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[25] = CreateObject(19437, 77.2873, -176.9095, 2.3512, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[25], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[26] = CreateObject(19456, 78.0224, -191.6394, 2.3512, 0.0000, 0.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[26], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[27] = CreateObject(19456, 78.0224, -182.0393, 2.3512, 0.0000, 0.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[27], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[28] = CreateObject(19437, 78.0224, -177.4058, 2.3512, 0.0000, 0.0000, 0.0000); //wall077
SetObjectMaterial(g_Object[28], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[29] = CreateObject(19437, 77.3274, -196.3571, 2.3512, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[29], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[30] = CreateObject(1897, 69.8434, -196.3972, 2.2163, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[31] = CreateObject(1897, 68.1333, -196.3972, 2.2163, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[32] = CreateObject(1897, 66.6436, -196.3972, 2.2163, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[33] = CreateObject(1897, 64.9336, -196.3972, 2.2163, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[34] = CreateObject(1897, 74.4635, -196.3972, 2.2163, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[35] = CreateObject(1897, 76.1735, -196.3972, 2.2163, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[36] = CreateObject(1897, 75.4635, -196.3972, 1.7361, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[37] = CreateObject(1897, 69.1333, -196.3972, 1.7361, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[38] = CreateObject(1897, 65.7935, -196.3972, 1.7361, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[39] = CreateObject(1897, 65.7935, -196.3972, 3.0961, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[40] = CreateObject(1897, 68.7434, -196.3972, 3.0961, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[41] = CreateObject(1897, 75.1835, -196.3972, 3.0961, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[42] = CreateObject(1897, 75.1835, -196.3972, 2.6863, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[43] = CreateObject(1897, 69.0735, -196.3972, 2.6863, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[44] = CreateObject(1897, 65.9035, -196.3972, 2.6863, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[45] = CreateObject(1897, 68.9736, -196.3972, 2.2762, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[46] = CreateObject(1897, 65.7434, -196.3972, 2.2762, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[47] = CreateObject(1897, 75.2936, -196.3972, 2.2762, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[48] = CreateObject(19466, 75.2880, -196.3847, 2.5130, 0.0000, 0.0000, 90.0000); //window001
g_Object[49] = CreateObject(19466, 68.8778, -196.3847, 2.5130, 0.0000, 0.0000, 90.0000); //window001
g_Object[50] = CreateObject(19466, 65.6578, -196.3847, 2.5130, 0.0000, 0.0000, 90.0000); //window001
g_Object[51] = CreateObject(1523, 64.0988, -194.0081, 0.5726, 0.0000, 0.0000, 90.0000); //Gen_doorEXT10
SetObjectMaterial(g_Object[51], 0, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
g_Object[52] = CreateObject(1499, 71.2866, -196.3778, 0.5921, 0.0000, 0.0000, 0.0000); //Gen_doorINT05
SetObjectMaterial(g_Object[52], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
SetObjectMaterial(g_Object[52], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
g_Object[53] = CreateObject(9131, 63.3796, -200.1974, 0.9470, 0.0000, 0.0000, -2.3998); //shbbyhswall13_lvs
SetObjectMaterial(g_Object[53], 0, 3314, "ce_burbhouse", "sw_wallbrick_06", 0x00000000);
g_Object[54] = CreateObject(9131, 66.5569, -200.3305, 0.9470, 0.0000, 0.0000, -2.3998); //shbbyhswall13_lvs
SetObjectMaterial(g_Object[54], 0, 3314, "ce_burbhouse", "sw_wallbrick_06", 0x00000000);
g_Object[55] = CreateObject(19364, 65.2677, -200.3029, -0.0087, 0.0000, 0.0000, 88.0000); //wall012
SetObjectMaterial(g_Object[55], 0, 8482, "csrspalace02", "marble01_128", 0x00000000);
g_Object[56] = CreateObject(3440, 58.6861, -196.3894, 4.6556, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[56], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[57] = CreateObject(3440, 39.6161, -196.3894, -0.0943, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[57], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[58] = CreateObject(13028, 51.0707, -196.3690, 2.4806, 0.0000, 0.0000, -90.0000); //CE_spraydoor1
SetObjectMaterial(g_Object[58], 0, 10763, "airport1_sfse", "ws_rollerdoor_fire", 0x00000000);
g_Object[59] = CreateObject(3440, 53.6062, -196.3894, 1.9954, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[59], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[60] = CreateObject(13028, 56.1607, -196.3690, 2.4806, 0.0000, 0.0000, -90.0000); //CE_spraydoor1
SetObjectMaterial(g_Object[60], 0, 10763, "airport1_sfse", "ws_rollerdoor_fire", 0x00000000);
g_Object[61] = CreateObject(3440, 48.5060, -196.3894, 1.9954, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[61], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[62] = CreateObject(13028, 45.9807, -194.5489, 4.2606, 0.0000, -90.0000, -90.0000); //CE_spraydoor1
SetObjectMaterial(g_Object[62], 0, 10763, "airport1_sfse", "ws_rollerdoor_fire", 0x00000000);
g_Object[63] = CreateObject(3440, 43.4361, -196.3894, 1.9954, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[63], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[64] = CreateObject(1897, 39.8581, -196.3963, 1.7166, 0.0000, 0.0000, -90.0000); //wheel_support
g_Object[65] = CreateObject(1897, 39.8581, -196.3963, 3.9467, 0.0000, 0.0000, -90.0000); //wheel_support
g_Object[66] = CreateObject(1897, 39.8581, -196.3963, 6.0068, 0.0000, 0.0000, -90.0000); //wheel_support
g_Object[67] = CreateObject(19466, 42.5037, -196.4010, 1.9986, 90.0000, 90.0000, 0.0000); //window001
g_Object[68] = CreateObject(1897, 41.6281, -196.4264, 2.0267, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[69] = CreateObject(1897, 41.6281, -196.4064, -0.2029, 0.0000, 900.0000, 90.0000); //wheel_support
g_Object[70] = CreateObject(1897, 41.6281, -196.4264, 3.3268, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[71] = CreateObject(1897, 43.2080, -196.4264, 1.6966, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[72] = CreateObject(1897, 43.2080, -196.4264, 3.3268, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[73] = CreateObject(1897, 41.0279, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[74] = CreateObject(1897, 43.2379, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[75] = CreateObject(1897, 44.4481, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[76] = CreateObject(1897, 42.4681, -196.4264, 2.0267, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[77] = CreateObject(1897, 42.4681, -196.4064, -0.2029, 0.0000, 900.0000, 90.0000); //wheel_support
g_Object[78] = CreateObject(1897, 41.0279, -196.4264, 3.2367, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[79] = CreateObject(1897, 42.0880, -196.3963, 3.2367, -90.0000, 0.0000, -90.0000); //wheel_support
g_Object[80] = CreateObject(19466, 42.5037, -196.4010, -0.2413, 90.0000, 90.0000, 0.0000); //window001
g_Object[81] = CreateObject(19466, 40.5937, -196.4010, 4.2586, 90.0000, 90.0000, 0.0000); //window001
g_Object[82] = CreateObject(19466, 40.5937, -196.4010, 6.4986, 90.0000, 90.0000, 0.0000); //window001
g_Object[83] = CreateObject(19325, 46.7957, -196.4111, 6.4854, 0.0000, 0.0000, 90.0000); //lsmall_window01
g_Object[84] = CreateObject(19466, 42.5237, -196.4010, 6.4986, 90.0000, 90.0000, 0.0000); //window001
g_Object[85] = CreateObject(3440, 58.6861, -196.3894, -0.0943, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[85], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[86] = CreateObject(19466, 42.5237, -196.4010, 4.2586, 90.0000, 90.0000, 900.0000); //window001
g_Object[87] = CreateObject(1897, 42.2379, -196.4264, 5.9168, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[88] = CreateObject(1897, 42.2379, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[89] = CreateObject(1897, 45.4681, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[90] = CreateObject(1897, 47.6781, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[91] = CreateObject(1897, 49.8981, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[92] = CreateObject(1897, 52.1081, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[93] = CreateObject(1897, 54.3381, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[94] = CreateObject(1897, 56.5581, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[95] = CreateObject(1897, 57.3081, -196.4264, 4.5166, -90.0000, 0.0000, 90.0000); //wheel_support
g_Object[96] = CreateObject(1897, 41.0279, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[97] = CreateObject(1897, 43.2579, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[98] = CreateObject(1897, 45.4780, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[99] = CreateObject(1897, 47.6981, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[100] = CreateObject(1897, 49.9281, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[101] = CreateObject(1897, 52.1481, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[102] = CreateObject(1897, 54.3581, -196.4264, 6.9067, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[103] = CreateObject(1897, 57.3180, -196.4064, 6.9067, 90.0000, 0.0000, -90.0000); //wheel_support
g_Object[104] = CreateObject(1897, 56.5480, -196.4064, 6.9067, 90.0000, 0.0000, -90.0000); //wheel_support
g_Object[105] = CreateObject(1897, 58.4780, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[106] = CreateObject(1897, 58.4780, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[107] = CreateObject(1897, 46.6679, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[108] = CreateObject(1897, 48.8880, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[109] = CreateObject(1897, 51.1080, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[110] = CreateObject(1897, 53.3278, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[111] = CreateObject(1897, 55.5578, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[112] = CreateObject(1897, 56.2878, -196.4264, 5.5567, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[113] = CreateObject(1897, 56.2878, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[114] = CreateObject(1897, 55.5578, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[115] = CreateObject(1897, 53.3278, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[116] = CreateObject(1897, 51.1080, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[117] = CreateObject(1897, 48.8880, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[118] = CreateObject(1897, 46.6679, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[119] = CreateObject(1897, 44.4480, -196.4264, 5.9067, 0.0000, 0.0000, 90.0000); //wheel_support
g_Object[120] = CreateObject(1897, 41.0480, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[121] = CreateObject(1897, 43.2681, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[122] = CreateObject(1897, 45.4281, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[123] = CreateObject(1897, 47.6781, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[124] = CreateObject(1897, 49.8978, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[125] = CreateObject(1897, 52.1380, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[126] = CreateObject(1897, 54.3880, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[127] = CreateObject(1897, 57.2677, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[128] = CreateObject(1897, 55.1277, -196.4264, 6.5468, 90.0000, 0.0000, 90.0000); //wheel_support
g_Object[129] = CreateObject(3440, 39.6161, -196.3894, 4.6455, 0.0000, 0.0000, 0.0000); //arptpillar01_lvs
SetObjectMaterial(g_Object[129], 0, 12855, "cunte_cop", "sw_brick05", 0xFFD3D3D3);
g_Object[130] = CreateObject(19325, 53.4356, -196.4111, 6.4854, 0.0000, 0.0000, 90.0000); //lsmall_window01
g_Object[131] = CreateObject(19466, 57.7178, -196.4046, 5.5931, 90.0000, 0.0000, 90.0000); //window001
g_Object[132] = CreateObject(19466, 57.7178, -196.4046, 5.9130, 90.0000, 0.0000, 90.0000); //window001
g_Object[133] = CreateObject(1532, 40.0000, -196.4024, 0.6075, 0.0000, 0.0000, 0.0000); //Gen_doorEXT11
SetObjectMaterial(g_Object[133], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
SetObjectMaterial(g_Object[133], 2, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[134] = CreateObject(18659, 64.8563, -200.3887, 0.6977, 0.0000, 0.0000, 88.0000); //SprayTag1
SetObjectMaterialText(g_Object[134], "Red County", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 25, 1, 0xFF000000, 0x00000000, 0);
g_Object[135] = CreateObject(18659, 65.8458, -200.4232, 0.6977, 0.0000, 0.0000, 88.0000); //SprayTag1
SetObjectMaterialText(g_Object[135], "Fire Department", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 25, 1, 0xFF000000, 0x00000000, 0);
g_Object[136] = CreateObject(18659, 65.4458, -200.4093, 0.3176, 0.0000, 0.0000, 88.0000); //SprayTag1
SetObjectMaterialText(g_Object[136], "Station 10", 0, OBJECT_MATERIAL_SIZE_256x128, "Arial", 35, 1, 0xFF000000, 0x00000000, 0);
g_Object[137] = CreateObject(16101, 63.3922, -200.2200, -2.4291, 0.0000, 0.0000, 0.0000); //des_windsockpole
g_Object[138] = CreateObject(11245, 66.9160, -200.2097, 5.3947, 0.0000, -67.5000, 0.0000); //sfsefirehseflag
SetObjectMaterial(g_Object[138], 1, 1419, "break_fence3", "CJ_FRAME_Glass", 0x00000000);
g_Object[139] = CreateObject(16101, 66.5623, -200.2200, -2.4291, 0.0000, 0.0000, 0.0000); //des_windsockpole
g_Object[140] = CreateObject(11245, 63.7522, -200.2097, 5.4387, 0.0000, -67.5000, 0.0000); //sfsefirehseflag
SetObjectMaterial(g_Object[140], 1, 1419, "break_fence3", "CJ_FRAME_Glass", 0x00000000);
g_Object[141] = CreateObject(19376, 69.2770, -191.6607, 6.0945, 0.0000, -80.8000, 0.0000); //wall024
SetObjectMaterial(g_Object[141], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[142] = CreateObject(19456, 76.1829, -191.6394, 4.9716, 0.0000, -80.8000, 0.0000); //wall096
SetObjectMaterial(g_Object[142], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[143] = CreateObject(19376, 69.2770, -181.3108, 6.0945, 0.0000, -80.8000, 0.0000); //wall024
SetObjectMaterial(g_Object[143], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[144] = CreateObject(19376, 69.2752, -186.0408, 6.0844, 0.0000, -80.8000, 0.0000); //wall024
SetObjectMaterial(g_Object[144], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[145] = CreateObject(19456, 76.1829, -181.3193, 4.9716, 0.0000, -80.8000, 0.0000); //wall096
SetObjectMaterial(g_Object[145], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[146] = CreateObject(19456, 76.1799, -187.1394, 4.9519, 0.0000, -80.8000, 0.0000); //wall096
SetObjectMaterial(g_Object[146], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[147] = CreateObject(19865, 72.2266, -196.4537, 3.6126, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[147], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[148] = CreateObject(19865, 67.3461, -196.4537, 4.3769, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[148], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[149] = CreateObject(19865, 66.5863, -196.4337, 3.9070, 0.0000, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[149], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[150] = CreateObject(19865, 66.2694, -196.4337, 4.5457, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[150], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[151] = CreateObject(19172, 76.1473, -196.4490, 4.2751, 0.0000, 8.6000, 0.0000); //SAMPPicture1
SetObjectMaterial(g_Object[151], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
SetObjectMaterial(g_Object[151], 1, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[152] = CreateObject(19172, 76.6713, -196.4290, 4.1957, 0.0000, 8.6000, 0.0000); //SAMPPicture1
SetObjectMaterial(g_Object[152], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
SetObjectMaterial(g_Object[152], 1, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[153] = CreateObject(19865, 67.3461, -176.5137, 4.3769, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[153], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[154] = CreateObject(19865, 72.2664, -176.5137, 3.6066, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[154], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[155] = CreateObject(19865, 67.0400, -176.5137, 2.4209, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[155], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[156] = CreateObject(19865, 66.1940, -176.5236, 4.5170, 8.8999, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[156], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[157] = CreateObject(19865, 66.1940, -176.5236, 2.9370, 0.0000, 0.0000, 90.0000); //MIFenceWood1
SetObjectMaterial(g_Object[157], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[158] = CreateObject(19437, 77.3374, -176.5695, -0.3786, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[158], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[159] = CreateObject(19172, 76.1473, -176.5092, 4.2751, 0.0000, 8.6000, 0.0000); //SAMPPicture1
SetObjectMaterial(g_Object[159], 0, 12855, "cunte_cop", "sw_brick05", 0x00000000);
SetObjectMaterial(g_Object[159], 1, 12855, "cunte_cop", "sw_brick05", 0x00000000);
g_Object[160] = CreateObject(1532, 36.6501, -176.4725, 0.6075, 0.0000, 0.0000, 900.0000); //Gen_doorEXT11
SetObjectMaterial(g_Object[160], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
SetObjectMaterial(g_Object[160], 2, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[161] = CreateObject(1532, 63.0200, -176.4725, 0.6075, 0.0000, 0.0000, 900.0000); //Gen_doorEXT11
SetObjectMaterial(g_Object[161], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
SetObjectMaterial(g_Object[161], 2, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[162] = CreateObject(2293, 75.0892, -178.9438, 0.6165, 0.0000, 0.0000, 0.0000); //SWK_1_FStool
SetObjectMaterial(g_Object[162], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[163] = CreateObject(19376, 69.3611, -191.4606, 0.5346, 0.0000, 90.0000, 0.0000); //wall024
SetObjectMaterial(g_Object[163], 0, 14789, "ab_sfgymmain", "gym_floor6", 0x00000000);
g_Object[164] = CreateObject(19456, 76.3575, -191.4593, 0.5346, 0.0000, 90.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[164], 0, 14789, "ab_sfgymmain", "gym_floor6", 0x00000000);
g_Object[165] = CreateObject(19376, 72.7113, -181.8206, 0.5346, 0.0000, 90.0000, 0.0000); //wall024
SetObjectMaterial(g_Object[165], 0, 14789, "ab_sfgymmain", "gym_floor6", 0x00000000);
g_Object[166] = CreateObject(19456, 76.3575, -191.4593, 4.1848, 0.0000, 90.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[166], 0, 11301, "carshow_sfse", "ws_officy_ceiling", 0x00000000);
g_Object[167] = CreateObject(19376, 69.3611, -191.4606, 4.1848, 0.0000, 90.0000, 0.0000); //wall024
SetObjectMaterial(g_Object[167], 0, 11301, "carshow_sfse", "ws_officy_ceiling", 0x00000000);
g_Object[168] = CreateObject(19456, 76.3575, -181.8193, 4.1848, 0.0000, 90.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[168], 0, 11301, "carshow_sfse", "ws_officy_ceiling", 0x00000000);
g_Object[169] = CreateObject(19376, 69.3611, -181.8206, 4.1848, 0.0000, 90.0000, 0.0000); //wall024
SetObjectMaterial(g_Object[169], 0, 11301, "carshow_sfse", "ws_officy_ceiling", 0x00000000);
g_Object[170] = CreateObject(13817, 48.0779, -194.0408, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[170], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[171] = CreateObject(13817, 48.8482, -194.0408, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[171], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[172] = CreateObject(13817, 53.1781, -194.0408, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[172], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[173] = CreateObject(13817, 53.9379, -194.0408, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[173], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[174] = CreateObject(13817, 58.2579, -194.0408, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[174], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[175] = CreateObject(13817, 43.7779, -194.0408, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[175], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[176] = CreateObject(13817, 43.7280, -189.5509, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[176], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[177] = CreateObject(13817, 48.0279, -189.5509, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[177], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[178] = CreateObject(13817, 48.7980, -189.5509, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[178], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[179] = CreateObject(13817, 53.1281, -189.5509, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[179], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[180] = CreateObject(13817, 53.8880, -189.5509, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[180], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[181] = CreateObject(13817, 58.2080, -189.5509, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[181], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[182] = CreateObject(13817, 56.0881, -187.3809, -0.7404, 0.0000, 0.0000, 90.0000); //CE_safedoor01
SetObjectMaterial(g_Object[182], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[183] = CreateObject(13817, 51.0079, -187.3910, -0.7404, 0.0000, 0.0000, 90.0000); //CE_safedoor01
SetObjectMaterial(g_Object[183], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[184] = CreateObject(13817, 45.9081, -187.3710, -0.7404, 0.0000, 0.0000, 90.0000); //CE_safedoor01
SetObjectMaterial(g_Object[184], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[185] = CreateObject(2961, 53.5978, -196.0773, 1.8952, 0.0000, 0.0000, 0.0000); //fire_break
SetObjectMaterial(g_Object[185], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFF0000);
g_Object[186] = CreateObject(2961, 48.5078, -196.0773, 1.8952, 0.0000, 0.0000, 0.0000); //fire_break
SetObjectMaterial(g_Object[186], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFF0000);
g_Object[187] = CreateObject(2961, 43.4178, -196.0773, 1.8952, 0.0000, 0.0000, 0.0000); //fire_break
SetObjectMaterial(g_Object[187], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFF0000);
g_Object[188] = CreateObject(19087, 43.4257, -196.0854, 1.8359, 0.0000, 0.0000, 0.0000); //Rope1
SetObjectMaterial(g_Object[188], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[189] = CreateObject(19087, 48.5157, -196.0854, 1.8359, 0.0000, 0.0000, 0.0000); //Rope1
SetObjectMaterial(g_Object[189], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[190] = CreateObject(19087, 53.5956, -196.0854, 1.8359, 0.0000, 0.0000, 0.0000); //Rope1
SetObjectMaterial(g_Object[190], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[191] = CreateObject(19172, 49.1417, -185.9624, 5.6487, 0.0000, 90.0000, 0.0000); //SAMPPicture1
SetObjectMaterial(g_Object[191], 0, 12853, "cunte_gas01", "starspangban1_256", 0x00000000);
g_Object[192] = CreateObject(19087, 48.4067, -185.9458, 9.4010, 0.0000, 0.0000, 0.0000); //Rope1
g_Object[193] = CreateObject(19087, 49.8666, -185.9458, 9.4010, 0.0000, 0.0000, 0.0000); //Rope1
g_Object[194] = CreateObject(19172, 49.1417, -185.9523, 5.6487, 0.0000, 90.0000, 900.0000); //SAMPPicture1
SetObjectMaterial(g_Object[194], 0, 12853, "cunte_gas01", "starspangban1_256", 0x00000000);
g_Object[195] = CreateObject(19917, 34.8174, -193.3939, 0.6463, 0.0000, 0.0000, 0.0000); //CutsceneEngine1
g_Object[196] = CreateObject(19899, 36.6730, -195.9113, 0.6021, 0.0000, 0.0000, 90.0000); //ToolCabinet1
g_Object[197] = CreateObject(19900, 34.8871, -195.7407, 0.6035, 0.0000, 0.0000, 0.0000); //ToolCabinet2
g_Object[198] = CreateObject(19815, 34.2406, -192.5787, 2.1740, 0.0000, 0.0000, 90.0000); //ToolBoard1
g_Object[199] = CreateObject(19848, 34.5607, -192.5682, 1.6584, 0.0000, 0.0000, 900.0000); //CargoBobPlatform1
SetObjectMaterial(g_Object[199], 0, 1560, "7_11_door", "cj_sheetmetal2", 0x00000000);
g_Object[200] = CreateObject(19621, 35.1851, -193.6136, 1.7726, 0.0000, 0.0000, 0.0000); //OilCan1
g_Object[201] = CreateObject(2226, 34.8157, -193.6412, 1.6395, 0.0000, 0.0000, 97.3999); //LOW_HI_FI_3
g_Object[202] = CreateObject(19893, 35.0957, -191.5229, 1.6503, 0.0000, 0.0000, 67.6997); //LaptopSAMP1
SetObjectMaterial(g_Object[202], 1, 19894, "laptopsamp1", "laptopscreen2", 0x00000000);
g_Object[203] = CreateObject(19922, 55.0615, -180.1710, 0.5637, 0.0000, 0.0000, 0.0000); //MKTable1
g_Object[204] = CreateObject(1810, 54.4286, -178.6410, 0.6039, 0.0000, 0.0000, 0.0000); //CJ_FOLDCHAIR
g_Object[205] = CreateObject(1810, 55.2887, -178.6410, 0.6039, 0.0000, 0.0000, 0.0000); //CJ_FOLDCHAIR
g_Object[206] = CreateObject(1810, 56.1086, -178.6410, 0.6039, 0.0000, 0.0000, 0.0000); //CJ_FOLDCHAIR
g_Object[207] = CreateObject(1810, 55.6388, -181.7610, 0.6039, 0.0000, 0.0000, 900.0000); //CJ_FOLDCHAIR
g_Object[208] = CreateObject(1810, 54.8586, -181.7610, 0.6039, 0.0000, 0.0000, 900.0000); //CJ_FOLDCHAIR
g_Object[209] = CreateObject(1810, 54.0387, -181.7610, 0.6039, 0.0000, 0.0000, 900.0000); //CJ_FOLDCHAIR
g_Object[210] = CreateObject(2855, 54.0074, -180.2243, 1.3357, 0.0000, 0.0000, 39.2999); //gb_bedmags05
g_Object[211] = CreateObject(2854, 54.7896, -180.3634, 1.3478, 0.0000, 0.0000, 0.0000); //gb_bedmags04
g_Object[212] = CreateObject(19835, 55.4229, -180.6719, 1.4586, 0.0000, 0.0000, 0.0000); //CoffeeCup1
g_Object[213] = CreateObject(19835, 56.0928, -180.6719, 1.4586, 0.0000, 0.0000, 0.0000); //CoffeeCup1
g_Object[214] = CreateObject(19942, 56.2871, -179.7742, 1.4493, 0.0000, 0.0000, 126.9000); //PoliceRadio1
g_Object[215] = CreateObject(19330, 56.3805, -180.2687, 1.4673, 0.0000, -84.5998, 0.0000); //fire_hat01
g_Object[216] = CreateObject(19816, 63.8371, -187.1526, 0.8945, 0.0000, 0.0000, 0.0000); //OxygenCylinder1
g_Object[217] = CreateObject(11729, 63.7282, -184.7536, 0.6100, 0.0000, -0.1000, -88.9999); //GymLockerClosed1
g_Object[218] = CreateObject(19816, 63.6870, -187.2326, 0.8945, 0.0000, 0.0000, 0.0000); //OxygenCylinder1
g_Object[219] = CreateObject(13817, 45.9081, -185.8809, -0.7404, 0.0000, 0.0000, 90.0000); //CE_safedoor01
SetObjectMaterial(g_Object[219], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[220] = CreateObject(11729, 63.7397, -185.4136, 0.6111, 0.0000, -0.1000, -88.9999); //GymLockerClosed1
g_Object[221] = CreateObject(19330, 63.8286, -187.5368, 2.1575, -5.5998, -90.3999, 40.0999); //fire_hat01
g_Object[222] = CreateObject(19330, 63.7051, -187.6327, 2.2197, -5.5998, -141.4001, 39.7000); //fire_hat01
g_Object[223] = CreateObject(19330, 63.7196, -187.1970, 2.1598, -8.0999, -93.3000, 84.9999); //fire_hat01
g_Object[224] = CreateObject(13817, 47.9880, -183.7010, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[224], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[225] = CreateObject(11729, 63.7168, -184.1038, 0.6089, 0.0000, -0.1000, -88.9999); //GymLockerClosed1
g_Object[226] = CreateObject(19816, 63.8270, -187.3027, 0.8945, 0.0000, 0.0000, 0.0000); //OxygenCylinder1
g_Object[227] = CreateObject(11730, 63.7537, -186.0502, 0.6111, 0.0000, 0.0000, -85.4999); //GymLockerOpen1
g_Object[228] = CreateObject(13817, 47.9380, -179.2209, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[228], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[229] = CreateObject(13817, 43.6880, -183.7409, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[229], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[230] = CreateObject(11729, 63.7622, -186.7035, 0.6133, 0.0000, -0.1000, -88.9999); //GymLockerClosed1
g_Object[231] = CreateObject(2915, 35.5998, -181.0162, 0.7595, 0.0000, 0.0000, 0.0000); //kmb_dumbbell2
g_Object[232] = CreateObject(2915, 35.5998, -181.4161, 0.7595, 0.0000, 0.0000, 0.0000); //kmb_dumbbell2
g_Object[233] = CreateObject(13817, 45.8081, -177.0910, -0.7404, 0.0000, 0.0000, 90.0000); //CE_safedoor01
SetObjectMaterial(g_Object[233], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[234] = CreateObject(2628, 35.1814, -179.8791, 0.6047, 0.0000, 0.0000, 90.0000); //gym_bench2
g_Object[235] = CreateObject(13817, 43.6380, -179.2908, -0.7404, 0.0000, 0.0000, 0.0000); //CE_safedoor01
SetObjectMaterial(g_Object[235], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFFFFFF00);
g_Object[236] = CreateObject(2475, 63.8956, -187.5204, 0.5404, 0.0000, -0.2000, -89.9999); //CJ_HOBBY_SHELF_3
g_Object[237] = CreateObject(19816, 63.6971, -187.3625, 0.8945, 0.0000, 0.0000, 0.0000); //OxygenCylinder1
g_Object[238] = CreateObject(19816, 63.8371, -187.4425, 0.8945, 0.0000, 0.0000, 0.0000); //OxygenCylinder1
g_Object[239] = CreateObject(19816, 63.7070, -187.4924, 0.8845, 0.0000, 0.0000, 0.0000); //OxygenCylinder1
g_Object[240] = CreateObject(1348, 63.4314, -189.4792, 0.5896, 0.0000, 0.0000, -99.7998); //CJ_O2Tanks
g_Object[241] = CreateObject(2690, 63.6581, -188.2568, 2.1312, 90.5998, -29.4999, -2.5000); //CJ_FIRE_EXT
g_Object[242] = CreateObject(1778, 63.7164, -190.7335, 0.6567, 0.0000, 0.0000, 0.0000); //CJ_MOP_PAIL
g_Object[243] = CreateObject(19472, 63.7925, -187.2189, 1.4063, 8.3999, -23.7000, -142.6999); //gasmask01
g_Object[244] = CreateObject(19472, 63.7958, -187.3500, 1.4039, 8.3999, -23.7000, 178.3999); //gasmask01
g_Object[245] = CreateObject(2114, 35.2607, -185.5469, 0.7303, 0.0000, 0.0000, 0.0000); //basketball
g_Object[246] = CreateObject(946, 34.7508, -185.1275, 2.7655, 0.0000, 0.0000, -90.0000); //bskball_lax
g_Object[247] = CreateObject(19942, 63.6721, -187.1316, 1.4582, 0.0000, 0.0000, -60.5998); //PoliceRadio1
g_Object[248] = CreateObject(19437, 64.8774, -183.3170, 2.3512, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[248], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[249] = CreateObject(19364, 68.2739, -181.7971, 2.3512, 0.0000, 0.0000, 0.0000); //wall012
SetObjectMaterial(g_Object[249], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[250] = CreateObject(19393, 68.2739, -178.6071, 2.3512, 0.0000, 0.0000, 0.0000); //wall041
SetObjectMaterial(g_Object[250], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[251] = CreateObject(1800, 67.2994, -184.0476, 0.6035, 0.0000, 0.0000, 0.0000); //LOW_BED_1
SetObjectMaterial(g_Object[251], 0, 1701, "cj_med_beds", "CJ_DUVET1", 0x00000000);
SetObjectMaterial(g_Object[251], 1, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
g_Object[252] = CreateObject(1800, 64.6594, -184.0478, 1.5535, 0.0000, 0.0000, 0.0000); //LOW_BED_1
SetObjectMaterial(g_Object[252], 0, 1701, "cj_med_beds", "CJ_DUVET1", 0x00000000);
SetObjectMaterial(g_Object[252], 1, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
g_Object[253] = CreateObject(19364, 66.7382, -183.3070, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[253], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[254] = CreateObject(1800, 64.6594, -184.0476, 0.6035, 0.0000, 0.0000, 0.0000); //LOW_BED_1
SetObjectMaterial(g_Object[254], 0, 1701, "cj_med_beds", "CJ_DUVET1", 0x00000000);
SetObjectMaterial(g_Object[254], 1, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
g_Object[255] = CreateObject(1800, 67.2994, -184.0476, 1.5535, 0.0000, 0.0000, 0.0000); //LOW_BED_1
SetObjectMaterial(g_Object[255], 0, 1701, "cj_med_beds", "CJ_DUVET1", 0x00000000);
SetObjectMaterial(g_Object[255], 1, 14581, "ab_mafiasuitea", "cof_wood2", 0x00000000);
g_Object[256] = CreateObject(1499, 68.2827, -177.8206, 0.5921, 0.0000, 0.0000, -90.0000); //Gen_doorINT05
SetObjectMaterial(g_Object[256], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
SetObjectMaterial(g_Object[256], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
g_Object[257] = CreateObject(19364, 66.7382, -187.3070, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[257], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[258] = CreateObject(19393, 68.2739, -184.9971, 2.3512, 0.0000, 0.0000, 0.0000); //wall041
SetObjectMaterial(g_Object[258], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[259] = CreateObject(19437, 64.8774, -187.3070, 2.3512, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[259], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[260] = CreateObject(19393, 68.2739, -189.7572, 2.3512, 0.0000, 0.0000, 0.0000); //wall041
SetObjectMaterial(g_Object[260], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[261] = CreateObject(19437, 68.2739, -187.3672, 2.3512, 0.0000, 0.0000, 0.0000); //wall077
SetObjectMaterial(g_Object[261], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[262] = CreateObject(2306, 65.3031, -178.6763, 0.5356, 0.0000, 0.0000, 25.7999); //SWANK_CABINET_4D
SetObjectMaterial(g_Object[262], 0, 16640, "a51", "concretegroundl1_256", 0xFFFF0000);
g_Object[263] = CreateObject(19364, 66.7382, -191.2770, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[263], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[264] = CreateObject(1792, 64.5815, -177.2568, 1.5170, 0.0000, 0.0000, 16.1000); //SWANK_TV_1
g_Object[265] = CreateObject(19437, 64.8774, -191.2770, 2.3512, 0.0000, 0.0000, 90.0000); //wall077
SetObjectMaterial(g_Object[265], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[266] = CreateObject(2517, 67.7257, -185.7507, 0.5831, 0.0000, 0.0000, 900.0000); //CJ_SHOWER1
g_Object[267] = CreateObject(19920, 65.1281, -180.9763, 1.3827, 0.0000, 0.0000, -25.5998); //CutsceneRemote1
g_Object[268] = CreateObject(19814, 66.1322, -183.2117, 1.1759, 0.0000, 0.0000, -179.8999); //ElectricalOutlet2
g_Object[269] = CreateObject(2323, 66.6881, -178.2747, 0.5963, 0.0000, 0.0000, 0.0000); //CJ_BEDROOM1
SetObjectMaterial(g_Object[269], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[270] = CreateObject(2852, 64.6417, -181.4051, 1.3731, 0.0000, 1.8998, 0.1999); //gb_bedmags02
g_Object[271] = CreateObject(2136, 66.4944, -186.7138, 0.5048, 0.0000, 0.0000, 900.0000); //CJ_K3_SINK
SetObjectMaterial(g_Object[271], 1, 10871, "blacksky_sfse", "ws_blackmarble", 0x00000000);
SetObjectMaterial(g_Object[271], 3, 14581, "ab_mafiasuitea", "wood02S", 0x00000000);
SetObjectMaterial(g_Object[271], 4, 14581, "ab_mafiasuitea", "wood02S", 0x00000000);
g_Object[272] = CreateObject(2306, 65.0234, -184.9239, 0.6064, 0.0000, 0.0000, 0.0000); //SWANK_CABINET_4D
SetObjectMaterial(g_Object[272], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[273] = CreateObject(2279, 65.4991, -186.7303, 2.2202, 0.0000, 0.0000, 900.0000); //Frame_Thick_6
SetObjectMaterial(g_Object[273], 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
SetObjectMaterial(g_Object[273], 1, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[274] = CreateObject(2136, 65.4544, -187.8739, 0.5048, 0.0000, 0.0000, 0.0000); //CJ_K3_SINK
SetObjectMaterial(g_Object[274], 1, 10871, "blacksky_sfse", "ws_blackmarble", 0x00000000);
SetObjectMaterial(g_Object[274], 3, 14581, "ab_mafiasuitea", "wood02S", 0x00000000);
SetObjectMaterial(g_Object[274], 4, 14581, "ab_mafiasuitea", "wood02S", 0x00000000);
g_Object[275] = CreateObject(11707, 67.2751, -183.4618, 1.7626, 0.0000, 0.0000, 0.0000); //TowelRack1
g_Object[276] = CreateObject(2528, 64.5374, -186.7395, 0.6341, 0.0000, 0.0000, 900.0000); //CJ_TOILET3
g_Object[277] = CreateObject(2528, 64.5374, -187.8795, 0.6341, 0.0000, 0.0000, 0.0000); //CJ_TOILET3
g_Object[278] = CreateObject(2517, 67.5557, -188.8907, 0.5831, 0.0000, 0.0000, 0.0000); //CJ_SHOWER1
g_Object[279] = CreateObject(2323, 66.6881, -178.2449, 1.5763, 0.0000, 0.0000, 0.0000); //CJ_BEDROOM1
SetObjectMaterial(g_Object[279], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[280] = CreateObject(2279, 66.4092, -187.8804, 2.2202, 0.0000, 0.0000, 0.0000); //Frame_Thick_6
SetObjectMaterial(g_Object[280], 0, 10713, "gayclub_sfs", "CJ_GEN_GLASS2", 0x00000000);
SetObjectMaterial(g_Object[280], 1, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
g_Object[281] = CreateObject(2323, 66.6881, -178.2447, 2.5262, 0.0000, 0.0000, 0.0000); //CJ_BEDROOM1
SetObjectMaterial(g_Object[281], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[282] = CreateObject(2306, 65.0234, -189.6739, 0.6064, 0.0000, 0.0000, 900.0000); //SWANK_CABINET_4D
SetObjectMaterial(g_Object[282], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[283] = CreateObject(11707, 66.1551, -183.4618, 1.7626, 0.0000, 0.0000, 0.0000); //TowelRack1
g_Object[284] = CreateObject(11707, 66.1551, -191.1118, 1.7626, 0.0000, 0.0000, 900.0000); //TowelRack1
g_Object[285] = CreateObject(11707, 67.3252, -191.1118, 1.7626, 0.0000, 0.0000, 900.0000); //TowelRack1
g_Object[286] = CreateObject(19393, 71.6138, -178.6071, 2.3512, 0.0000, 0.0000, 0.0000); //wall041
SetObjectMaterial(g_Object[286], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[287] = CreateObject(1499, 68.2827, -184.2205, 0.5921, 0.0000, 0.0000, -90.0000); //Gen_doorINT05
SetObjectMaterial(g_Object[287], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
SetObjectMaterial(g_Object[287], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
g_Object[288] = CreateObject(1499, 68.2827, -188.9503, 0.5921, 0.0000, 0.0000, -90.0000); //Gen_doorINT05
SetObjectMaterial(g_Object[288], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
SetObjectMaterial(g_Object[288], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
g_Object[289] = CreateObject(19364, 71.6138, -181.7971, 2.3512, 0.0000, 0.0000, 0.0000); //wall012
SetObjectMaterial(g_Object[289], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[290] = CreateObject(19364, 73.1382, -183.3271, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[290], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[291] = CreateObject(19364, 76.3482, -183.3271, 2.3512, 0.0000, 0.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[291], 0, 14847, "mp_policesf", "mp_cop_wallpink", 0x00000000);
g_Object[292] = CreateObject(19364, 73.1382, -185.1372, 0.5411, 0.0000, 90.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[292], 0, 17049, "cuntwf", "sw_walltile", 0x00000000);
g_Object[293] = CreateObject(19364, 76.3382, -185.1372, 0.5411, 0.0000, 90.0000, 90.0000); //wall012
SetObjectMaterial(g_Object[293], 0, 17049, "cuntwf", "sw_walltile", 0x00000000);
g_Object[294] = CreateObject(11729, 77.6277, -178.0590, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[295] = CreateObject(19929, 73.7733, -187.3274, 0.5449, 0.0000, 0.0000, 90.0000); //MKWorkTop5
g_Object[296] = CreateObject(19928, 75.6279, -187.3269, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[297] = CreateObject(19928, 71.9079, -186.4669, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[298] = CreateObject(19925, 71.9105, -187.3247, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop1
g_Object[299] = CreateObject(19928, 77.4980, -183.7971, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[300] = CreateObject(11729, 77.6047, -178.7187, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[301] = CreateObject(11730, 77.5849, -179.3730, 0.6427, 0.0000, 0.0000, -90.5998); //GymLockerOpen1
g_Object[302] = CreateObject(19928, 77.4980, -187.3269, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[303] = CreateObject(11729, 77.5587, -180.0379, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[304] = CreateObject(19928, 71.9079, -185.6269, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[305] = CreateObject(11729, 77.5361, -180.6876, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[306] = CreateObject(11730, 77.5642, -181.3529, 0.6327, 0.0000, 0.0000, -90.5998); //GymLockerOpen1
g_Object[307] = CreateObject(11729, 77.4897, -182.0167, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[308] = CreateObject(11729, 77.4665, -182.6764, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[309] = CreateObject(2417, 73.6829, -183.8264, 0.4736, 0.0000, 0.0000, 0.0000); //CJ_FF_COOKER
g_Object[310] = CreateObject(19928, 71.9079, -183.8569, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[311] = CreateObject(2293, 75.0892, -179.8137, 0.6165, 0.0000, 0.0000, 0.0000); //SWK_1_FStool
SetObjectMaterial(g_Object[311], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[312] = CreateObject(2293, 75.0892, -180.7138, 0.6165, 0.0000, 0.0000, 0.0000); //SWK_1_FStool
SetObjectMaterial(g_Object[312], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[313] = CreateObject(19928, 72.7779, -183.8569, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[314] = CreateObject(2293, 75.0892, -181.5836, 0.6165, 0.0000, 0.0000, 0.0000); //SWK_1_FStool
SetObjectMaterial(g_Object[314], 0, 14652, "ab_trukstpa", "CJ_WOOD6", 0x00000000);
g_Object[315] = CreateObject(19927, 77.4981, -185.9291, 0.5475, 0.0000, 0.0000, 0.0000); //MKWorkTop3
g_Object[316] = CreateObject(19916, 75.5858, -183.8807, 0.5878, 0.0000, 0.0000, 0.0000); //CutsceneFridge1
g_Object[317] = CreateObject(19928, 77.4980, -184.5469, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[318] = CreateObject(11729, 77.6493, -177.4394, 0.6380, 0.0000, 0.0000, -92.0000); //GymLockerClosed1
g_Object[319] = CreateObject(2463, 74.9011, -177.0352, 0.2942, 0.0000, 0.0000, 0.0000); //CJ_HOBBY_SHELF_2
g_Object[320] = CreateObject(19916, 76.5259, -183.8807, 0.5878, 0.0000, 0.0000, 0.0000); //CutsceneFridge1
g_Object[321] = CreateObject(19928, 74.5878, -183.8569, 0.5449, 0.0000, 0.0000, 0.0000); //MKWorkTop4
g_Object[322] = CreateObject(2267, 74.7836, -183.2109, 2.5843, 0.0000, 0.0000, 900.0000); //Frame_WOOD_3
SetObjectMaterial(g_Object[322], 1, 12853, "cunte_gas01", "starspangban1_256", 0x00000000);
g_Object[323] = CreateObject(19940, 71.8796, -180.4371, 1.7426, 0.0000, 0.0000, 0.0000); //MKShelf3
g_Object[324] = CreateObject(19940, 71.8796, -182.4170, 1.7426, 0.0000, 0.0000, 0.0000); //MKShelf3
g_Object[325] = CreateObject(11735, 71.9048, -181.3480, 0.6654, 0.0000, 89.7998, 87.4000); //WBoot1
g_Object[326] = CreateObject(11735, 71.9961, -179.6564, 0.6255, 0.0000, 0.0000, 85.9000); //WBoot1
g_Object[327] = CreateObject(11735, 71.9860, -179.7960, 0.6255, 0.0000, 0.0000, 85.9000); //WBoot1
g_Object[328] = CreateObject(11735, 71.9561, -180.2149, 0.6255, 0.0000, 0.0000, 85.9000); //WBoot1
g_Object[329] = CreateObject(11735, 71.9481, -180.3247, 0.6255, 0.0000, 0.0000, 85.9000); //WBoot1
g_Object[330] = CreateObject(11735, 71.8617, -181.5316, 0.6255, 0.0000, 0.0000, 108.8000); //WBoot1
g_Object[331] = CreateObject(19922, 74.7492, -190.1461, 0.5393, 0.0000, 0.0000, 0.0000); //MKTable1
SetObjectMaterial(g_Object[331], 0, 1730, "cj_furniture", "CJ_WOOD5", 0x00000000);
g_Object[332] = CreateObject(19942, 74.4964, -177.0957, 1.5394, 0.0000, 0.0000, 20.0000); //PoliceRadio1
g_Object[333] = CreateObject(19942, 74.5998, -177.0581, 1.5394, 0.0000, 0.0000, -0.6998); //PoliceRadio1
g_Object[334] = CreateObject(19942, 74.5968, -177.2881, 1.4694, -90.1998, 0.0000, -93.7998); //PoliceRadio1
g_Object[335] = CreateObject(19456, 65.7176, -181.8193, 0.5346, 0.0000, 90.0000, 0.0000); //wall096
SetObjectMaterial(g_Object[335], 0, 14789, "ab_sfgymmain", "gym_floor6", 0x00000000);
g_Object[336] = CreateObject(19942, 74.6847, -177.1672, 1.5805, -177.4001, 179.7998, 176.3999); //PoliceRadio1
g_Object[337] = CreateObject(2636, 75.3270, -188.7574, 1.1880, 0.0000, 0.0000, 90.0000); //CJ_PIZZA_CHAIR
g_Object[338] = CreateObject(18941, 74.5553, -177.1094, 2.5515, -18.3999, -93.0000, 10.6999); //CapBack3
g_Object[339] = CreateObject(2636, 74.6470, -188.7574, 1.1880, 0.0000, 0.0000, 90.0000); //CJ_PIZZA_CHAIR
g_Object[340] = CreateObject(2636, 73.7870, -188.7574, 1.1880, 0.0000, 0.0000, 90.0000); //CJ_PIZZA_CHAIR
g_Object[341] = CreateObject(2636, 73.7870, -191.5673, 1.1880, 0.0000, 0.0000, -90.0000); //CJ_PIZZA_CHAIR
g_Object[342] = CreateObject(2636, 74.5569, -191.5673, 1.1880, 0.0000, 0.0000, -90.0000); //CJ_PIZZA_CHAIR
g_Object[343] = CreateObject(2636, 75.3769, -191.5673, 1.1880, 0.0000, 0.0000, -90.0000); //CJ_PIZZA_CHAIR
g_Object[344] = CreateObject(2636, 77.0270, -190.2474, 1.1880, 0.0000, 0.0000, 0.0000); //CJ_PIZZA_CHAIR
g_Object[345] = CreateObject(18941, 74.8412, -177.0570, 2.5469, -22.4999, -92.5999, -23.1998); //CapBack3
g_Object[346] = CreateObject(2636, 72.5370, -190.1974, 1.1880, 0.0000, 0.0000, 900.0000); //CJ_PIZZA_CHAIR
g_Object[347] = CreateObject(2832, 75.4128, -190.2281, 1.3230, 0.0000, 0.0000, 0.0000); //GB_platedirty05
g_Object[348] = CreateObject(2832, 74.2127, -190.2281, 1.3230, 0.0000, 0.0000, 0.0000); //GB_platedirty05
g_Object[349] = CreateObject(19139, 75.2301, -177.2574, 2.1816, 0.0000, -6.8998, -149.4998); //PoliceGlasses2
g_Object[350] = CreateObject(19786, 77.9304, -194.1215, 2.5977, 0.0000, 0.0000, -90.0000); //LCDTVBig1
SetObjectMaterial(g_Object[350], 1, 2640, "cj_coin_op_2", "CJ_POKERSCREEN2", 0x00000000);
g_Object[351] = CreateObject(371, 75.5689, -177.2929, 1.9003, -91.3999, 0.0000, 58.7000); //gun_para
g_Object[352] = CreateObject(2319, 77.4673, -194.9008, 0.6356, 0.0000, 0.0000, 90.0000); //CJ_TV_TABLE5
g_Object[353] = CreateObject(19139, 75.2302, -177.2572, 2.2019, 0.0000, -20.5000, -149.4998); //PoliceGlasses2
g_Object[354] = CreateObject(1713, 74.8481, -195.0173, 0.5800, 0.0000, 0.0000, 90.0000); //kb_couch04
g_Object[355] = CreateObject(2964, 69.3186, -193.7987, 0.6381, 0.0000, 0.0000, 0.0000); //k_pooltablesm
g_Object[356] = CreateObject(338, 69.1412, -193.9532, 1.6109, 0.0000, 89.0999, 0.0000); //poolcue
g_Object[357] = CreateObject(338, 68.6412, -193.7532, 1.6030, 0.0000, 89.0999, 0.0000); //poolcue
g_Object[358] = CreateObject(1499, 71.6027, -177.8206, 0.5921, 0.0000, 0.0000, -90.0000); //Gen_doorINT05
SetObjectMaterial(g_Object[358], 0, 10101, "2notherbuildsfe", "ferry_build14", 0xFF000000);
SetObjectMaterial(g_Object[358], 1, 14593, "papaerchaseoffice", "glassPartition", 0x00000000);
Credits:
McGuiness
Flower The DeFlowerer
Reply
#2

Pretty neat man!
Reply
#3

Heck yeah man! AMAZING!!
Reply
#4

Thank you! But I will be posting up another screenshot of a Fire Station I'm making for a server, also I'd like to just say as well if anyone has any feedback on how I could improve the mapping let me know as I like creating mapping that is realistic for RP servers!
Reply
#5

I give it a 10 hahaha, I loved it, besides I liked the Pack of Vehicles that you own, or I do not know if it's a Hud, but it's pretty good
Reply
#6

Good job!
Reply
#7

This is pretty amazing!
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