11.04.2017, 13:23
i have problem with my command god for admin, when the player shot to head admin and admin die
this my command god
and this the code headshot
help
this my command god
PHP код:
CMD:god(playerid, params[])
{
//new str3[128];
new str1[128], str2[128], admin[MAX_PLAYER_NAME], p[MAX_PLAYER_NAME], id, Float: health1, Float:health2;
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, 0xFF0000AA, "You must be Admin to use this command");
GetPlayerHealth(playerid, health1);
if(sscanf(params, "d", id))
{
if (health1==0.0)
{
SetPlayerHealth(playerid, 100.0);
return SendClientMessage(playerid,0x00FF00AA, "Back to mortality.");
}
if (health1>0.0)
{
SetPlayerHealth(playerid, FLOAT_INFINITY);
return SendClientMessage(playerid, 0x00FF00AA, "You are god now!");
}
}
if(IsPlayerConnected(id))
{
GetPlayerName(playerid, admin, MAX_PLAYER_NAME);
GetPlayerName(id, p, MAX_PLAYER_NAME);
GetPlayerHealth(id, health2);
if (health2>0.0)
{
SetPlayerHealth(id, FLOAT_INFINITY);
format(str2, sizeof(str2), "You have successfully turned %s into god.", p);
SendClientMessage(playerid, 0x00FF00AA, str2);
format(str1, sizeof(str1), "Admin %s has turned you into god!", admin);
SendClientMessage(id, 0x00FF00AA, str1);
}
if (health2==0)
{
SetPlayerHealth(id, 100.0);
format(str2, sizeof(str2), "You have turned god %s into human.", p);
SendClientMessage(playerid, 0x00FF00AA, str2);
return SendClientMessage(id, 0x00FF00AA, "Back to mortality.");
}
}
else SendClientMessage(playerid, 0xFF0000AA, "ERROR: Player is not connected.");
return 1;
}
PHP код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(issuerid != INVALID_PLAYER_ID && bodypart == 9)
{
if(IsPlayerConnected(issuerid))
{
if(bodypart == 9 && PlayerInfo[playerid][pAdmin] < 1 || !IsPlayerAdmin(playerid))
{
SetPlayerHealth(playerid, 0.0);
new string[100], pname[24];
GetPlayerName(playerid, headshot, sizeof(headshot));
GetPlayerName(issuerid, pname, sizeof(pname));
format(string, sizeof(string), "%s(%i) was shoot to the Head by %s(%i)", headshot,playerid, pname, issuerid);
GivePlayerMoney(issuerid, 100);
SendClientMessageToAll(0x800000AA,string);
GameTextForPlayer(issuerid,"~r~HeadShot",2000,1);
PlayerPlaySound(issuerid, 17802, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid,"~r~HeadShot",2000,1);
ApplyAnimation(playerid, "PED", "ko2", 4.1, 1, 1, 1, 1, 1, 1); // applying the dead guy animation tho you can one your own.
PlayerPlaySound(playerid, 17802, 0.0, 0.0, 0.0);
}
}
}
return 1;
}