10.04.2017, 17:49
(
Последний раз редактировалось Mencent; 10.04.2017 в 18:43.
)
Hello.
When I respawn my vehicle which has tuning then the tuning is delete.
I respawn it like this:
I tried to add the tuning after "SendAdminMessage" but it don't work.
How I have to realize that?
EDIT:
Sorry, I did a mistake. Now I realize that like this:
Thanks!
When I respawn my vehicle which has tuning then the tuning is delete.
I respawn it like this:
PHP код:
case DIALOG_RESPAWN_1:
{
if(!response)
{
ShowPlayerDialog(playerid,DIALOG_RESPAWN,DIALOG_STYLE_LIST,!"{ff3737}LSC - CnR:{FFFFFF} Respawn",!"{FFFFFF}1.)\tEinzelnes Fahrzeug respawnen",!"{FFFFFF}Weiter",!"{FFFFFF}Abbrechen");
return 1;
}
if(!IsNumeric(inputtext))
{
ShowPlayerDialog(playerid,DIALOG_RESPAWN_1,DIALOG_STYLE_INPUT,!"{ff3737}LSC - CnR:{FFFFFF} Einzelnes Fahrzeug respawnen",!"{FFFFFF}Gib unten bitte die Fahrzeug-ID ein, welche du respawnen mцchtest.",!"{FFFFFF}Weiter",!"{FFFFFF}Zurьck");
return 1;
}
if(!IsValidVehicle(strval(inputtext)))
{
ShowPlayerDialog(playerid,DIALOG_RESPAWN_1,DIALOG_STYLE_INPUT,!"{ff3737}LSC - CnR:{FFFFFF} Einzelnes Fahrzeug respawnen",!"{FFFFFF}Gib unten bitte die Fahrzeug-ID ein, welche du respawnen mцchtest.",!"{FFFFFF}Weiter",!"{FFFFFF}Zurьck");
return 1;
}
new string[145];
SetVehicleToRespawn(strval(inputtext));
format(string,sizeof(string),"AdmCmd: %s %s hat das Fahrzeug %d respawnt!",aRang[Player[playerid][pAdmin]],Player[playerid][pName],strval(inputtext));
SendAdminMessage(adminrot,string);
return 1;
}
How I have to realize that?
EDIT:
Sorry, I did a mistake. Now I realize that like this:
PHP код:
for(new i,j=MAX_VEHICLES;i<j;i++)
{
if(Vehicle[i][vVehID] != strval(inputtext))continue;
Vehicle[i][vSpoiler] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_SPOILER);
Vehicle[i][vHood] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_HOOD);
Vehicle[i][vRoof] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_ROOF);
Vehicle[i][vSideSk] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_SIDESKIRT);
Vehicle[i][vLamps] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_LAMPS);
Vehicle[i][vNitro] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_NITRO);
Vehicle[i][vExhaust] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_EXHAUST);
Vehicle[i][vWheels] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_WHEELS);
Vehicle[i][vStereo] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_STEREO);
Vehicle[i][vHydr] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_HYDRAULICS);
Vehicle[i][vFrontB] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_FRONT_BUMPER);
Vehicle[i][vRearB] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_REAR_BUMPER);
Vehicle[i][vVentR] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_VENT_RIGHT);
Vehicle[i][vVentL] = GetVehicleComponentInSlot(Vehicle[i][vVehID],CARMODTYPE_VENT_LEFT);
break;
}
new string[145];
SetVehicleToRespawn(strval(inputtext));
format(string,sizeof(string),"AdmCmd: %s %s hat das Fahrzeug %d respawnt!",aRang[Player[playerid][pAdmin]],Player[playerid][pName],strval(inputtext));
SendAdminMessage(adminrot,string);
for(new i,j=MAX_VEHICLES;i<j;i++)
{
if(Vehicle[i][vVehID] != strval(inputtext))continue;
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vSpoiler]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vHood]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vRoof]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vSideSk]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vLamps]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vNitro]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vExhaust]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vWheels]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vStereo]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vHydr]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vFrontB]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vRearB]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vVentR]);
AddVehicleComponent(Vehicle[i][vVehID],Vehicle[i][vVentL]);
ChangeVehicleColor(Vehicle[i][vVehID],Vehicle[i][vFarbe][0],Vehicle[i][vFarbe][1]);
return 1;
}