05.04.2017, 19:35
(
Последний раз редактировалось Kevinroot; 05.04.2017 в 19:41.
Причина: Giving more insight
)
Hi! I've been facing problems with our linux hosted server.
When we start the gamemode, everything loads up perfectly according to the server log (mysql, whirpool and the other plugins are fine too) it also loads our things like doors, interiors and things like that from scriptfiles correctly. But the Gamemode stays unknown.
You actually !CAN! join the server, and somehow the gamemode starts, you can log in and play, but... The gamemode somehow messes up the dialogs for itself, forgets dialog ids, commands. It just gets crazy.. For example cars blow up randomly when you enter them. And the interesting part is this, that it only loads somewhat "half" of the gamemode.
Nativechecker didnt find any errors, but crashdetect displayed some lines, like this:
We're running Ubuntu 16.04 and every server plugin is the latest
It worked without any problem for the last one and a half months but now omg..
If its not enough, we tried weeks or months old backups, hoping they would still work, but without success..
Does anyone have any idea what the heck is going on?
When we start the gamemode, everything loads up perfectly according to the server log (mysql, whirpool and the other plugins are fine too) it also loads our things like doors, interiors and things like that from scriptfiles correctly. But the Gamemode stays unknown.
You actually !CAN! join the server, and somehow the gamemode starts, you can log in and play, but... The gamemode somehow messes up the dialogs for itself, forgets dialog ids, commands. It just gets crazy.. For example cars blow up randomly when you enter them. And the interesting part is this, that it only loads somewhat "half" of the gamemode.
Nativechecker didnt find any errors, but crashdetect displayed some lines, like this:
Код:
[19:03:05] [debug] Run time error 4: "Array index out of bounds" [19:03:05] [debug] Accessing element at index 65535 past array upper bound 1999 [19:03:05] [debug] AMX backtrace: [19:03:05] [debug] #0 000e0188 in ?? (0x00000000, 0x45046eac, 0xc4904f33, 0x41c051ec, 0x43af3937, 0x00000087, 0x000000b1, 0x447a0000) [19:03:05] [debug] #1 00144e60 in public LoadCar () [19:03:05] [debug] #2 000e5aa4 in public AllCarSpawn () [19:03:05] [debug] #3 0014faa0 in public Itter_OnGameModeInit () [19:03:05] [debug] #4 native CallLocalFunction () [080dfac0] from samp03svr [19:03:05] [debug] #5 0002d798 in public SSCANF_OnGameModeInit () [19:03:05] [debug] #6 native CallLocalFunction () [080dfac0] from samp03svr [19:03:05] [debug] #7 0000ca0c in public OnGameModeInit () [19:03:05] Number of vehicle models: 38 Here the log continues, but IMO this is when I stopped the server :D [19:03:05] New version of CrashDetect is available for download (4.13) [19:03:19] [debug] Server received interrupt signal [19:03:19] [debug] Native backtrace: [19:03:19] [debug] #0 f69cca5b in _ZN10StackTraceC1EPv () from plugins/crashdetect.so [19:03:19] [debug] #1 f69c5852 in _ZN11CrashDetect20PrintNativeBacktraceERSoPv () from plugins/crashdetect.so [19:03:19] [debug] #2 f69c635c in _ZN11CrashDetect20PrintNativeBacktraceEPv () from plugins/crashdetect.so [19:03:19] [debug] #3 f69c67ae in _ZN11CrashDetect11OnInterruptEPv () from plugins/crashdetect.so [19:03:19] [debug] #4 f69cc6fd in ?? () from plugins/crashdetect.so [19:03:19] [debug] #5 f76e5bd0 in ?? () [19:03:19] [debug] #6 f76e5be9 in ?? () [19:03:19] [debug] #7 f73c325a in nanosleep () from /lib/i386-linux-gnu/libc.so.6 [19:03:19] [debug] #8 f73f3105 in usleep () from /lib/i386-linux-gnu/libc.so.6 [19:03:19] [debug] #9 080aa172 in ?? () from ./samp03svr [19:03:19] [debug] #10 f732b637 in __libc_start_main () from /lib/i386-linux-gnu/libc.so.6 [19:03:19] [debug] #11 0804b4e1 in ?? () from ./samp03svr
It worked without any problem for the last one and a half months but now omg..
If its not enough, we tried weeks or months old backups, hoping they would still work, but without success..
Does anyone have any idea what the heck is going on?