[Map] Sniper Deathmatch Map.
#1

Hello friends, Today i was bored so i decided to make simple Sniper DM Map.
I puted the effort in it but i hope you to like it.
if you liked it you can donate me a reputation and you will receive it back ^^
anyway here is some screenshots










CODE :
Код:
CreateDynamicObject(5871,2208.3999000,3128.3999000,7.7000000,0.0000000,0.0000000,0.0000000); //object(graveyard01_lawn) (1)
    CreateDynamicObject(8172,2243.6001000,3165.7000000,7.7000000,0.0000000,94.0000000,94.0000000); //object(vgssairportland07) (1)
    CreateDynamicObject(8172,2140.2000000,3149.8999000,6.0000000,0.0000000,93.9990000,93.9990000); //object(vgssairportland07) (2)
    CreateDynamicObject(3257,2194.1001000,3129.1001000,4.8000000,0.0000000,0.0000000,0.0000000); //object(refinerybox1) (1)
    CreateDynamicObject(8572,2177.5000000,3130.1001000,12.8000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (1)
    CreateDynamicObject(8572,2171.7998000,3130.1006000,7.1000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (2)
    CreateDynamicObject(8572,2174.7002000,3130.1006000,9.3000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (3)
    CreateDynamicObject(8572,2183.3000000,3130.0000000,17.1000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (4)
    CreateDynamicObject(8572,2180.4004000,3130.0000000,14.9000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (5)
    CreateDynamicObject(8572,2186.2000000,3129.7000000,19.3000000,0.0000000,0.0000000,0.0000000); //object(vgssstairs02_lvs) (6)
    CreateDynamicObject(3799,2193.2000000,3122.6001000,23.2000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1)
    CreateDynamicObject(3799,2193.2000000,3125.0000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (2)
    CreateDynamicObject(3799,2193.2000000,3127.7000000,23.2000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (3)
    CreateDynamicObject(3799,2193.2000000,3130.6001000,23.2000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (4)
    CreateDynamicObject(3799,2193.1001000,3135.8999000,23.2000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (5)
    CreateDynamicObject(3673,2164.6001000,3102.8999000,28.6000000,0.0000000,0.0000000,89.9950000); //object(laxrf_refinerybase) (1)
    CreateDynamicObject(3800,2263.3000000,3157.2000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (1)
    CreateDynamicObject(3800,2263.3000000,3156.2000000,4.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (2)
    CreateDynamicObject(3800,2263.3999000,3155.3000000,5.9000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (3)
    CreateDynamicObject(3800,2263.4004000,3155.2998000,4.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (4)
    CreateDynamicObject(3800,2263.4004000,3154.2998000,4.8000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (5)
    CreateDynamicObject(3800,2263.4004000,3154.2998000,5.9000000,0.0000000,0.0000000,0.0000000); //object(acbox4_sfs) (6)
    CreateDynamicObject(5269,2249.3999000,3101.1001000,6.9000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (1)
    CreateDynamicObject(5269,2259.1006000,3101.4004000,6.9000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (2)
    CreateDynamicObject(5269,2269.8000000,3101.8000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar05) (3)
    CreateDynamicObject(7025,2232.3000000,3142.3000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(plantbox1) (1)
    CreateDynamicObject(9589,2256.1001000,3125.7000000,7.8000000,0.0000000,0.0000000,0.0000000); //object(frght_boxes08) (1)
    CreateDynamicObject(10814,2210.3000000,3116.8000000,8.9000000,0.0000000,0.0000000,0.0000000); //object(apfuel2_sfse) (1)
    CreateDynamicObject(14612,2220.3999000,3136.8000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(ab_abattoir_box2) (1)
    CreateDynamicObject(3409,2262.1001000,3103.8999000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (1)
    CreateDynamicObject(3409,2265.3999000,3104.0000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (2)
    CreateDynamicObject(3409,2266.8999000,3104.0000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (3)
    CreateDynamicObject(3409,2266.8999000,3099.3999000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (4)
    CreateDynamicObject(3409,2263.0000000,3099.8000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (5)
    CreateDynamicObject(3409,2266.8999000,3095.3000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (6)
    CreateDynamicObject(3409,2263.5000000,3095.7000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (7)
    CreateDynamicObject(3409,2262.1001000,3095.8000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (8)
    CreateDynamicObject(3409,2252.3000000,3103.8000000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (9)
    CreateDynamicObject(3409,2255.7000000,3103.8999000,4.6000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (10)
    CreateDynamicObject(3409,2256.1001000,3099.0000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (11)
    CreateDynamicObject(3409,2252.3000000,3098.2000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (12)
    CreateDynamicObject(3409,2257.0000000,3095.6001000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (13)
    CreateDynamicObject(3409,2253.5000000,3095.7000000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (14)
    CreateDynamicObject(3409,2251.1001000,3095.1001000,4.5000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (15)
You can give me your opinions too
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#2

Might be useful! good job man.

+rep
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#3

Thanks mate
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#4

Really nice do you mid if I use it my gm?
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#5

Yes, you can mate .
it's not a problem.
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#6

CounterStrikeStyle map.
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#7

Good :V haha i like CS too
anyway, ty for your reply
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