[Map] Strange House...
#1

Hello all, i was bored so i decided to make this map.
If you think it's a good map give me +REP i hope you to like it. i did effort in it.
http://imageshack.com/a/img923/3442/ovAZFI.png
http://imageshack.com/a/img924/9092/IoKz3Z.png
http://imageshack.com/a/img924/527/CAbDSm.png
http://imageshack.com/a/img921/2637/eqt12d.png
http://imageshack.com/a/img924/1716/Up0dU8.png
http://imageshack.com/a/img922/2756/PUknZ4.png
http://imageshack.com/a/img921/967/Ag4u2c.png
http://imageshack.com/a/img921/3612/qdFBsj.png
http://imageshack.com/a/img923/3830/nsiSnH.png
http://imageshack.com/a/img924/3025/14hwc8.png
Код:
AddStaticVehicleEx(598,-520.5999800,-1552.0000000,7.5000000,98.0000000,-1,-1,15); //Police Car (LVPD)
AddStaticVehicleEx(599,-521.0999800,-1546.9000000,8.3000000,103.0000000,-1,-1,15); //Police Ranger
CreateDynamicObject(17552,-543.4000200,-1567.2000000,11.4000000,0.0000000,0.0000000,0.0000000); //object(burnhous1_lae2) (1)
CreateDynamicObject(17928,-543.5000000,-1567.6000000,11.4000000,0.0000000,0.0000000,0.0000000); //object(burnsfakeint) (1)
CreateDynamicObject(1949,-528.7000100,-1557.9000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (1)
CreateDynamicObject(3260,-528.7000100,-1558.4000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(oldwoodpanel) (1)
CreateDynamicObject(2907,-534.7000100,-1564.0000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateDynamicObject(2907,-536.4000200,-1562.3000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (2)
CreateDynamicObject(17552,-543.4003900,-1567.2002000,11.4000000,0.0000000,0.0000000,0.0000000); //object(burnhous1_lae2) (2)
CreateDynamicObject(2907,-537.2998000,-1564.2002000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (3)
CreateDynamicObject(2907,-535.5999800,-1564.0000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (4)
CreateDynamicObject(2907,-534.4000200,-1561.8000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (5)
CreateDynamicObject(2907,-532.5999800,-1563.3000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (6)
CreateDynamicObject(2907,-536.7000100,-1564.4000000,6.9000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (7)
CreateDynamicObject(928,-535.7000100,-1562.9000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (1)
CreateDynamicObject(17552,-543.4003900,-1567.2002000,11.4000000,0.0000000,0.0000000,0.0000000); //object(burnhous1_lae2) (3)
CreateDynamicObject(928,-533.5000000,-1564.0000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (2)
CreateDynamicObject(928,-535.5000000,-1561.3000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (3)
CreateDynamicObject(928,-537.4000200,-1562.8000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (4)
CreateDynamicObject(928,-532.0000000,-1562.4000000,7.0000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box1) (5)
CreateDynamicObject(1362,-534.2000100,-1562.9000000,7.3000000,271.9380000,0.0000000,0.0000000); //object(cj_firebin) (1)
CreateDynamicObject(1219,-528.5999800,-1558.4000000,7.7000000,262.0000000,0.0000000,0.0000000); //object(palette) (1)
CreateDynamicObject(1225,-527.9000200,-1568.3000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateDynamicObject(1225,-529.5000000,-1568.5000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateDynamicObject(1225,-528.7002000,-1568.4004000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateDynamicObject(1225,-529.5000000,-1567.8000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateDynamicObject(1225,-528.7999900,-1568.1000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateDynamicObject(1225,-527.9000200,-1567.8000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateDynamicObject(1225,-527.9000200,-1567.2000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateDynamicObject(1225,-529.4000200,-1567.1000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateDynamicObject(1225,-528.5996100,-1567.2002000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
CreateDynamicObject(1225,-527.9000200,-1565.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (10)
CreateDynamicObject(1225,-529.4003900,-1566.2998000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (11)
CreateDynamicObject(1225,-528.5996100,-1566.2002000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (12)
CreateDynamicObject(1225,-527.7998000,-1566.2998000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (13)
CreateDynamicObject(1225,-528.5999800,-1565.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (14)
CreateDynamicObject(1225,-529.4000200,-1565.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (15)
CreateDynamicObject(1225,-527.9000200,-1564.9000000,7.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (16)
CreateDynamicObject(1225,-529.4003900,-1565.2002000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (17)
CreateDynamicObject(1225,-528.5996100,-1565.2002000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (18)
CreateDynamicObject(1225,-527.9000200,-1564.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (19)
CreateDynamicObject(1225,-528.7000100,-1564.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (20)
CreateDynamicObject(1225,-529.4000200,-1564.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (21)
CreateDynamicObject(1225,-529.4000200,-1564.1000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (22)
CreateDynamicObject(1225,-528.0000000,-1563.6000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (23)
CreateDynamicObject(1225,-528.0000000,-1565.7000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (24)
CreateDynamicObject(1225,-529.4000200,-1563.8000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (25)
CreateDynamicObject(1225,-528.7000100,-1563.7000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (26)
CreateDynamicObject(1225,-528.7002000,-1563.7002000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (27)
CreateDynamicObject(1225,-529.4000200,-1563.6000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (28)
CreateDynamicObject(1225,-528.0996100,-1563.4004000,7.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (29)
CreateDynamicObject(1225,-528.7998000,-1563.5000000,7.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (30)
CreateDynamicObject(1225,-529.4000200,-1564.2000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (31)
CreateDynamicObject(1225,-528.7000100,-1564.0000000,7.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (32)
CreateDynamicObject(1225,-528.0000000,-1564.5000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (33)
CreateDynamicObject(1225,-528.0996100,-1563.4004000,7.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (34)
CreateDynamicObject(1225,-528.5999800,-1565.7000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (35)
CreateDynamicObject(1225,-528.7002000,-1563.7002000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (36)
CreateDynamicObject(1225,-529.4003900,-1564.7998000,7.9000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (37)
CreateDynamicObject(1225,-528.7002000,-1564.7998000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (38)
CreateDynamicObject(1225,-527.9003900,-1564.5996000,6.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (39)
CreateDynamicObject(1225,-527.9003900,-1564.9004000,7.8000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (40)
CreateDynamicObject(1225,-529.2999900,-1565.6000000,8.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (41)
CreateDynamicObject(2780,-553.2999900,-1561.5000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateDynamicObject(840,-554.0999800,-1558.1000000,9.1000000,0.0000000,0.0000000,262.0000000); //object(dead_tree_12) (1)
CreateDynamicObject(2780,-554.5000000,-1572.4000000,7.1000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateDynamicObject(14446,-544.7000100,-1571.9000000,7.3000000,0.0000000,0.0000000,0.0000000); //object(smokes_bed) (1)
CreateDynamicObject(2907,-544.5999800,-1571.9000000,7.6000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (8)
CreateDynamicObject(2906,-545.2000100,-1571.9000000,7.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadarm) (1)
CreateDynamicObject(2905,-544.2000100,-1572.0000000,7.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadleg) (1)
CreateDynamicObject(2908,-544.5999800,-1572.6000000,7.5000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadhead) (1)
CreateDynamicObject(3409,-535.0000000,-1572.6000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(grassplant) (1)
CreateDynamicObject(3092,-540.0000000,-1557.8000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
CreateDynamicObject(1362,-531.0000000,-1557.8000000,6.8000000,0.0000000,0.0000000,0.0000000); //object(cj_firebin) (2)
CreateDynamicObject(1362,-529.0000000,-1556.7000000,6.9000000,93.0000000,0.0000000,0.0000000); //object(cj_firebin) (3)
Reply
#2

The idea is definately there. Perhaps you should have placed a few trees around it or placed the whole map in the woods nearby maybe. It would be a lot creepier if it was surronded by trees. The tree inside the window in the back doesn't make a lot of sense imo.

Great map nevertheless, repuation added .
Reply
#3

Thank mate.
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