Quote:
Originally Posted by Kruno88
Hmm....I'd rather then just pay for the host...But it would be an experience to have my own server.
Also,does the amount of players online really matter?Does it slow down your connection(It probably does).
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Yes, I wouldn't host on this connection at all if you intend on using it for your own personal things as well. Essentially every online player every iteration of the script tells you a lot which you have to download such as:
Download:
Position: X, Y, Z, A
Weapons Gained
Shots fired, and where X, Y, Z
Upload:
Nearby Players (X, Y, Z, A)
Skin
Nearby Vehicles
Nearby Objects
etc
Well you see where I'm going, each player send a lot of information. The more you have to download the more funnel like your connection becomes. I say a funnel as your eventually going to need to download more than your connection allows and once your at the funnel point pings rise and the game slows down for everyone and gets jittery.
Home Hosting is usually more cost effective once you get past atleast 100 players, this is because your not paying per slot but paying for the connection speed and electricity. It's only better at home under that if you do ALOT of revisions which is why I used to home host on a large scale also, but update the server likely every 2 - 3 hours.
Although once scale got too big for my connection but never passed point where it was profitable to hold the connection at my house I offloaded it to a host, and updated the server weekly.
Therefore you step in any direction needs to be decided by you really using information you know about your mode and your usage on your internet connection.
Oh and keep in mind, you also have to upload new information to them which is why I picked your lowest number earlier things you'd have to upload to them could be:
EDIT: Upload is the bigger dependant here and I've looked at the easier side of download really. The amount you upload to players is astronomical, it can be GB's a day.