31.12.2016, 17:10
hi, I need help please.... When a player Enter a For Sell car And Click Yes to buy it Its didn't given him the car... That's my Problem, and i need to Fix it... but i try not work.... Can you help me?
Here, The Dialog for buy / sell and i need help to fix this... i didn't got any ERRORS/WARRING But when i click Yes to buy it nothing happend
Here, The Dialog for buy / sell and i need help to fix this... i didn't got any ERRORS/WARRING But when i click Yes to buy it nothing happend
Код:
if(dialogid == DIALOG_VEHICLE_BUY) { if(response) { if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES) { ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES ); return 1; } new id = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerMoney(playerid) < VehicleValue[id]) { ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!"); return 1; } new freeid = GetFreeVehicleID(); if(!freeid) { ShowErrorDialog(playerid, "Vehicle dealership is out of stock!"); return 1; } GivePlayerMoney(playerid, -VehicleValue[id]); new dealerid = strval(VehicleOwner[id]); VehicleCreated[freeid] = VEHICLE_PLAYER; VehicleModel[freeid] = VehicleModel[id]; VehiclePos[freeid] = DealershipPos[dealerid]; VehicleColor[freeid] = VehicleColor[id]; VehicleInterior[freeid] = VehicleInterior[id]; VehicleWorld[freeid] = VehicleWorld[id]; VehicleValue[freeid] = VehicleValue[id]; GetPlayerName(playerid, VehicleOwner[freeid], sizeof(VehicleOwner[])); VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE; for(new d=0; d < sizeof(VehicleTrunk[]); d++) { VehicleTrunk[freeid][d][0] = 0; VehicleTrunk[freeid][d][1] = 0; } for(new d=0; d < sizeof(VehicleMods[]); d++) { VehicleMods[freeid][d] = 0; } VehiclePaintjob[freeid] = 255; VehicleLock[freeid] = 0; VehicleAlarm[freeid] = 0; UpdateVehicle(freeid, 0); SaveVehicle(freeid); new msg[128]; format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]); SendClientMessage(playerid, COLOR_WHITE, msg); } else { new id = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerVehicleAccess(playerid, id) < 1) { RemovePlayerFromVehicle(playerid); } } return 1; } if(dialogid == DIALOG_VEHICLE_SELL) { if(response) { if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES) { ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES ); return 1; } new targetid = GetPVarInt(playerid, "DialogValue1"); new id = GetPVarInt(playerid, "DialogValue2"); new price = GetPVarInt(playerid, "DialogValue3"); if(GetPlayerMoney(playerid) < price) { ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!"); return 1; } new msg[128]; GetPlayerName(playerid, VehicleOwner[id], sizeof(VehicleOwner[])); GivePlayerMoney(playerid, -price); GivePlayerMoney(targetid, price); SaveVehicle(id); format(msg, sizeof(msg), "You have bought this vehicle for $%d", price); SendClientMessage(playerid, COLOR_WHITE, msg); format(msg, sizeof(msg), "%s (%d) has accepted your offer and bought the vehicle", PlayerName(playerid), playerid); SendClientMessage(targetid, COLOR_WHITE, msg); } else { new targetid = GetPVarInt(playerid, "DialogValue1"); new msg[128]; format(msg, sizeof(msg), "%s (%d) refused your offer", PlayerName(playerid), playerid); SendClientMessage(targetid, COLOR_WHITE, msg); } return 1; }