[Ajuda] Alguem Pode me ajudar
#1

Galera peguei um gamemode e esse codigo tava com /* por mim era sу tirar e compilar pra funfa nй mais nгo funfo, deu erros... falta sу isso pra funfar os comandos de admin. Alguem pode me ajudar? estou aprendendo a mexer. se possivel me derem algumas dicas agradeзo!!!

(5057) : error 017: undefined symbol "SendAdminText"
(5071) : error 017: undefined symbol "PlayerLevel"
(5077) : error 017: undefined symbol "PlayerLevel"
(5083) : error 017: undefined symbol "AdminLevelName"
(5083) : warning 217: loose indentation
(5083) : warning 215: expression has no effect
(5083) : error 001: expected token: ";", but found "]"
(5083) : error 029: invalid expression, assumed zero
(5083) : fatal error 107: too many error messages on one line


PHP код:
CMD:sbcsetlevel1(playeridparams[])
{
    if (
APlayerData[playerid][LoggedIn] != true) return SendClientMessage(playerid, -1"{FFFF00}[ERRO] {009D4F}Vocк nгo estб logado!");
    
// Setup local variables
    
new OtherPlayerLevelMsg[128], Name[24], AdminName[24], OldLevel;
    
// Send the command to all admins so they can see it
    
SendAdminText(playerid"/setlevel"params);
    
// Check if the player has logged in
    
if (APlayerData[playerid][LoggedIn] == true)
    {
        
// Check if the player's admin-level is at least 5
            
if(CallRemoteFunction("PegarLevelNovo","i",playerid) < 2) return SendClientMessage(playerid, -1"{FF0000}[ERRO]: Vocк nгo tem permissгo para isso!");
            if (
sscanf(params"ui"OtherPlayerLevel)) SendClientMessage(playerid0xFF0000AA"Use: \"/setlevel <ID> <AdminLevel>\"");
            else
            {
                
// Check if that other player is online
                
if (IsPlayerConnected(OtherPlayer))
                {
                    
// Get the old level of the other player
                    
OldLevel APlayerData[OtherPlayer][PlayerLevel];
                    
// Get the playername of the admin
                    
GetPlayerName(playeridAdminNamesizeof(AdminName));
                    
// Also get the name of the player that has been promoted
                    
GetPlayerName(OtherPlayerNamesizeof(Name));
                    
// Store the level of the player
                    
APlayerData[OtherPlayer][PlayerLevel] = Level;
                    
// Let all players know about it
                    
if (OldLevel != Level)
                    {
                        
// Check if the player has been promoted or demoted
                        
if (OldLevel Level)
                            
format(Msg128"{FFFF00}[INFO] {009D4F}Player %s foi promovido a %s por %s"NameAdminLevelName[Level], AdminName);
                        if (
OldLevel Level)
                            
format(Msg128"{FFFF00}[INFO] {009D4F}Player %s foi rebaixado por %s por %s"NameAdminLevelName[Level], AdminName);
                        
SendClientMessageToAll(0x00FF00FFMsg);
                        
WriteLog("SetLevel.log"Msg);
                    }
                    else
                        
SendClientMessage(playerid0xFF0000FF"{FFFF00}[ERRO] {009D4F}Nнvel de outros jogadores nгo foi alterado");
                }
                else
                    
SendClientMessage(playerid0xFF0000FF"{FFFF00}[ERRO] {009D4F}Jogador offline");
            }
        }
        else
            return 
0;
    return 
1
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