13.11.2016, 23:06
como alterar o nome de itens pra portugues?
itens:http://imgur.com/a/qK0I5
ja alterei os nomes para portugues e compilei mais nгo mudou
itens:http://imgur.com/a/qK0I5
Код:
==============================================================================*/ #include <YSI\y_hooks> hook OnGameModeInit() { // loot_Civilian AddItemToLootIndex(loot_Civilian, item_GolfClub, 45.0); AddItemToLootIndex(loot_Civilian, item_Baton, 1.0); AddItemToLootIndex(loot_Civilian, item_Knife, 78.0); AddItemToLootIndex(loot_Civilian, item_Bat, 48.0); AddItemToLootIndex(loot_Civilian, item_Spade, 47.0); AddItemToLootIndex(loot_Civilian, item_Flowers, 22.0); AddItemToLootIndex(loot_Civilian, item_WalkingCane, 27.0); AddItemToLootIndex(loot_Civilian, item_M9Pistol, 47.0); AddItemToLootIndex(loot_Civilian, item_DesertEagle, 10.0); AddItemToLootIndex(loot_Civilian, item_PumpShotgun, 30.0); AddItemToLootIndex(loot_Civilian, item_Sawnoff, 20.0); AddItemToLootIndex(loot_Civilian, item_Mac10, 5.0); AddItemToLootIndex(loot_Civilian, item_Tec9, 4.0); AddItemToLootIndex(loot_Civilian, item_M77RMRifle, 21.4); AddItemToLootIndex(loot_Civilian, item_Model70Rifle, 21.4); AddItemToLootIndex(loot_Civilian, item_SprayPaint, 25.0); AddItemToLootIndex(loot_Civilian, item_Extinguisher, 37.0); AddItemToLootIndex(loot_Civilian, item_Camera, 8.0); AddItemToLootIndex(loot_Civilian, item_Key, 38.0); AddItemToLootIndex(loot_Civilian, item_Medkit, 10.0); AddItemToLootIndex(loot_Civilian, item_FireworkBox, 10.0); AddItemToLootIndex(loot_Civilian, item_FireLighter, 78.0); AddItemToLootIndex(loot_Civilian, item_Bottle, 47.0); AddItemToLootIndex(loot_Civilian, item_Sign, 40.0); AddItemToLootIndex(loot_Civilian, item_Bandage, 20.0); AddItemToLootIndex(loot_Civilian, item_AntiSepBandage, 10.0); AddItemToLootIndex(loot_Civilian, item_FishRod, 41.0); AddItemToLootIndex(loot_Civilian, item_Wrench, 12.0); AddItemToLootIndex(loot_Civilian, item_Crowbar, 42.0); AddItemToLootIndex(loot_Civilian, item_Hammer, 37.0); // AddItemToLootIndex(loot_Civilian, item_Flashlight, 100.0); // AddItemToLootIndex(loot_Civilian, item_LaserPoint, 100.0); AddItemToLootIndex(loot_Civilian, item_Screwdriver, 65.0); AddItemToLootIndex(loot_Civilian, item_MobilePhone, 21.0); AddItemToLootIndex(loot_Civilian, item_Rake, 90.0); AddItemToLootIndex(loot_Civilian, item_HotDog, 100.0); AddItemToLootIndex(loot_Civilian, item_EasterEgg, 1.0); AddItemToLootIndex(loot_Civilian, item_Cane, 80.0); AddItemToLootIndex(loot_Civilian, item_Bucket, 14.0); AddItemToLootIndex(loot_Civilian, item_Flag, 1.0); AddItemToLootIndex(loot_Civilian, item_Satchel, 46.0); AddItemToLootIndex(loot_Civilian, item_Pizza, 10.0); AddItemToLootIndex(loot_Civilian, item_Burger, 20.0); AddItemToLootIndex(loot_Civilian, item_BurgerBox, 20.0); AddItemToLootIndex(loot_Civilian, item_BurgerBag, 10.0); AddItemToLootIndex(loot_Civilian, item_Taco, 20.0); AddItemToLootIndex(loot_Civilian, item_Clothes, 67.0); AddItemToLootIndex(loot_Civilian, item_Barbecue, 1.0); AddItemToLootIndex(loot_Civilian, item_Pills, 36.0); // AddItemToLootIndex(loot_Civilian, item_Detergent, 50.0); AddItemToLootIndex(loot_Civilian, item_Dice, 20.0); AddItemToLootIndex(loot_Civilian, item_TentPack, 20.0); AddItemToLootIndex(loot_Civilian, item_CowboyHat, 20.0); AddItemToLootIndex(loot_Civilian, item_TruckCap, 20.0); AddItemToLootIndex(loot_Civilian, item_BoaterHat, 10.0); AddItemToLootIndex(loot_Civilian, item_BowlerHat, 10.0); AddItemToLootIndex(loot_Civilian, item_TopHat, 20.0); AddItemToLootIndex(loot_Civilian, item_Ammo9mmFMJ, 10.0); AddItemToLootIndex(loot_Civilian, item_AmmoBuck, 9.0); AddItemToLootIndex(loot_Civilian, item_AmmoHomeBuck, 25.0); AddItemToLootIndex(loot_Civilian, item_Ammo357, 5.0); AddItemToLootIndex(loot_Civilian, item_Ammo308, 5.0); AddItemToLootIndex(loot_Civilian, item_PlantPot, 40.0); AddItemToLootIndex(loot_Civilian, item_HerpDerp, 10.0); AddItemToLootIndex(loot_Civilian, item_CanDrink, 47.0); AddItemToLootIndex(loot_Civilian, item_HockeyMask, 30.0); AddItemToLootIndex(loot_Civilian, item_Pumpkin, 10.0); AddItemToLootIndex(loot_Civilian, item_Daypack, 38.0); AddItemToLootIndex(loot_Civilian, item_MediumBag, 14.0); AddItemToLootIndex(loot_Civilian, item_Rucksack, 1.0); AddItemToLootIndex(loot_Civilian, item_Note, 32.0); AddItemToLootIndex(loot_Civilian, item_HeartShapedBox, 5.0); AddItemToLootIndex(loot_Civilian, item_Tomato, 0.1); AddItemToLootIndex(loot_Civilian, item_RawFish, 2.0); AddItemToLootIndex(loot_Civilian, item_Meat2, 2.0); AddItemToLootIndex(loot_Civilian, item_PizzaOnly, 3.0); AddItemToLootIndex(loot_Civilian, item_BreadLoaf, 12.0); AddItemToLootIndex(loot_Civilian, item_Banana, 14.0); AddItemToLootIndex(loot_Civilian, item_Orange, 12.0); AddItemToLootIndex(loot_Civilian, item_RedApple, 13.0); AddItemToLootIndex(loot_Civilian, item_Lemon, 11.0); AddItemToLootIndex(loot_Civilian, item_PizzaBox, 7.0); AddItemToLootIndex(loot_Civilian, item_MilkBottle, 14.0); AddItemToLootIndex(loot_Civilian, item_MilkCarton, 13.0); AddItemToLootIndex(loot_Civilian, item_IceCream, 2.0); AddItemToLootIndex(loot_Civilian, item_FishyFingers, 4.0); AddItemToLootIndex(loot_Civilian, item_IceCreamBars, 3.0); AddItemToLootIndex(loot_Civilian, item_AppleJuice, 12.0); AddItemToLootIndex(loot_Civilian, item_OrangeJuice, 13.0); AddItemToLootIndex(loot_Civilian, item_Cereal1, 5.0); AddItemToLootIndex(loot_Civilian, item_Cereal2, 6.0); AddItemToLootIndex(loot_Civilian, item_WrappedMeat, 4.0); AddItemToLootIndex(loot_Civilian, item_Ketchup, 11.0); AddItemToLootIndex(loot_Civilian, item_Mustard, 1.0); AddItemToLootIndex(loot_Civilian, item_CakeSlice, 0.1); AddItemToLootIndex(loot_Civilian, item_GrnApple, 7.0); AddItemToLootIndex(loot_Civilian, item_Wine1, 1.0); AddItemToLootIndex(loot_Civilian, item_Wine2, 2.0); AddItemToLootIndex(loot_Civilian, item_Wine3, 3.0); AddItemToLootIndex(loot_Civilian, item_whisky, 1.0); AddItemToLootIndex(loot_Civilian, item_Champagne, 5.0); AddItemToLootIndex(loot_Civilian, item_Ham, 2.0); AddItemToLootIndex(loot_Civilian, item_Steak, 1.0); AddItemToLootIndex(loot_Civilian, item_Bread, 12.0); AddItemToLootIndex(loot_Civilian, item_SeedBag, 12.0); AddItemToLootIndex(loot_Civilian, item_Suitcase, 4.0); AddItemToLootIndex(loot_Civilian, item_BigSword, 0.001); AddItemToLootIndex(loot_Civilian, item_Spatula, 8.0); AddItemToLootIndex(loot_Civilian, item_Pan, 6.0); AddItemToLootIndex(loot_Civilian, item_Knife2, 12.0); AddItemToLootIndex(loot_Civilian, item_FryingPan, 2.0); AddItemToLootIndex(loot_Civilian, item_WheelLock, 15.0); AddItemToLootIndex(loot_Civilian, item_PisschBox, 1.0); AddItemToLootIndex(loot_Civilian, item_WeddingCake, 0.01); AddItemToLootIndex(loot_Civilian, item_Cross, 1.0); AddItemToLootIndex(loot_Civilian, item_Fork, 5.0); AddItemToLootIndex(loot_Civilian, item_Knife3, 6.0); AddItemToLootIndex(loot_Civilian, item_Boot, 1.0); AddItemToLootIndex(loot_Civilian, item_Doormat, 6.0); AddItemToLootIndex(loot_Civilian, item_Holdall, 4.0); AddItemToLootIndex(loot_Civilian, item_Broom, 9.0); AddItemToLootIndex(loot_Civilian, item_Log, 0.5); // loot_Industrial AddItemToLootIndex(loot_Industrial, item_Chainsaw, 1.0); AddItemToLootIndex(loot_Industrial, item_MobilePhone, 40.0); AddItemToLootIndex(loot_Industrial, item_Bandage, 10.0); AddItemToLootIndex(loot_Industrial, item_AntiSepBandage, 5.0); AddItemToLootIndex(loot_Industrial, item_GasMask, 50.0); AddItemToLootIndex(loot_Industrial, item_Timer, 20.0); AddItemToLootIndex(loot_Industrial, item_Battery, 40.0); AddItemToLootIndex(loot_Industrial, item_Fusebox, 30.0); AddItemToLootIndex(loot_Industrial, item_Wheel, 30.0); AddItemToLootIndex(loot_Industrial, item_MotionSense, 20.0); AddItemToLootIndex(loot_Industrial, item_Accelerometer, 20.0); AddItemToLootIndex(loot_Industrial, item_GasCan, 30.0); AddItemToLootIndex(loot_Industrial, item_MediumBox, 7.0); AddItemToLootIndex(loot_Industrial, item_SmallBox, 10.0); AddItemToLootIndex(loot_Industrial, item_LargeBox, 3.0); AddItemToLootIndex(loot_Industrial, item_Headlight, 40.0); AddItemToLootIndex(loot_Industrial, item_MetPanel, 3.0); AddItemToLootIndex(loot_Industrial, item_MetalGate, 4.0); AddItemToLootIndex(loot_Industrial, item_CrateDoor, 4.0); AddItemToLootIndex(loot_Industrial, item_CorPanel, 3.0); AddItemToLootIndex(loot_Industrial, item_ShipDoor, 1.0); AddItemToLootIndex(loot_Industrial, item_MetalStand, 2.0); AddItemToLootIndex(loot_Industrial, item_WoodPanel, 2.0); AddItemToLootIndex(loot_Industrial, item_Keypad, 5.0); AddItemToLootIndex(loot_Industrial, item_AmmoBuck, 6.0); AddItemToLootIndex(loot_Industrial, item_RadioPole, 6.0); AddItemToLootIndex(loot_Industrial, item_Motor, 15.0); AddItemToLootIndex(loot_Industrial, item_Daypack, 28.0); AddItemToLootIndex(loot_Industrial, item_MediumBag, 15.0); AddItemToLootIndex(loot_Industrial, item_Rucksack, 1.0); AddItemToLootIndex(loot_Industrial, item_Note, 34.0); AddItemToLootIndex(loot_Industrial, item_WheelLock, 34.0); AddItemToLootIndex(loot_Industrial, item_Sledgehammer, 3.0); AddItemToLootIndex(loot_Industrial, item_WheelLock, 6.0); AddItemToLootIndex(loot_Industrial, item_Boot, 5.0); AddItemToLootIndex(loot_Industrial, item_Holdall, 4.0); AddItemToLootIndex(loot_Industrial, item_Canister, 2.0); AddItemToLootIndex(loot_Industrial, item_ScrapMetal, 1.0); AddItemToLootIndex(loot_Industrial, item_Broom, 12.0); AddItemToLootIndex(loot_Industrial, item_Log, 3.0); // loot_Police AddItemToLootIndex(loot_Police, item_M9Pistol, 50.0); AddItemToLootIndex(loot_Police, item_PumpShotgun, 30.0); AddItemToLootIndex(loot_Police, item_SemiAutoRifle, 20.0); AddItemToLootIndex(loot_Police, item_M77RMRifle, 30.0); AddItemToLootIndex(loot_Police, item_Medkit, 10.0); AddItemToLootIndex(loot_Police, item_AntiSepBandage, 20.0); AddItemToLootIndex(loot_Police, item_MobilePhone, 40.0); AddItemToLootIndex(loot_Police, item_HandCuffs, 40.0); AddItemToLootIndex(loot_Police, item_StunGun, 60.0); AddItemToLootIndex(loot_Police, item_GasMask, 70.0); // AddItemToLootIndex(loot_Police, item_Flashlight, 90.0); AddItemToLootIndex(loot_Police, item_Shield, 70.0); AddItemToLootIndex(loot_Police, item_Headlight, 10.0); AddItemToLootIndex(loot_Police, item_CowboyHat, 10.0); AddItemToLootIndex(loot_Police, item_PoliceCap, 80.0); AddItemToLootIndex(loot_Police, item_Ammo9mm, 30.0); AddItemToLootIndex(loot_Police, item_AmmoBuck, 20.0); AddItemToLootIndex(loot_Police, item_Ammo357Tracer, 15.0); AddItemToLootIndex(loot_Police, item_MediumBag, 15.0); AddItemToLootIndex(loot_Police, item_Note, 21.0); // loot_Military //AddItemToLootIndex(loot_Military, item_Grenade, 20.0); AddItemToLootIndex(loot_Military, item_M9PistolSD, 20.0); AddItemToLootIndex(loot_Military, item_Spas12, 2.0); AddItemToLootIndex(loot_Military, item_MP5, 5.0); AddItemToLootIndex(loot_Military, item_WASR3Rifle, 4.0); AddItemToLootIndex(loot_Military, item_M16Rifle, 3.0); AddItemToLootIndex(loot_Military, item_SniperRifle, 2.0); AddItemToLootIndex(loot_Military, item_RocketLauncher, 8.0); AddItemToLootIndex(loot_Military, item_Flamer, 5.0); AddItemToLootIndex(loot_Military, item_Minigun, 1.0); AddItemToLootIndex(loot_Military, item_AK47Rifle, 2.0); AddItemToLootIndex(loot_Military, item_M77RMRifle, 0.6); AddItemToLootIndex(loot_Military, item_Parachute, 30.0); AddItemToLootIndex(loot_Military, item_AntiSepBandage, 20.0); AddItemToLootIndex(loot_Military, item_Explosive, 6.0); AddItemToLootIndex(loot_Military, item_Armour, 10.0); AddItemToLootIndex(loot_Military, item_Shield, 30.0); AddItemToLootIndex(loot_Military, item_Backpack, 10.0); AddItemToLootIndex(loot_Military, item_HelmArmy, 50.0); AddItemToLootIndex(loot_Military, item_Ammo556, 20.0); AddItemToLootIndex(loot_Military, item_Ammo556Tracer, 20.0); AddItemToLootIndex(loot_Military, item_Ammo357, 9.0); AddItemToLootIndex(loot_Military, item_Ammo357Tracer, 9.0); AddItemToLootIndex(loot_Military, item_AmmoRocket, 5.0); AddItemToLootIndex(loot_Military, item_AmmoFlechette, 5.0); AddItemToLootIndex(loot_Military, item_Ammo762, 4.0); AddItemToLootIndex(loot_Military, item_LargeBackpack, 7.0); AddItemToLootIndex(loot_Military, item_Ammo50BMG, 1.1); AddItemToLootIndex(loot_Military, item_Ammo308, 2.2); AddItemToLootIndex(loot_Military, item_Note, 11.0); // loot_Medical AddItemToLootIndex(loot_Medical, item_AntiSepBandage, 50.0); AddItemToLootIndex(loot_Medical, item_Medkit, 40.0); AddItemToLootIndex(loot_Medical, item_DoctorBag, 10.0); AddItemToLootIndex(loot_Medical, item_Pills, 90.0); AddItemToLootIndex(loot_Medical, item_AutoInjec, 80.0); // AddItemToLootIndex(loot_Medical, item_Detergent, 10.0); AddItemToLootIndex(loot_Medical, item_Note, 16.0); // loot_CarCivilian AddItemToLootIndex(loot_CarCivilian, item_M9Pistol, 50.0); AddItemToLootIndex(loot_CarCivilian, item_DesertEagle, 20.0); AddItemToLootIndex(loot_CarCivilian, item_PumpShotgun, 30.0); AddItemToLootIndex(loot_CarCivilian, item_Sawnoff, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Mac10, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Tec9, 12.0); AddItemToLootIndex(loot_CarCivilian, item_SemiAutoRifle, 15.0); AddItemToLootIndex(loot_CarCivilian, item_M77RMRifle, 18.0); AddItemToLootIndex(loot_CarCivilian, item_Model70Rifle, 18.0); AddItemToLootIndex(loot_CarCivilian, item_SprayPaint, 50.0); AddItemToLootIndex(loot_CarCivilian, item_Extinguisher, 50.0); AddItemToLootIndex(loot_CarCivilian, item_Camera, 40.0); AddItemToLootIndex(loot_CarCivilian, item_Bandage, 20.0); AddItemToLootIndex(loot_CarCivilian, item_AntiSepBandage, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Medkit, 10.0); AddItemToLootIndex(loot_CarCivilian, item_FireworkBox, 10.0); AddItemToLootIndex(loot_CarCivilian, item_FireLighter, 100.0); AddItemToLootIndex(loot_CarCivilian, item_FishRod, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Wrench, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Crowbar, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Hammer, 90.0); // AddItemToLootIndex(loot_CarCivilian, item_Flashlight, 100.0); // AddItemToLootIndex(loot_CarCivilian, item_LaserPoint, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Screwdriver, 80.0); AddItemToLootIndex(loot_CarCivilian, item_MobilePhone, 40.0); AddItemToLootIndex(loot_CarCivilian, item_HotDog, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Bucket, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Satchel, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Backpack, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Fusebox, 70.0); AddItemToLootIndex(loot_CarCivilian, item_Bottle, 100.0); AddItemToLootIndex(loot_CarCivilian, item_Battery, 60.0); AddItemToLootIndex(loot_CarCivilian, item_Wheel, 20.0); AddItemToLootIndex(loot_CarCivilian, item_Pizza, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Burger, 20.0); AddItemToLootIndex(loot_CarCivilian, item_BurgerBox, 20.0); AddItemToLootIndex(loot_CarCivilian, item_BurgerBag, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Taco, 20.0); AddItemToLootIndex(loot_CarCivilian, item_GasCan, 30.0); AddItemToLootIndex(loot_CarCivilian, item_Clothes, 90.0); AddItemToLootIndex(loot_CarCivilian, item_Barbecue, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Headlight, 80.0); AddItemToLootIndex(loot_CarCivilian, item_Pills, 30.0); AddItemToLootIndex(loot_CarCivilian, item_TentPack, 30.0); AddItemToLootIndex(loot_CarCivilian, item_CowboyHat, 30.0); AddItemToLootIndex(loot_CarCivilian, item_TruckCap, 20.0); AddItemToLootIndex(loot_CarCivilian, item_BoaterHat, 10.0); AddItemToLootIndex(loot_CarCivilian, item_BowlerHat, 10.0); AddItemToLootIndex(loot_CarCivilian, item_TopHat, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Ammo9mmFMJ, 10.0); AddItemToLootIndex(loot_CarCivilian, item_AmmoBuck, 6.0); AddItemToLootIndex(loot_CarCivilian, item_Ammo308, 3.0); AddItemToLootIndex(loot_CarCivilian, item_PlantPot, 50.0); AddItemToLootIndex(loot_CarCivilian, item_HerpDerp, 10.0); AddItemToLootIndex(loot_CarCivilian, item_CanDrink, 100.0); AddItemToLootIndex(loot_CarCivilian, item_HockeyMask, 30.0); AddItemToLootIndex(loot_CarCivilian, item_Motor, 10.0); AddItemToLootIndex(loot_CarCivilian, item_Ammo762, 4.0); AddItemToLootIndex(loot_CarCivilian, item_Daypack, 32.0); AddItemToLootIndex(loot_CarCivilian, item_MediumBag, 15.0); AddItemToLootIndex(loot_CarCivilian, item_Rucksack, 3.0); AddItemToLootIndex(loot_CarCivilian, item_Note, 38.0); AddItemToLootIndex(loot_CarCivilian, item_WheelLock, 28.0); AddItemToLootIndex(loot_CarCivilian, item_Tomato, 0.1); AddItemToLootIndex(loot_CarCivilian, item_RawFish, 2.0); AddItemToLootIndex(loot_CarCivilian, item_Meat2, 2.0); AddItemToLootIndex(loot_CarCivilian, item_PizzaOnly, 3.0); AddItemToLootIndex(loot_CarCivilian, item_BreadLoaf, 12.0); AddItemToLootIndex(loot_CarCivilian, item_Banana, 14.0); AddItemToLootIndex(loot_CarCivilian, item_Orange, 12.0); AddItemToLootIndex(loot_CarCivilian, item_RedApple, 13.0); AddItemToLootIndex(loot_CarCivilian, item_Lemon, 11.0); AddItemToLootIndex(loot_CarCivilian, item_PizzaBox, 7.0); AddItemToLootIndex(loot_CarCivilian, item_MilkBottle, 14.0); AddItemToLootIndex(loot_CarCivilian, item_MilkCarton, 13.0); AddItemToLootIndex(loot_CarCivilian, item_IceCream, 2.0); AddItemToLootIndex(loot_CarCivilian, item_FishyFingers, 4.0); AddItemToLootIndex(loot_CarCivilian, item_IceCreamBars, 3.0); AddItemToLootIndex(loot_CarCivilian, item_AppleJuice, 12.0); AddItemToLootIndex(loot_CarCivilian, item_OrangeJuice, 13.0); AddItemToLootIndex(loot_CarCivilian, item_Cereal1, 5.0); AddItemToLootIndex(loot_CarCivilian, item_Cereal2, 6.0); AddItemToLootIndex(loot_CarCivilian, item_WrappedMeat, 4.0); AddItemToLootIndex(loot_CarCivilian, item_Ketchup, 11.0); AddItemToLootIndex(loot_CarCivilian, item_Mustard, 1.0); AddItemToLootIndex(loot_CarCivilian, item_CakeSlice, 0.1); AddItemToLootIndex(loot_CarCivilian, item_GrnApple, 7.0); AddItemToLootIndex(loot_CarCivilian, item_Wine1, 1.0); AddItemToLootIndex(loot_CarCivilian, item_Wine2, 2.0); AddItemToLootIndex(loot_CarCivilian, item_Wine3, 3.0); AddItemToLootIndex(loot_CarCivilian, item_whisky, 1.0); AddItemToLootIndex(loot_CarCivilian, item_Champagne, 5.0); AddItemToLootIndex(loot_CarCivilian, item_Ham, 2.0); AddItemToLootIndex(loot_CarCivilian, item_Steak, 1.0); AddItemToLootIndex(loot_CarCivilian, item_Bread, 12.0); AddItemToLootIndex(loot_CarCivilian, item_SeedBag, 12.0); AddItemToLootIndex(loot_CarCivilian, item_Suitcase, 4.0); AddItemToLootIndex(loot_CarCivilian, item_Spatula, 8.0); AddItemToLootIndex(loot_CarCivilian, item_Pan, 6.0); AddItemToLootIndex(loot_CarCivilian, item_Knife2, 12.0); AddItemToLootIndex(loot_CarCivilian, item_FryingPan, 2.0); AddItemToLootIndex(loot_CarCivilian, item_WheelLock, 15.0); AddItemToLootIndex(loot_CarCivilian, item_PisschBox, 1.0); AddItemToLootIndex(loot_CarCivilian, item_WeddingCake, 0.01); AddItemToLootIndex(loot_CarCivilian, item_Cross, 1.0); AddItemToLootIndex(loot_CarCivilian, item_Fork, 5.0); AddItemToLootIndex(loot_CarCivilian, item_Knife3, 6.0); AddItemToLootIndex(loot_CarCivilian, item_Boot, 1.0); AddItemToLootIndex(loot_CarCivilian, item_Doormat, 6.0); AddItemToLootIndex(loot_CarCivilian, item_Holdall, 4.0); AddItemToLootIndex(loot_CarCivilian, item_Broom, 9.0); AddItemToLootIndex(loot_CarCivilian, item_Log, 0.5); // loot_CarIndustrial AddItemToLootIndex(loot_CarIndustrial, item_Bandage, 10.0); AddItemToLootIndex(loot_CarIndustrial, item_AntiSepBandage, 5.0); AddItemToLootIndex(loot_CarIndustrial, item_Battery, 80.0); AddItemToLootIndex(loot_CarIndustrial, item_Fusebox, 100.0); AddItemToLootIndex(loot_CarIndustrial, item_Wheel, 30.0); AddItemToLootIndex(loot_CarIndustrial, item_Bottle, 100.0); AddItemToLootIndex(loot_CarIndustrial, item_Wrench, 100.0); AddItemToLootIndex(loot_CarIndustrial, item_Crowbar, 80.0); AddItemToLootIndex(loot_CarIndustrial, item_Hammer, 90.0); // AddItemToLootIndex(loot_CarIndustrial, item_Flashlight, 100.0); // AddItemToLootIndex(loot_CarIndustrial, item_LaserPoint, 100.0); AddItemToLootIndex(loot_CarIndustrial, item_Screwdriver, 80.0); AddItemToLootIndex(loot_CarIndustrial, item_Bucket, 100.0); AddItemToLootIndex(loot_CarIndustrial, item_Satchel, 80.0); AddItemToLootIndex(loot_CarIndustrial, item_MotionSense, 20.0); AddItemToLootIndex(loot_CarIndustrial, item_Accelerometer, 20.0); AddItemToLootIndex(loot_CarIndustrial, item_GasCan, 40.0); AddItemToLootIndex(loot_CarIndustrial, item_MediumBox, 6.0); AddItemToLootIndex(loot_CarIndustrial, item_SmallBox, 10.0); AddItemToLootIndex(loot_CarIndustrial, item_LargeBox, 4.0); AddItemToLootIndex(loot_CarIndustrial, item_Headlight, 80.0); AddItemToLootIndex(loot_CarIndustrial, item_MetPanel, 3.0); AddItemToLootIndex(loot_CarIndustrial, item_MetalGate, 3.0); AddItemToLootIndex(loot_CarIndustrial, item_CrateDoor, 4.0); AddItemToLootIndex(loot_CarIndustrial, item_CorPanel, 4.0); AddItemToLootIndex(loot_CarIndustrial, item_ShipDoor, 1.0); AddItemToLootIndex(loot_CarIndustrial, item_RustyDoor, 5.0); AddItemToLootIndex(loot_CarIndustrial, item_MetalStand, 2.0); // AddItemToLootIndex(loot_CarIndustrial, item_RustyMetal, 5.0); AddItemToLootIndex(loot_CarIndustrial, item_WoodPanel, 2.0); AddItemToLootIndex(loot_CarIndustrial, item_Keypad, 10.0); AddItemToLootIndex(loot_CarIndustrial, item_TruckCap, 70.0); AddItemToLootIndex(loot_CarIndustrial, item_AmmoBuck, 5.0); AddItemToLootIndex(loot_CarIndustrial, item_CanDrink, 90.0); AddItemToLootIndex(loot_CarIndustrial, item_GasMask, 70.0); AddItemToLootIndex(loot_CarIndustrial, item_Motor, 25.0); AddItemToLootIndex(loot_CarIndustrial, item_Daypack, 22.0); AddItemToLootIndex(loot_CarIndustrial, item_Note, 32.0); AddItemToLootIndex(loot_CarIndustrial, item_WheelLock, 30.0); AddItemToLootIndex(loot_CarIndustrial, item_Sledgehammer, 3.0); AddItemToLootIndex(loot_CarIndustrial, item_WheelLock, 6.0); AddItemToLootIndex(loot_CarIndustrial, item_Boot, 5.0); AddItemToLootIndex(loot_CarIndustrial, item_Holdall, 4.0); AddItemToLootIndex(loot_CarIndustrial, item_Canister, 2.0); AddItemToLootIndex(loot_CarIndustrial, item_ScrapMetal, 1.0); AddItemToLootIndex(loot_CarIndustrial, item_Broom, 12.0); AddItemToLootIndex(loot_CarIndustrial, item_Log, 3.0); // loot_CarPolice AddItemToLootIndex(loot_CarPolice, item_M9Pistol, 40.0); AddItemToLootIndex(loot_CarPolice, item_PumpShotgun, 30.0); AddItemToLootIndex(loot_CarPolice, item_Spas12, 8.0); AddItemToLootIndex(loot_CarPolice, item_AntiSepBandage, 20.0); AddItemToLootIndex(loot_CarPolice, item_Battery, 70.0); AddItemToLootIndex(loot_CarPolice, item_Wheel, 10.0); AddItemToLootIndex(loot_CarPolice, item_Wrench, 60.0); AddItemToLootIndex(loot_CarPolice, item_Crowbar, 60.0); AddItemToLootIndex(loot_CarPolice, item_Hammer, 60.0); AddItemToLootIndex(loot_CarPolice, item_Screwdriver, 80.0); AddItemToLootIndex(loot_CarPolice, item_HandCuffs, 70.0); AddItemToLootIndex(loot_CarPolice, item_StunGun, 70.0); AddItemToLootIndex(loot_CarPolice, item_Medkit, 10.0); // AddItemToLootIndex(loot_CarPolice, item_Flashlight, 100.0); AddItemToLootIndex(loot_CarPolice, item_Headlight, 60.0); AddItemToLootIndex(loot_CarPolice, item_PoliceCap, 50.0); AddItemToLootIndex(loot_CarPolice, item_Ammo9mm, 20.0); AddItemToLootIndex(loot_CarPolice, item_AmmoBuck, 10.0); AddItemToLootIndex(loot_CarPolice, item_Ammo357Tracer, 5.0); AddItemToLootIndex(loot_CarPolice, item_MediumBag, 10.0); AddItemToLootIndex(loot_CarPolice, item_Note, 12.0); // loot_CarMilitary //AddItemToLootIndex(loot_CarMilitary, item_Grenade, 10.0); AddItemToLootIndex(loot_CarMilitary, item_M9PistolSD, 20.0); AddItemToLootIndex(loot_CarMilitary, item_Spas12, 7.0); AddItemToLootIndex(loot_CarMilitary, item_MP5, 6.0); AddItemToLootIndex(loot_CarMilitary, item_M16Rifle, 3.0); AddItemToLootIndex(loot_CarMilitary, item_SniperRifle, 1.0); AddItemToLootIndex(loot_CarMilitary, item_M77RMRifle, 0.5); AddItemToLootIndex(loot_CarMilitary, item_Medkit, 20.0); AddItemToLootIndex(loot_CarMilitary, item_AntiSepBandage, 30.0); AddItemToLootIndex(loot_CarMilitary, item_Wheel, 10.0); AddItemToLootIndex(loot_CarMilitary, item_Wrench, 100.0); AddItemToLootIndex(loot_CarMilitary, item_Crowbar, 100.0); AddItemToLootIndex(loot_CarMilitary, item_Hammer, 100.0); AddItemToLootIndex(loot_CarMilitary, item_Screwdriver, 100.0); AddItemToLootIndex(loot_CarMilitary, item_Explosive, 50.0); AddItemToLootIndex(loot_CarMilitary, item_Backpack, 25.0); AddItemToLootIndex(loot_CarMilitary, item_Ammo556, 10.0); AddItemToLootIndex(loot_CarMilitary, item_Ammo556Tracer, 10.0); AddItemToLootIndex(loot_CarMilitary, item_Ammo357, 6.0); AddItemToLootIndex(loot_CarMilitary, item_Ammo357Tracer, 6.0); AddItemToLootIndex(loot_CarMilitary, item_AmmoRocket, 1.0); AddItemToLootIndex(loot_CarMilitary, item_LargeBackpack, 8.0); AddItemToLootIndex(loot_CarMilitary, item_Ammo50BMG, 1.2); AddItemToLootIndex(loot_CarMilitary, item_Ammo308, 1.8); AddItemToLootIndex(loot_CarMilitary, item_Note, 14.0); // loot_Survivor AddItemToLootIndex(loot_Survivor, item_Sword, 1.0); AddItemToLootIndex(loot_Survivor, item_M9Pistol, 40.0); AddItemToLootIndex(loot_Survivor, item_Sawnoff, 7.0); AddItemToLootIndex(loot_Survivor, item_Mac10, 4.0); AddItemToLootIndex(loot_Survivor, item_Tec9, 3.0); AddItemToLootIndex(loot_Survivor, item_PumpShotgun, 9.5); AddItemToLootIndex(loot_Survivor, item_SemiAutoRifle, 7.0); AddItemToLootIndex(loot_Survivor, item_M77RMRifle, 9.0); AddItemToLootIndex(loot_Survivor, item_WASR3Rifle, 2.0); AddItemToLootIndex(loot_Survivor, item_Medkit, 40.0); AddItemToLootIndex(loot_Survivor, item_Bandage, 10.0); AddItemToLootIndex(loot_Survivor, item_AntiSepBandage, 25.0); AddItemToLootIndex(loot_Survivor, item_Backpack, 40.0); AddItemToLootIndex(loot_Survivor, item_Wheel, 10.0); AddItemToLootIndex(loot_Survivor, item_Bottle, 20.0); AddItemToLootIndex(loot_Survivor, item_Wrench, 10.0); AddItemToLootIndex(loot_Survivor, item_Crowbar, 12.0); AddItemToLootIndex(loot_Survivor, item_Hammer, 11.0); AddItemToLootIndex(loot_Survivor, item_Screwdriver, 8.5); AddItemToLootIndex(loot_Survivor, item_GasCan, 20.0); AddItemToLootIndex(loot_Survivor, item_Pizza, 15.0); AddItemToLootIndex(loot_Survivor, item_Burger, 18.0); AddItemToLootIndex(loot_Survivor, item_GasMask, 10.0); AddItemToLootIndex(loot_Survivor, item_FireLighter, 40.0); AddItemToLootIndex(loot_Survivor, item_Meat, 9.9); AddItemToLootIndex(loot_Survivor, item_Pills, 60.0); AddItemToLootIndex(loot_Survivor, item_Campfire, 40.0); AddItemToLootIndex(loot_Survivor, item_Ammo556HP, 10.0); AddItemToLootIndex(loot_Survivor, item_Ammo357, 7.0); AddItemToLootIndex(loot_Survivor, item_CanDrink, 20.0); AddItemToLootIndex(loot_Survivor, item_Ammo762, 3.0); AddItemToLootIndex(loot_Survivor, item_AK47Rifle, 0.1); AddItemToLootIndex(loot_Survivor, item_DogsBreath, 0.01); AddItemToLootIndex(loot_Survivor, item_Ammo308, 3.4); AddItemToLootIndex(loot_Survivor, item_LenKnocksRifle, 0.01); AddItemToLootIndex(loot_Survivor, item_Daypack, 28.0); AddItemToLootIndex(loot_Survivor, item_MediumBag, 25.0); AddItemToLootIndex(loot_Survivor, item_Rucksack, 10.0); AddItemToLootIndex(loot_Survivor, item_Note, 1.0); AddItemToLootIndex(loot_Survivor, item_BigSword, 0.01); AddItemToLootIndex(loot_FoodMedCrate, item_Medkit, 60.0); AddItemToLootIndex(loot_FoodMedCrate, item_AntiSepBandage, 70.0); AddItemToLootIndex(loot_FoodMedCrate, item_DoctorBag, 40.0); AddItemToLootIndex(loot_FoodMedCrate, item_Backpack, 30.0); AddItemToLootIndex(loot_FoodMedCrate, item_GasCan, 50.0); AddItemToLootIndex(loot_FoodMedCrate, item_FireLighter, 50.0); AddItemToLootIndex(loot_FoodMedCrate, item_Meat, 10.0); AddItemToLootIndex(loot_FoodMedCrate, item_Pills, 40.0); AddItemToLootIndex(loot_FoodMedCrate, item_CanDrink, 80.0); AddItemToLootIndex(loot_FoodMedCrate, item_Burger, 60.0); AddItemToLootIndex(loot_FoodMedCrate, item_Daypack, 45.0); AddItemToLootIndex(loot_FoodMedCrate, item_MediumBag, 28.0); AddItemToLootIndex(loot_FoodMedCrate, item_Rucksack, 5.0); AddItemToLootIndex(loot_LowWepCrate, item_Knife, 30.0); AddItemToLootIndex(loot_LowWepCrate, item_Bat, 40.0); AddItemToLootIndex(loot_LowWepCrate, item_M9Pistol, 50.0); AddItemToLootIndex(loot_LowWepCrate, item_PumpShotgun, 35.0); AddItemToLootIndex(loot_LowWepCrate, item_Sawnoff, 24.0); AddItemToLootIndex(loot_LowWepCrate, item_Mac10, 20.0); AddItemToLootIndex(loot_LowWepCrate, item_M77RMRifle, 10.0); AddItemToLootIndex(loot_LowWepCrate, item_Ammo9mm, 50.0); AddItemToLootIndex(loot_LowWepCrate, item_AmmoBuck, 30.0); AddItemToLootIndex(loot_LowWepCrate, item_Ammo357, 10.0); AddItemToLootIndex(loot_LowWepCrate, item_Ammo9mmFMJ, 40.0); AddItemToLootIndex(loot_LowWepCrate, item_AmmoFlechette, 35.0); AddItemToLootIndex(loot_LowWepCrate, item_AmmoHomeBuck, 40.0); AddItemToLootIndex(loot_LowWepCrate, item_Ammo357Tracer, 15.0); AddItemToLootIndex(loot_MilWepCrate, item_M9Pistol, 40.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_M9PistolSD, 20.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_Spas12, 10.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_MP5, 30.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_M16Rifle, 30.0, 1); AddItemToLootIndex(loot_MilWepCrate, item_SemiAutoRifle, 25.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_SniperRifle, 03.0, 1); AddItemToLootIndex(loot_MilWepCrate, item_RocketLauncher, 10.0, 1); AddItemToLootIndex(loot_MilWepCrate, item_Flamer, 0.05, 1); AddItemToLootIndex(loot_MilWepCrate, item_Minigun, 0.01, 1); AddItemToLootIndex(loot_MilWepCrate, item_AK47Rifle, 10.0, 1); AddItemToLootIndex(loot_MilWepCrate, item_M77RMRifle, 08.0, 1); AddItemToLootIndex(loot_MilWepCrate, item_Ammo556, 24.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_Ammo556Tracer, 10.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_Ammo357, 22.0, 3); AddItemToLootIndex(loot_MilWepCrate, item_Ammo357Tracer, 10.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_AmmoRocket, 10.0, 1); AddItemToLootIndex(loot_MilWepCrate, item_AmmoFlechette, 26.0, 3); AddItemToLootIndex(loot_MilWepCrate, item_Ammo762, 14.0, 2); AddItemToLootIndex(loot_MilWepCrate, item_Ammo50BMG, 0.05, 2); AddItemToLootIndex(loot_MilWepCrate, item_Ammo308, 12.5, 3); AddItemToLootIndex(loot_IndustCrate, item_Chainsaw, 10.0); AddItemToLootIndex(loot_IndustCrate, item_Battery, 30.0); AddItemToLootIndex(loot_IndustCrate, item_Fusebox, 30.0); AddItemToLootIndex(loot_IndustCrate, item_MotionSense, 30.0); AddItemToLootIndex(loot_IndustCrate, item_Accelerometer, 40.0); AddItemToLootIndex(loot_IndustCrate, item_MediumBox, 40.0); AddItemToLootIndex(loot_IndustCrate, item_SmallBox, 50.0); AddItemToLootIndex(loot_IndustCrate, item_LargeBox, 30.0); AddItemToLootIndex(loot_IndustCrate, item_MetPanel, 30.0); AddItemToLootIndex(loot_IndustCrate, item_MetalGate, 30.0); AddItemToLootIndex(loot_IndustCrate, item_CrateDoor, 40.0); AddItemToLootIndex(loot_IndustCrate, item_CorPanel, 20.0); AddItemToLootIndex(loot_IndustCrate, item_ShipDoor, 10.0); AddItemToLootIndex(loot_IndustCrate, item_RustyDoor, 35.0); AddItemToLootIndex(loot_IndustCrate, item_MetalStand, 20.0); // AddItemToLootIndex(loot_IndustCrate, item_RustyMetal, 10.0); AddItemToLootIndex(loot_IndustCrate, item_WoodPanel, 20.0); AddItemToLootIndex(loot_IndustCrate, item_Keypad, 10.0); AddItemToLootIndex(loot_IndustCrate, item_Motor, 25.0); AddItemToLootIndex(loot_OrdnanceCrate, item_Explosive, 10.0); AddItemToLootIndex(loot_OrdnanceCrate, item_TntTimebomb, 5.0); AddItemToLootIndex(loot_OrdnanceCrate, item_TntTripMine, 8.0); AddItemToLootIndex(loot_OrdnanceCrate, item_TntProxMine, 8.0); AddItemToLootIndex(loot_OrdnanceCrate, item_TntPhoneBomb, 5.0); AddItemToLootIndex(loot_OrdnanceCrate, item_IedBomb, 12.0); AddItemToLootIndex(loot_OrdnanceCrate, item_IedTimebomb, 4.0); AddItemToLootIndex(loot_OrdnanceCrate, item_IedTripMine, 11.0); AddItemToLootIndex(loot_OrdnanceCrate, item_IedProxMine, 11.0); AddItemToLootIndex(loot_OrdnanceCrate, item_IedPhoneBomb, 7.0); AddItemToLootIndex(loot_OrdnanceCrate, item_Fluctuator, 14.0); AddItemToLootIndex(loot_OrdnanceCrate, item_EmpTimebomb, 9.0); AddItemToLootIndex(loot_OrdnanceCrate, item_EmpTripMine, 12.0); AddItemToLootIndex(loot_OrdnanceCrate, item_EmpProxMine, 12.0); AddItemToLootIndex(loot_OrdnanceCrate, item_EmpPhoneBomb, 9.0); }