12.11.2016, 14:41
guys i am trying to make login and register system but i cant make
Code
Error
E:\GTA San Andreas\server\gamemodes\NGF.pwn(67) : error 017: undefined symbol "mysql"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(67) : error 017: undefined symbol "host"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(6
: error 017: undefined symbol "mysql"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : error 017: undefined symbol "Name"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : warning 215: expression has no effect
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : error 001: expected token: ";", but found "]"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : error 029: invalid expression, assumed zero
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
7 Errors.
[/code]
Code
Код:
//NGF By Anshu #include <a_samp> #include <a_mysql> //Without this, we won't be able to use all mysql functions #if defined FILTERSCRIPT //Let's define our mysql settings #define host "localhost" //This will be your mysql host. Default for xampp is localhost #define user "root" //This will be your mysql username. Default for xampp is root #define db "server" //This is your database name. Remember we have created a database called server before. #define pass "" //This is your mysql password. In xampp, the password didn't set. So leave it empty. //dialogs #define dregister 6287 //dialog register id #define dlogin 6288 // ^ static mysql, //This variable will be used to manage our database Name[MAX_PLAYERS][24], //We will use this variable to store player's name. IP[MAX_PLAYERS][16]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else native WP_Hash(buffer[], len, const str[]); //whirlpool, for hashing our password //Now let's create an enumerator that holds player's information enum PDATA //We name our enumerator as PDATA (which stands for PlayerDATA). You can name it however you want. { ID, //Will be used later to store player's ID from database so we can use it anywhere later Password[129], //We will load player's password into this varible from database Admin, //We will load player's admin level from database into this variable so we can use it anywhere later. VIP, //We will load player's VIP level from database into this variable so we can use it anywhere later. Money, //We will load player's money from database into this variable so we can use it anywhere later. Float:posX, //We will load player's X position from database into this variable so we can use it anywhere later. Float:posY, //We will load player's Y position from database into this variable so we can use it anywhere later. Float:posZ //We will load player's Z from database into this variable so we can use it anywhere later. } new pInfo[MAX_PLAYERS][PDATA]; //Variable that stores enumerator above main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { mysql_log(LOG_ERROR | LOG_WARNING | LOG_DEBUG); //Let's enable debugging so we can detect a problem(if there is) mysql = mysql_connect(host, user, db, pass); //This function will connect your server to database. Remember we have defined our host, username, database and password. It's time to use it here. if(mysql_errno(mysql) != 0) print("Could not connect to database!"); //This will tell if your connection to database is successful or not. If it's not, check your host, username, database and password. Make sure they all right. return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { // This is to see wherther player is register or not .. new query[128]; GetPlayerName(playerid, Name[playerid], 24); //Getting player's name GetPlayerIp(playerid, IP[playerid], 16); mysql_format(mysql, query, sizeof(query),"SELECT `Password`, `ID` FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]); mysql_tquery(mysql, query, "OnAccountCheck", "i", playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { new query[128], Float:pos[3]; //query[128] is for formatting our query and Float:pos[3] is for getting and saving player's position GetPlayerPos(playerid, pos[0], pos[1], pos[2]); //let's get player's position when they leave your server mysql_format(mysql, query, sizeof(query), "UPDATE `players` SET `Admin`=%d, `VIP`=%d, `Money`=%d, `posX`=%f, `posY`=%f, `posZ`=%f WHERE `ID`=%d",\ pInfo[playerid][Admin], pInfo[playerid][VIP], pInfo[playerid][Money], pos[0], pos[1], pos[2], pInfo[playerid][ID]); //We update the table(`players`) by getting player's admin level, vip level, money, and positions and save them in the database mysql_tquery(mysql, query, "", ""); //let's execute the query. return 1; } public OnPlayerSpawn(playerid) { SetPlayerPos(playerid, pInfo[playerid][posX], pInfo[playerid][posZ], pInfo[playerid][posZ]); //Set player's position to the last saved position. return 1; } forward OnAccountCheck(playerid); public OnAccountCheck(playerid) { new rows, fields; cache_get_data(rows, fields, mysql); if(rows) { cache_get_field_content(0, "PASS", pInfo[playerid][Password], mysql, 129); pInfo[playerid][ID] = cache_get_field_content_int(0, "ID"); printf("%s", pInfo[playerid][Password]); ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Login", "In order to play, you need to login", "Login", "Quit"); } else { ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Register", "In order to play, you need to register.", "Register", "Quit"); } return 1; } forward OnAccountLoad(playerid); forward OnAccountRegister(playerid); //let's load player's information public OnAccountLoad(playerid) { pInfo[playerid][Admin] = cache_get_field_content_int(0, "Admin"); //we're getting a field 4 from row 0. And since it's an integer, we use cache_get_row_int pInfo[playerid][VIP] = cache_get_field_content_int(0, "VIP"); //Above pInfo[playerid][Money] = cache_get_field_content_int(0, "Money");//Above pInfo[playerid][posX] = cache_get_field_content_float(0, "PosX");//Above. Since player's position is a float, we use cache_get_field_content_float pInfo[playerid][posY] = cache_get_field_content_float(0, "PosY");//Above pInfo[playerid][posZ] = cache_get_field_content_float(0, "PosZ");//Above GivePlayerMoney(playerid, pInfo[playerid][Money]);//Let's set their money //For player's position, set it once they spawn(OnPlayerSpawn) SendClientMessage(playerid, -1, "Successfully logged in"); //tell them that they have successfully logged in return 1; } public OnAccountRegister(playerid) { pInfo[playerid][ID] = cache_insert_id(); //loads the ID of the player in the variable once they registered. printf("New account registered. ID: %d", pInfo[playerid][ID]); //just for debugging. return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case dlogin: //login dialog { if(!response) Kick(playerid); //if they clicked Quit, we will kick them new hpass[129]; //for password hashing new query[100]; // for formatting our query. WP_Hash(hpass, 129, inputtext); //hashing inputtext if(!strcmp(hpass, pInfo[playerid][Password])) //remember we have loaded player's password into this variable, pInfo[playerid][Password] earlier. Now let's use it to compare the hashed password with password that we load { //if the hashed password matches with the loaded password from database mysql_format(mysql, query, sizeof(query), "SELECT * FROM `players` WHERE `Username` = '%e' LIMIT 1", Name[playerid]); //let's format our query //We select all rows in the table that has your name and limit the result to 1 mysql_tquery(mysql, query, "OnAccountLoad", "i", playerid); //lets execute the formatted query and when the execution is done, a callback OnAccountLoad will be called //You can name the callback however you like } else //if the hashed password didn't match with the loaded password(pInfo[playerid][Password]) { //we tell them that they have inserted a wrong password ShowPlayerDialog(playerid, dlogin, DIALOG_STYLE_INPUT, "Login", "In order to play, you need to login\nWrong password!", "Login", "Quit"); } } case dregister: //register dialog { if(!response) return Kick(playerid); //if they clicked Quit, we will kick them if(strlen(inputtext) < 6) return ShowPlayerDialog(playerid, dregister, DIALOG_STYLE_INPUT, "Register", "In order to play, you need to register.\nYour password must be at least 6 characters long!", "Register", "Quit"); //strlen checks a lenght of a string. so if player types their password that is lower than 6, we tell them; Your password must be at least 6 characters long! new query[300]; WP_Hash(pInfo[playerid][Password], 129, inputtext); //hashing inputtext mysql_format(mysql, query, sizeof(query), "INSERT INTO `players` (`Username`, `Password`, `IP`, `Admin`, `VIP`, `Money`, `PosX` ,`PosY`, `PosZ`) VALUES ('%e', '%s', '%s', 0, 0, 0, 0.0, 0.0, 0.0)", Name[playerid], pInfo[playerid][Password], IP[playerid]); //Now let's create a new row and insert player's information in it mysql_tquery(mysql, query, "OnAccountRegister", "i", playerid); //let's execute the query } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
E:\GTA San Andreas\server\gamemodes\NGF.pwn(67) : error 017: undefined symbol "mysql"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(67) : error 017: undefined symbol "host"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(6
![Cool](images/smilies/cool.gif)
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : error 017: undefined symbol "Name"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : warning 215: expression has no effect
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : error 001: expected token: ";", but found "]"
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : error 029: invalid expression, assumed zero
E:\GTA San Andreas\server\gamemodes\NGF.pwn(89) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
7 Errors.
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