28.10.2016, 14:28
Boa tarde, queria uma ajuda, pois os materiais no servidor de nada estгo servindo, pois na gm sу estб para ao equipar dar as armas. Sendo que gostaria que utilizassem dos materiais da org, para assim ter que compra-los para a org continuar funcionando, alйm das drogas tambйm e nгo dar colete livremente. Segue o cуdigo encontrado abaixo:
Код:
if(OrgsGang(playerid)) { new darmaconha = CofreOrg[org][dMaconha]; new maconha = CofreOrg[org][Maconha]; ResetPlayerWeapons(playerid); TempDropArmasBody[playerid] = 0; if(CofreOrg[org][Maconha] > darmaconha && IsAMember(playerid)) { format(string, sizeof(string), "Sua HQ te deu %d de Maconha", darmaconha); SendClientMessage(playerid, COLOR_YELLOW,string); CofreOrg[org][Maconha] = maconha-darmaconha; PlayerInfo[playerid][pDrogas] += darmaconha; } else { } if(CofreOrg[PlayerInfo[playerid][pMembro]][Vip] != 0 || CofreOrg[PlayerInfo[playerid][pLider]][Vip] != 0) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Voce Pegou os Equipamentos VIP de Sua Org."); format(string, sizeof(string), "* %s pega seus equipamentos ORG-VIP.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 18, 5); GivePlayerWeapon(playerid, 24, 500); GivePlayerWeapon(playerid, 25, 500); GivePlayerWeapon(playerid, 29, 500); GivePlayerWeapon(playerid, 31, 500); GivePlayerWeapon(playerid, 34, 500); PlayerInfo[playerid][pExplosivos] = 5; return 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Voce Pegou os Equipamentos Prуprios Para o seu Cargo."); if (PlayerInfo[playerid][pCargo] == 1) { format(string, sizeof(string), "* %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 24, 100); GivePlayerWeapon(playerid, 25, 50); GivePlayerWeapon(playerid, 29, 80); GivePlayerWeapon(playerid, 31, 50); return 1; } if (PlayerInfo[playerid][pCargo] == 2) { format(string, sizeof(string), "* %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 24, 150); GivePlayerWeapon(playerid, 25, 70); GivePlayerWeapon(playerid, 29, 120); GivePlayerWeapon(playerid, 31, 100); return 1; } if (PlayerInfo[playerid][pCargo] == 3) { format(string, sizeof(string), "* %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 18, 3); GivePlayerWeapon(playerid, 24, 170); GivePlayerWeapon(playerid, 25, 100); GivePlayerWeapon(playerid, 29, 150); GivePlayerWeapon(playerid, 31, 150); return 1; } if (PlayerInfo[playerid][pCargo] == 4) { format(string, sizeof(string), "* %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 18, 4); GivePlayerWeapon(playerid, 24, 200); GivePlayerWeapon(playerid, 25, 150); GivePlayerWeapon(playerid, 29, 200); GivePlayerWeapon(playerid, 31, 200); return 1; } if (PlayerInfo[playerid][pCargo] == 5 || PlayerInfo[playerid][pCargo] == 444 || PlayerInfo[playerid][pCargo] == 555) { format(string, sizeof(string), "* %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 18, 6); GivePlayerWeapon(playerid, 24, 250); GivePlayerWeapon(playerid, 25, 200); GivePlayerWeapon(playerid, 29, 250); GivePlayerWeapon(playerid, 31, 250); return 1; } if (PlayerInfo[playerid][pCargo] == 6) { format(string, sizeof(string), "* Lнder %s pega seus equipamentos.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); GivePlayerWeapon(playerid, 18, 8); GivePlayerWeapon(playerid, 24, 250); GivePlayerWeapon(playerid, 25, 250); GivePlayerWeapon(playerid, 29, 300); GivePlayerWeapon(playerid, 31, 300); return 1; } } }