Onplayerspawn
#1

hey guys i have a event race sistem and i want to do , if you finish the race on last CP to teleport you on a zone and i added some settings anyway , where should i add this

Код HTML:
TogglePlayerControllable(playerid, true);
		SetCameraBehindPlayer(playerid);
		SetPlayerPos(playerid, 902.0040, -937.6181, 42.6619);
		SetPlayerFacingAngle(playerid, 193.1544);
		SendClientMessage(playerid, COLOR_SYN2, "(!) Ai fost adus inapoi in fata cladiri de Event!");
i added under this , it works, but the funny thing is , every time when some1 else end's the race it's respawning me and everyone who end the race

Код HTML:
format(string, sizeof(string), "(!) \"%s\" a terminat cursa pe locul \"%d\".", pName, Position);
		SendClientMessageToAll(WHITE, string);
		format(string, sizeof(string), "(!) Timp: \"%d:%d.%d\".", rTime[0], rTime[1], rTime[2]);
		SendClientMessageToAll(WHITE, string);
		format(string, sizeof(string), "(!) Premiu: \"$%d si +%d Scor\".", Prize[0], Prize[1]);
		SendClientMessageToAll(WHITE, string);
this is the final CP

Код HTML:
if(CPProgess[playerid] == TotalCP -1)
	{
		new
		    TimeStamp,
		    TotalRaceTime,
		    string[256],
		    rFile[256],
		    pName[MAX_PLAYER_NAME],
			rTime[3],
			Prize[2],
			TempTotalTime,
			TempTime[3]
		;
		Position++;
		GetPlayerName(playerid, pName, sizeof(pName));
		TimeStamp = GetTickCount();
		TotalRaceTime = TimeStamp - RaceTick;
		ConvertTime(var, TotalRaceTime, rTime[0], rTime[1], rTime[2]);
		switch(Position)
		{
		    case 1: Prize[0] = (random(random(5000)) + 10000), Prize[1] = 10;
		    case 2: Prize[0] = (random(random(4500)) + 9000), Prize[1] = 9;
		    case 3: Prize[0] = (random(random(4000)) + 8000), Prize[1] = 8;
		    case 4: Prize[0] = (random(random(3500)) + 7000), Prize[1] = 7;
		    case 5: Prize[0] = (random(random(3000)) + 6000), Prize[1] = 6;
		    case 6: Prize[0] = (random(random(2500)) + 5000), Prize[1] = 5;
		    case 7: Prize[0] = (random(random(2000)) + 4000), Prize[1] = 4;
		    case 8: Prize[0] = (random(random(1500)) + 3000), Prize[1] = 3;
		    case 9: Prize[0] = (random(random(1000)) + 2000), Prize[1] = 2;
		    default: Prize[0] = random(random(1000)), Prize[1] = 1;
		}
		format(string, sizeof(string), "(!) \"%s\" a terminat cursa pe locul \"%d\".", pName, Position);
		SendClientMessageToAll(WHITE, string);
		format(string, sizeof(string), "(!) Timp: \"%d:%d.%d\".", rTime[0], rTime[1], rTime[2]);
		SendClientMessageToAll(WHITE, string);
		format(string, sizeof(string), "(!) Premiu: \"$%d si +%d Scor\".", Prize[0], Prize[1]);
		SendClientMessageToAll(WHITE, string);
		
        DestroyVehicle(CreatedRaceVeh[playerid]);
	    DisablePlayerRaceCheckpoint(playerid);
		TextDrawHideForPlayer(playerid, RaceInfo[playerid]);
		CPProgess[playerid] = 0;
		KillTimer(InfoTimer[playerid]);
		SendClientMessage(playerid, COLOR_SYN2, "(!) Asteapta sa termine toti cursa sau sa treaca timpu!");
		SetPlayerVirtualWorld(playerid, 0);
		
		if(FinishCount <= 5)
		{
			format(rFile, sizeof(rFile), "/rRaceSystem/%s.RRACE", RaceName);
		    format(string, sizeof(string), "BestRacerTime_%d", TimeProgress);
		    TempTotalTime = dini_Int(rFile, string);
		    ConvertTime(var1, TempTotalTime, TempTime[0], TempTime[1], TempTime[2]);
		    if(TotalRaceTime <= dini_Int(rFile, string) || TempTotalTime == 0)
		    {
		        dini_IntSet(rFile, string, TotalRaceTime);
				format(string, sizeof(string), "BestRacer_%d", TimeProgress);
		        if(TempTotalTime != 0) format(string, sizeof(string), "(!) \"%s\" a spart recordul de \"%s\" Timp: \"%d\" minute mai rapid , pe locul \"%d\"", pName, dini_Get(rFile, string), -(rTime[1] - TempTime[1]), TimeProgress+1);
					else format(string, sizeof(string), "(!) \"%s\" a spart un nou record, Timp: \"%d\"", pName, TimeProgress+1);
                SendClientMessageToAll(GREEN, "  ");
				SendClientMessageToAll(GREEN, string);
				SendClientMessageToAll(GREEN, "  ");
				format(string, sizeof(string), "BestRacer_%d", TimeProgress);
				dini_Set(rFile, string, pName);
				TimeProgress++;
		    }
		}
		FinishCount++;
		GivePlayerMoney(playerid, Prize[0]);
		SetPlayerScore(playerid, GetPlayerScore(playerid) + Prize[1]);
		DisablePlayerRaceCheckpoint(playerid);
		CPProgess[playerid]++;
		if(FinishCount >= JoinCount) return StopRace();
    }
	else
	{
		CPProgess[playerid]++;
		CPCoords[CPProgess[playerid]][3]++;
		RacePosition[playerid] = floatround(CPCoords[CPProgess[playerid]][3], floatround_floor);
	    SetCP(playerid, CPProgess[playerid], CPProgess[playerid]+1, TotalCP, RaceType);
	    PlayerPlaySound(playerid, 1137, 0.0, 0.0, 0.0);
	}
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#2

The same way you found the player id to send the message of the position, use that in your SetPlayerPos.
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#3

like InActtive say
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#4

didn't work
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