04.09.2016, 10:03
(
Последний раз редактировалось RedMF; 04.09.2016 в 20:40.
Причина: Clesed
)
Obrigado a Todos que ajudarгo nesse topico
stock IsPlayerInWater(playerid) { new Float:Z; GetPlayerPos(playerid,Z,Z,Z); if(Z < 0.7) switch(GetPlayerAnimationIndex(playerid)) { case 1543,1538,1539: return 1; } if(GetPlayerDistanceFromPoint(playerid,-965,2438,42) <= 700 && Z < 45)return 1; new Float:water_places[][] = { {25.0, 2313.0, -1417.0, 23.0}, {15.0, 1280.0, -773.0, 1082.0}, {15.0, 1279.0, -804.0, 86.0}, {20.0, 1094.0, -674.0, 111.0}, {26.0, 194.0, -1232.0, 76.0}, {25.0, 2583.0, 2385.0, 15.0}, {25.0, 225.0, -1187.0, 73.0}, {50.0, 1973.0, -1198.0, 17.0} }; for(new t=0; t < sizeof water_places; t++) if(GetPlayerDistanceFromPoint(playerid,water_places[t][1],water_places[t][2],water_places[t][3]) <= water_places[t][0]) return 1; return 0; }