Problem
#1

Hi!

I've got this annoying problem where my server suddenly doesn't start up.
I changed literally nothing, I connected an hour ago and it worked fine, then I reconnect, suddenly the server crashes and now it doesn't want to start up again.
FYI: Server's on linux

When I use: nohup ./samp03svr &
I get this error in the nohup.out file:
Код:
Started server on port: 7777, with maxplayers: 100 lanmode is OFF.

terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Serverlog:

Код:
----------
Loaded log file: "server_log.txt".
----------

SA-MP Dedicated Server
----------------------
v0.3.7-R2, ©2005-2015 SA-MP Team

[14:26:28] filterscripts = ""  (string)
[14:26:28] 
[14:26:28] Server Plugins
[14:26:28] --------------
[14:26:28]  Loading plugin: Whirlpool.so
[14:26:28]  
[14:26:28]  ==================
[14:26:28]  
[14:26:28]   Whirlpool loaded
[14:26:28]  
[14:26:28]  ==================
[14:26:28]  
[14:26:28]   Loaded.
[14:26:28]  Loading plugin: sscanf.so
[14:26:28] 

[14:26:28]  ===============================

[14:26:28]       sscanf plugin loaded.     

[14:26:28]          Version:  2.8.1        

[14:26:28]    © 2012 Alex "******" Cole  

[14:26:28]  ===============================

[14:26:28]   Loaded.
[14:26:28]  Loading plugin: mysql_static.so
[14:26:28]  >> plugin.mysql: R39-5 successfully loaded.
[14:26:28]   Loaded.
[14:26:28]  Loading plugin: streamer.so
[14:26:28] 

*** Streamer Plugin v2.8.1 by Incognito loaded ***

[14:26:28]   Loaded.
[14:26:28]  Loading plugin: nativechecker.so
[14:26:28]   Loaded.
[14:26:28]  Loaded 5 plugins.

[14:26:28] 
[14:26:28] Filterscripts
[14:26:28] ---------------
[14:26:28]   Loaded 0 filterscripts.
Any help is appreciated!
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#2

I fixed that, now for some weird reason OnPlayerTakeDamage doesn't get called and firearms don't do any damages, melees do however?

Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{

    new Float:damage, Float:health, Float:armour, Float: dist, Float:poz[3], dam;

    GetPlayerHealth(playerid,health);
    GetPlayerArmour(playerid,armour);
    GetPlayerPos(playerid, poz[0], poz[1], poz[2]);
    dist = GetPlayerDistanceFromPoint(issuerid, poz[0], poz[1], poz[2]);
    dam = floatround(dist);

    if(issuerid != INVALID_PLAYER_ID)
    {

        new newdamage = 0;

        switch(GetPlayerWeapon(issuerid))
		{
            case 0:
            { // Fist
				if(Firepunch[issuerid] == 0)
				{
				damage = 6;
                newdamage = 1;
                }
                else if(Firepunch[issuerid] == 1 && Immunity[playerid] == 0)
                {
                   for(new i = 0; i < MAX_PLAYERS; i++)
                   {
                      if(Debug[i] == 1)
                      {
						 SendClientMessageEx(i, COLOR_RED, "[DEBUG] %s just firepunched %s.", ReturnName(issuerid, 0), ReturnName(playerid, 0));
                      }
                   }
				   new Float:Pos[3];
				   GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
				   CreateExplosion(Pos[0], Pos[1], Pos[2], 11, 5.0);
				}
				else if(Immunity[playerid] == 1)
				{
                   for(new i = 0; i < MAX_PLAYERS; i++)
                   {
                      if(Debug[i] == 1)
                      {
						 SendClientMessageEx(i, COLOR_RED, "[DEBUG] %s tried firepunching %s but the player had immunity enabled.", ReturnName(issuerid, 0), ReturnName(playerid, 0));
                      }
                   }
				   SendClientMessage(issuerid, COLOR_YELLOW, "This player is immune to your shit.");
				}
            }
            case 1,2,3,5,6,7:
            { // Misc Melee
                damage = 14;
                newdamage = 1;
            }
            case 22:
            { //9mm
               switch(bodypart)
               {
                   case 3,4: damage = 30; //chest, torso
                   case 5,6: damage = 24;//arms
                   case 7,8: damage = 27;//legs
                   case 9: damage = 40;//head
               }
                newdamage = 1;
            }

            case 24:
            { // Deagle
               switch(bodypart)
               {
                   case 3,4: damage = 45; //chest, torso
                   case 5,6: damage = 35;//arms
                   case 7,8: damage = 40;//legs
                   case 9: damage = 60;//head
               }
                newdamage = 1;
            }

            case 25:
            { // Shotgun
//				if(Beanbag[issuerid] == 0)
//				{
                damage = 85 - (dam * 2);
                if(damage <= 0) damage = 2;
                newdamage = 1;
 //               }
 //               else
   //             {
//				   damage = 0;
//				   SendNearbyMessage(playerid, 35.0, COLOR_PURPLE, "* %s was hit by a rubber bullet by %s and was forced to the ground.", ReturnName(playerid, 0), ReturnName(issuerid, 0));
//				   ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 0, 0, 1, 0, 1);
//                   newdamage = 1;
//				}
            }
            case 23:
            {
//			   if(Taser[issuerid] == 0)
//			   {
                  switch(bodypart)
                  {
                      case 3,4: damage = 30; //chest, torso
                        case 5,6: damage = 24;//arms
                      case 7,8: damage = 27;//legs
                      case 9: damage = 40;//head
                  } // Silenced 9mm
//                }
//               else
//				{
//				   damage = 0;
//				   SendNearbyMessage(playerid, 35.0, COLOR_PURPLE, "* %s was tased by %s.", ReturnName(playerid, 0), ReturnName(issuerid, 0));
//				   ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 0, 0, 1, 0, 1);
//				}
                      newdamage = 1;
            }
            case 27:
            {
                damage = 35 - (dam * 2);
                if(damage <= 0) damage = 2; // SPAS 12
                newdamage = 1;
            }
            case 29:
            { // MP5
               switch(bodypart)
               {
                   case 3,4: damage = 34; //chest, torso
                   case 5,6: damage = 27;//arms
                   case 7,8: damage = 30;//legs
                   case 9: damage = 45;//head
               }
                newdamage = 1;
            }
            case 31:
            { // M4
               switch(bodypart)
               {
                   case 3,4: damage = 45; //chest, torso
                   case 5,6: damage = 35;//arms
                   case 7,8: damage = 40;//legs
                   case 9: damage = 60;//head
               }
                newdamage = 1;
            }
            case 30:
            { // AK
               switch(bodypart)
               {
                   case 3,4: damage = 48; //chest, torso
                   case 5,6: damage = 38;//arms
                   case 7,8: damage = 44;//legs
                   case 9: damage = 65;//head
               }
                newdamage = 1;
            }
            case 33:
            {
               switch(bodypart)
               {
                   case 3,4: damage = 59; //chest, torso
                   case 5,6: damage = 47;//arms
                   case 7,8: damage = 54;//legs
                   case 9: damage = 80;//head
               }
                    newdamage = 1;
            }
            case 34:
            { // Sniper
               switch(bodypart)
               {
                   case 3,4: damage = 74; //chest, torso
                   case 5,6: damage = 59;//arms
                   case 7,8: damage = 67;//legs
                   case 9: damage = 100;//head
               }
                newdamage = 1;
            }
            case 28,32:
            {
               switch(bodypart)
               {
                   case 3,4: damage = 30; //chest, torso
                   case 5,6: damage = 24;//arms
                   case 7,8: damage = 27;//legs
                   case 9: damage = 50;//head
               }
                newdamage = 1;
            }
            case 8,4:
            {
                damage = 23; //Katana / Knife
                newdamage = 1;
            }
        }
        if(newdamage == 1)
        {
                if(armour == 0)
                {
                	health = health - damage;
                	if(health < 0)
                	{
                        health = health - health;
                    }
                }

                else
                {
	                armour = armour - damage;
	                if(armour < 0)
	                {
		                health = health + armour;
		                armour = 0;
                    }
                }
                if(God[playerid] == 0)
                {
                    SetPlayerHealth(playerid, health);
                    SetPlayerArmour(playerid, armour);
                }
		}
    }
    else if(issuerid == INVALID_PLAYER_ID)
    {
    }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
	   if(Debug[i] == 1) return SendClientMessageEx(i, COLOR_RED, "[DEBUG] %s did %f damage to %s with wep id %d (%s).", ReturnName(issuerid, 1), damage, ReturnName(playerid, 1), GetPlayerWeapon(issuerid), WeaponNameList[GetPlayerWeapon(issuerid)]);
	}
    return 1;
}
Reply
#3

@Lenny_King

You need to Delete the First script in Folder
-You need to Put .so Plugin
-Plugin1(Streamer.so) Plugin2(sscanf.so) Plugin3(Whirlpool.so) - 100% Work
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