21.08.2016, 23:16
(
Последний раз редактировалось social; 22.08.2016 в 00:07.
)
ele escolher a gangs dele e toma spawn tudo normal mais na data base nao salvar a gangs que ele escolheu
PHP код:
CODIGO SPAWN:
if(APlayerData[playerid][GANGS] == 1)
{
SetPlayerColor(playerid,COR_GANG);
SetPlayerInterior(playerid,0);
TogglePlayerSpectating(playerid, false);
GameTextForPlayer(playerid,"GANG: ~r~Grove Street Families", 1000,1);//ok
SetPlayerPos(playerid,-2673.4482,801.1677,49.9761);
}
else if(APlayerData[playerid][GANGS] == 2)
{
SetPlayerColor(playerid,COR_GANG);
SetPlayerInterior(playerid,0);
TogglePlayerSpectating(playerid, false);
GameTextForPlayer(playerid,"GANG: ~r~Front Yard Ballas", 1000,1);//ok
SetPlayerPos(playerid, -338.8653,1488.9943,76.2554);
}
else if(APlayerData[playerid][GANGS] == 3)
{
SetPlayerColor(playerid,COR_GANG);
SetPlayerInterior(playerid,0);
TogglePlayerSpectating(playerid, false);
GameTextForPlayer(playerid,"GANG: ~b~Los Santos Vagos", 1000,1);//ok
SetPlayerPos(playerid,236.0536,-1228.5150,80.6554);
}
else if(APlayerData[playerid][GANGS] == 4)
{
SetPlayerColor(playerid,COR_GANG);
SetPlayerInterior(playerid,0);
TogglePlayerSpectating(playerid, false);
GameTextForPlayer(playerid,"GANG: ~b~Varrio Los Aztecas", 1000,1);//ok
SetPlayerPos(playerid,-1021.0948,1596.7427,34.5716);
}
PHP код:
if(dialogid == DIALOG_GANG)
{
if(response ==0)
{
SPD(playerid, DIALOG_GANGS, DIALOG_STYLE_LIST, "Escolha uma gang para poder continuar:", "GANGS", "Escolher", "Voltar");
}
if(response == 1)
{
if(listitem == 0)
{
APlayerData[playerid][GANGS]=1;
APlayerData[playerid][Lider]=0;
APlayerData[playerid][GROVE]=1;
APlayerData[playerid][COPS]=0;
APlayerData[playerid][pHelper]=0;
APlayerData[playerid][Admin]=0;
APlayerData[playerid][Iniciante]=0;
APlayerData[playerid][Iniciante]=0;
TogglePlayerSpectating(playerid, false);
SendClientMessage(playerid, COR_PRINCIPAL,"[INFO]: Vocк escolheu ser da gang 'Grove Street Families' use {FFFFFF}'!' para se comunicar com sua gangs");
SpawnPlayer(playerid);
SalvarPlayerEx(playerid);
}
if(listitem == 1)
{
APlayerData[playerid][GANGS]=2;
APlayerData[playerid][Lider]=0;
APlayerData[playerid][BALLAS]=1;
APlayerData[playerid][COPS]=0;
APlayerData[playerid][pHelper]=0;
APlayerData[playerid][Admin]=0;
APlayerData[playerid][Iniciante]=0;
TogglePlayerSpectating(playerid, false);
SendClientMessage(playerid, COR_PRINCIPAL,"[INFO]: Vocк escolheu ser da gang 'Front Yard Ballas' use {FFFFFF}'!' para se comunicar com sua gangs");
SpawnPlayer(playerid);
SalvarPlayerEx(playerid);
}
if(listitem == 2)
{
APlayerData[playerid][GANGS]=3;
APlayerData[playerid][Lider]=0;
APlayerData[playerid][Vagos]=1;
APlayerData[playerid][COPS]=0;
APlayerData[playerid][pHelper]=0;
APlayerData[playerid][Admin]=0;
APlayerData[playerid][Iniciante]=0;
TogglePlayerSpectating(playerid, false);
SendClientMessage(playerid, COR_PRINCIPAL,"[INFO]: Vocк escolheu ser da gang 'Los Santos Vagos' use {FFFFFF}'!' para se comunicar com sua gangs");
SpawnPlayer(playerid);
SalvarPlayerEx(playerid);
}
if(listitem == 3)
{
APlayerData[playerid][GANGS]=4;
APlayerData[playerid][Lider]=0;
APlayerData[playerid][Aztecas]=1;
APlayerData[playerid][COPS]=0;
APlayerData[playerid][pHelper]=0;
APlayerData[playerid][Admin]=0;
APlayerData[playerid][Iniciante]=0;
TogglePlayerSpectating(playerid, false);
SendClientMessage(playerid, COR_PRINCIPAL,"[INFO]: Vocк escolheu ser da gang 'Varrio Los Aztecas' use {FFFFFF}'!' para se comunicar com sua gangs");
SpawnPlayer(playerid);
SalvarPlayerEx(playerid);
}
}
}
PHP код:
stock SalvarPlayerEx(playerid)
{
APlayerData[playerid][Dinheiro] = GetPlayerMoney(playerid);
APlayerData[playerid][Scores] = GetPlayerScore(playerid);
APlayerData[playerid][GANGS];
APlayerData[playerid][GROVE];
APlayerData[playerid][Vagos];
APlayerData[playerid][BALLAS];
APlayerData[playerid][Aztecas];
orm_update(APlayerData[playerid][OrmID]);
return 1;
}