15.08.2016, 17:34
Hi, I need GetPlayerCameraFrontVector to get the aim target x,y,z.
but camera rotation is not like aim.
whatever, the question is:
this is from wiki, so
is from circumference of a circle formula
x = ox + radius * cos(angle)
y = oy + radius * sin(angle)
so.. FVX should be cos of angle?
and how i get z angle? cuz i don't know formula for circumference of a sphere
if I'm wrong, somebody can explain me what are these vectors?
but camera rotation is not like aim.
whatever, the question is:
pawn Код:
// A simple command to manipulate this vector using the
// positions from GetPlayerCameraPos. This command will create
// a hydra missile in the direction of where the player is looking.
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/test camera vector"))
{
new
Float:fPX, Float:fPY, Float:fPZ,
Float:fVX, Float:fVY, Float:fVZ,
Float:object_x, Float:object_y, Float:object_z;
// Change me to change the scale you want. A larger scale increases the distance from the camera.
// A negative scale will inverse the vectors and make them face in the opposite direction.
const
Float:fScale = 5.0;
GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
object_x = fPX + floatmul(fVX, fScale);
object_y = fPY + floatmul(fVY, fScale);
object_z = fPZ + floatmul(fVZ, fScale);
CreateObject(345, object_x, object_y, object_z, 0.0, 0.0, 0.0);
return 1;
}
return 0;
}
pawn Код:
object_x = fPX + floatmul(fVX, fScale);
x = ox + radius * cos(angle)
y = oy + radius * sin(angle)
so.. FVX should be cos of angle?
and how i get z angle? cuz i don't know formula for circumference of a sphere
if I'm wrong, somebody can explain me what are these vectors?