[FilterScript] Phone textdraw [Only basics]
#1

Phone Textdraw
Basic info:

By typing /phone textdraw will show up in down right corner of your screen, after show it, phone is locked, to unlock the phone press Y, when you unlock the phone you have money to choose. Not all items are scripted this is just basic, if you want to edit it, you can do it easly. Full package means that textdraw is in code and also in TDE file. Which means that you put that TDE file into scriptfiles and then load it in Textdraw editor which is down below. Also I almost forgot, code is nothing special.

Credits:

Zamaroht Textdraw Editor - Zamaroht and Adri1 for his edit.
SA-MP - all functions.

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#2

Clean and nice. Thanks for sharing!
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#3

Very nice job i like it so much, thanks for sharing it with us.
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#4

Good job
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#5

You are supposed to use normal textdraws for stuff that will never change this script does way more than needs to do. There is so many other things as well that you would be better off making your own script.
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#6

Where's the 0 key?

+6 rep
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#7

Quote:
Originally Posted by Pottus
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You are supposed to use normal textdraws for stuff that will never change this script does way more than needs to do. There is so many other things as well that you would be better off making your own script.
Yes agree, all of this could have been done with global textdraw. I only use player textdraw when the string is going to vary from user to user, every other thing is possible to set per player with global textdraws because the textdraw only updates when you use TextDrawShowForPlayer after a change, exception is the string, which auto updates (reason why SAMP needs per player TDs).

Nice design btw
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#8

"F" is missing from the keypad, you wrote "r" instead of "f". :P

Anyways, the design is sick! I love the simplicity of it.
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#9

Quote:
Originally Posted by Gammix
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Yes agree, all of this could have been done with global textdraw. I only use player textdraw when the string is going to vary from user to user, every other thing is possible to set per player with global textdraws because the textdraw only updates when you use TextDrawShowForPlayer after a change, exception is the string, which auto updates (reason why SAMP needs per player TDs).

Nice design btw
That's just obvious.

I also like the design, especially the background image.
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#10

Quote:
Originally Posted by Pottus
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You are supposed to use normal textdraws for stuff that will never change this script does way more than needs to do. There is so many other things as well that you would be better off making your own script.
Quote:
Originally Posted by Gammix
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Yes agree, all of this could have been done with global textdraw. I only use player textdraw when the string is going to vary from user to user, every other thing is possible to set per player with global textdraws because the textdraw only updates when you use TextDrawShowForPlayer after a change, exception is the string, which auto updates (reason why SAMP needs per player TDs).

Nice design btw
Thanks Well before I had problems with global so I decide to made this for Player. Script isn`t something perfect I know that, but I put much effort to design it and script. How I said in post, script is nothing special.

Quote:
Originally Posted by SickAttack
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Where's the 0 key?

+6 rep
Ahh, I forgot, I was in hurry with design.

Quote:
Originally Posted by Kapersky™
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"F" is missing from the keypad, you wrote "r" instead of "f". :P

Anyways, the design is sick! I love the simplicity of it.
Thank you, I saw that later, but I was lazy to add them

Quote:
Originally Posted by SickAttack
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That's just obvious.

I also like the design, especially the background image.
Thank you
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