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- SAMP.img - SA:MP Object files
- SAMPCOL.img - SA:MP Objects with collision(?)
- custom.img - Alternative to edit your game with dff/txd's SA:MP loads this. SP does not.
- script.img - Contatning all weapon/car scripts.
- gta_int.img - Interior objects.(?)
- gta3.img - most of the models inc weps in the game
- carrec.img - ---
- cutscene.img - Cutscene objects. Mostly cut content.
- anim.img - Animation scripts(?)
- player.img - Player scripts/textures(?)
- cuts.img - Cut content(?)
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The carrec.img file stores a set of R3 files (files with an extension .rrr) These files contain path information used by the mission script in the game
cuts.img is used only to read necessary files when cutscene is triggered.
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Is there one that contains the missions ?
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They are all in the main? Only one file for all missions ?
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Only 1 file for ALL the scripts, not only missions. (vending machines, wardrobe, gym, barber, tattoo, mini games etc)
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Oh i understand, scripts...then what does the other files do ? script.img has a lot of .scm files. Don't they do anything at all? If not, why are they there?
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Has someone decripted this missions into c++ or pawno?
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****** works for this, various tools are out there for reading these files.
http://lmgtfy.com/?q=scm+editor+gta+sa
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I already ******d. Sanny builder doesn't decrypt all the .scm files ..