06.07.2016, 19:48
Hello again,
I've got a problem with my game mode, I type /robstore and everything works, but when I'm in the alternative checkpoints it shows as I'm in the first one being CP_Idlewood_Tattoo - This being the tattoo shop in Idlewood.
Command /robstore:
Then this is where the robbery actually happens
I'm still quite new to scripting and have referred to this tutorial here: http://forum.sa-mp.com/showthread.ph...ght=checkpoint
Hopefully this is how it works and I've done it correctly, if not I'd appreciate if someone could show me where I've gone wrong in my script.
Also: When I've robbed the tattoo shop and go into the hair studio, it will not let me rob it as I've just robbed the tattoo shop. I want to be able to rob a store right after I rob the other one if that makes sense.
Thanks in advance.
I've got a problem with my game mode, I type /robstore and everything works, but when I'm in the alternative checkpoints it shows as I'm in the first one being CP_Idlewood_Tattoo - This being the tattoo shop in Idlewood.
Command /robstore:
Code:
cmd(robstore, playerid, params[]) { #pragma unused params // Idlewood Tattoo Robbery if(IsPlayerInDynamicCP(playerid, CP_Idlewood_Tattoo)) { if(tattoorobbedrecently >=1) { SendClientMessage(playerid, COLOR_ERROR, "Error: The Tattoo Parlor has been robbed recently."); return 1; } ROBBING_TATTOO[playerid] = 15; tattoorobbedrecently = 180; return 1; } if(IsPlayerInDynamicCP(playerid, CP_Idlewood_ReecesHair)) { if(reeceshairrobbedrecently >=1) { SendClientMessage(playerid, COLOR_ERROR, "Error: Reece's Hair & Facial Studio has been robbed recently."); return 1; } ROBBING_REECESHAIR[playerid] = 15; reeceshairrobbedrecently = 180; return 1; } return 1; }
Then this is where the robbery actually happens
Code:
public ServerRobbery() { new pname[24]; new ID; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(ROBBING_TATTOO[i] > 1) { ROBBING_TATTOO[i] --; new time[20]; format(time,sizeof(time),"Time Remaining: %d",ROBBING_TATTOO[i]); GameTextForPlayer(i,time,125,3); } if(ROBBING_TATTOO[i] == 1) { new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(i,pName,MAX_PLAYER_NAME); SetPlayerWantedLevel(i, GetPlayerWantedLevel(i) + 4); ROBBING_TATTOO[i] =0; new mrand = random(27000); IncreaseScore(i, 1); format(string,sizeof(string),"%s(%d) has robbed a total of $%d from the Idlewood Tattoo Parlor!",pName,i,mrand); SendClientMessageToAll(COLOR_RED,string); GivePlayerMoney(i, mrand); if(gTeam[ID] == Team_Cop || gTeam[ID] == Team_FBI || gTeam[ID] == Team_Army) { new playerid; format(string, 120, "Police Dispatch: %s(%d) is currently robbing the Tattoo Parlor in Idlewood.", pname, playerid); SendCopMessage(string); format(string, 120, "Type /radoff to turn off the Police Radio."); SendCopMessage(string); SetPVarInt(playerid, "RobSkill", GetPVarInt(playerid, "RobSkill") +1); format(string, 120, "Skill Upgrade: Your robbing skill has increased. Read /stats for more player statistics"); SendClientMessage(playerid, COLOR_GREY, string); return 1; } }// End of Idlewood Tattoo Robbery // Start of Reece's Hair & Facial Robbery if(ROBBING_REECESHAIR[i] > 1) { ROBBING_REECESHAIR[i] --; new time[20]; format(time,sizeof(time),"Time Remaining: %d",ROBBING_REECESHAIR[i]); GameTextForPlayer(i,time,125,3); } if(ROBBING_REECESHAIR[i] == 1) { new string[128], pName[MAX_PLAYER_NAME]; GetPlayerName(i,pName,MAX_PLAYER_NAME); SetPlayerWantedLevel(i, GetPlayerWantedLevel(i) + 4); ROBBING_REECESHAIR[i] =0; new mrand = random(27000); IncreaseScore(i, 1); format(string,sizeof(string),"%s(%d) has robbed a total of $%d from the Reece's Hair & Facial Studio!",pName,i,mrand); SendClientMessageToAll(COLOR_RED,string); GivePlayerMoney(i, mrand); if(gTeam[ID] == Team_Cop || gTeam[ID] == Team_FBI || gTeam[ID] == Team_Army) { new playerid; format(string, 120, "Police Dispatch: %s(%d) is currently robbing Reece's Hair & Facial Studio in Idlewood.", pname, playerid); SendCopMessage(string); format(string, 120, "Type /radoff to turn off the Police Radio."); SendCopMessage(string); SetPVarInt(playerid, "RobSkill", GetPVarInt(playerid, "RobSkill") +1); format(string, 120, "Skill Upgrade: Your robbing skill has increased. Read /stats for more player statistics"); SendClientMessage(playerid, COLOR_GREY, string); return 1; } }// End of Reece's Hair & Facial Robbery } } return 1; }
Hopefully this is how it works and I've done it correctly, if not I'd appreciate if someone could show me where I've gone wrong in my script.
Also: When I've robbed the tattoo shop and go into the hair studio, it will not let me rob it as I've just robbed the tattoo shop. I want to be able to rob a store right after I rob the other one if that makes sense.
Thanks in advance.