05.07.2016, 08:20
Hello guys, i have a problem
when I start server ( host or localhost ) I give that error:
( In localhost )
( In host )
[debug] #0 000f9fe8 in public LoadGraffiti () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15464
[debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500
[debug] #2 001c5d98 in public PHY_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:19100
[debug] #5 00002e98 in public GZ_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\YSI_Data\..\YSI_Internal\..\YSI_C ore\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc :184
[debug] #6 00000844 in public OnPlayerDeath (playerid=0, killerid=0, reason=0) at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\gangzone:125
Plz help me
I can say that this problem appeared suddenly, I run my GM well when suddenly this error occurred, the error occurs on any version of GM would run (as I have back-up)
Sorry for my bad english skills..
when I start server ( host or localhost ) I give that error:
( In localhost )
Код:
[debug] Run time error 4: "Array index out of bounds" [debug] AMX backtrace: [debug] #0 000f9fe8 in public LoadGraffiti () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15464 [debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500 [debug] #2 001c5d98 in public PHY_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:19100 [debug] #3 native CallLocalFunction () from samp-server.exe [debug] #4 0003e4e0 in public ScriptInit_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\physics.inc:173 [debug] #5 00002e98 in public GZ_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\YSI_Data\..\YSI_Internal\..\YSI_Core\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc:184 [debug] #6 00000844 in public OnPlayerDeath (playerid=0, killerid=0, reason=0) at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\gangzone:125
Код:
[debug] Run time error 4: "Array index out of bounds" [debug] AMX backtrace: [debug] #0 000f9fe8 in public LoadGraffiti () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15464 [debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500 [debug] #2 001c5d98 in public PHY_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:19100 [debug] #3 native CallLocalFunction () from samp03svr [debug] #4 0003e4e0 in public ScriptInit_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\physics.inc:173 [debug] #5 00002e98 in public GZ_OnGameModeInit () at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\YSI_Data\..\YSI_Internal\..\YSI_Core\..\YSI_Internal\..\YSI_Server\y_scriptinit.inc:184 [debug] #6 00000844 in public OnPlayerDeath (playerid=0, killerid=0, reason=0) at C:\Users\Acasa\Desktop\Gamemode SA-MP\pawno\include\gangzone:125
[debug] #1 000faec4 in public LoadClans () at C:\Users\Acasa\Desktop\Gamemode SA-MP\gamemodes\zuzu.pwn:15500
Код:
forward LoadGraffiti(); public LoadGraffiti() { new Cache: Result = mysql_query(mysql, "SELECT * FROM `graffiti` ORDER BY `graffiti`.`ID` ASC"); new graff = 0, x, result[256], tagname[1000]; for(new i, j = cache_get_row_count (); i != j; ++i) { graff ++; cache_get_field_content(i, "ID", result); x = strval(result); GraffitiInfo[x][gfID] = x; //that is line 15464 cache_get_field_content(i, "X", result); GraffitiInfo[x][gfX] = floatstr(result); cache_get_field_content(i, "Y", result); GraffitiInfo[x][gfY] = floatstr(result); cache_get_field_content(i, "Z", result); GraffitiInfo[x][gfZ] = floatstr(result); cache_get_field_content(i, "Rot", result); GraffitiInfo[x][gfRot] = floatstr(result); cache_get_field_content(i, "Owned", result); GraffitiInfo[x][gfOwned] = strval(result); GraffitiInfo[x][gfObject] = CreateDynamicObject(19373, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]); //GraffitiInfo[x][gfObject] = CreateDynamicObject(19482, GraffitiInfo[x][gfX], GraffitiInfo[x][gfY], GraffitiInfo[x][gfZ], 0.0, 0.0, GraffitiInfo[x][gfRot]); if(GraffitiInfo[x][gfOwned] == 0 ) tagname = "None"; else format(tagname, sizeof(tagname), "{%s}%s \n %s", ClanInfo[GraffitiInfo[x][gfOwned]][Color], ClanInfo[GraffitiInfo[x][gfOwned]][Name] ,ClanInfo[GraffitiInfo[x][gfOwned]][Tag]); SetDynamicObjectMaterialText(GraffitiInfo[x][gfObject], 0, tagname, OBJECT_MATERIAL_SIZE_512x512, "BankGothic Md BT", 60, 1, 0xfff0f0f0, 0, 1); } printf("[Graffiti Script]: %d graffiti loaded.", graff); cache_delete(Result); return 1; } function LoadClans() { new Cache: Result = mysql_query( mysql, "SELECT * FROM `groups`" ), Get[ 2 ]; cache_get_data( Get[ 0 ], Get[ 1 ], SQL ); // Get[ 0 ] - Rows || Get[ 1 ] - Fields || SQL - connectionHandle for(new i = 0; i < Get[0]; i++) { new id = cache_get_field_content_int( i, "ID", mysql ); cache_get_field_content( i, "Owner", ClanInfo[id][Owner], mysql, 80 ); cache_get_field_content( i, "Name", ClanInfo[id][Name], mysql, 80 ); cache_get_field_content( i, "TAG", ClanInfo[id][Tag], mysql, 80 ); ClanInfo[id][Valid] = 1; format(ClanInfo[id][Color], 256, "ff6f69"); sClans ++; } cache_delete( Result ); tabele ++; LoadGraffiti(); //that is line 15500 }
Код:
public OnGameModeInit() { //SetServerMaxPlayers(100); // o sa fie setati maxim 100 jucatori. //SetTimer("AnimatieBasculanta", 5000, 1); AntiDeAMX(); MysqlData(); IncarcaStatistica(); IncarcaDestinatiiTrucker(); LoadBizz(); GoldEvent = 1; JobEvent = 1; ActualizareVreme(); LoadSBizz(); IncarcaTextdraws(); IncarcaMappingServer(); LoadHouses(); if(FootballTeren == 1){ CreateBall(); } LoadCollisions(); LoadStadion(); AranjareCeas(); AllowInteriorWeapons(0); DisableInteriorEnterExits(); LoadClans(); EnableStuntBonusForAll(0); //that is line 19100 //the rest of script ...
Код:
public OnGameModeInit() { state _ALS : _ALS_go; if (!YSI_FILTERSCRIPT) { state _script_init_fix_state : false; #if defined ScriptInit_OnScriptInit ScriptInit_OnScriptInit(); #endif #if defined YSI_LOCK_MODE if (YSI_gLockData[ floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil)] == '\0' || YSI_gLockData[ floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil) + 1] == '\0') { y_lock 8; } #endif } ScriptInit_OnGameModeInit(); return 1; //that is line 184 }
Код:
#else// if used in a gamemode public OnGameModeInit() { DestroyAllGangZones();//destory all gangzones #if defined GZ_OnGameModeInit GZ_OnGameModeInit(); #endif return 1; //that is line 125 } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit GZ_OnGameModeInit #if defined GZ_OnGameModeInit forward GZ_OnGameModeInit(); #endif public OnGameModeExit() { DestroyAllGangZones();//destory all gangzones #if defined GZ_OnGameModeExit GZ_OnGameModeExit(); #endif return 1; } #if defined _ALS_OnGameModeExit #undef OnGameModeExit #else #define _ALS_OnGameModeExit #endif #define OnGameModeExit GZ_OnGameModeExit #if defined GZ_OnGameModeExit forward GZ_OnGameModeExit(); #endif #endif
I can say that this problem appeared suddenly, I run my GM well when suddenly this error occurred, the error occurs on any version of GM would run (as I have back-up)
Sorry for my bad english skills..