/enter /exit
#1

So i solved the first error from the previous post,but now it works partially.
Sometimes it works,sometimes it doesnt.
Code:

PHP код:
//    new string[128],
    
new Query[128];
    new 
faction PlayerData[playerid][Member] + PlayerData[playerid][Leader];
    for(new 
1<= housesi++)
    {
        if (
PlayerToPoint(1playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
        {
            if(
PlayerData[playerid][HKey] == || HouseInfo[i][hLock] == 0)
            {
                
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
                
SetPlayerVirtualWorld(playerid,i);
                
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                
GameTextForPlayer(playerid"~w~Welcome home"50001);
                
PlayerData[playerid][InHouse] = i;
            }
            else
            {
                
GameTextForPlayer(playerid"~r~Closed"50001);
            }
        }
    }
    for(new 
1<= bizzsi++)
    {
        if(
PlayerToPoint(1playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
        {
            if(
faction != && (== 1))
            {
                return 
1;
            }
            if(
PlayerData[playerid][Bizkey] == || PlayerData[playerid][Cash] >= BizzInfo[i][bEntranceCost])
            {
                if(
PlayerData[playerid][Bizkey] != i)
                {
                    if(
BizzInfo[i][bLocked] == 1) return GameTextForPlayer(playerid"~r~Closed"50001);
                    if(
BizzInfo[i][bProducts] == 0) return GameTextForPlayer(playerid"~r~Out Of Stock"50001);
                    
GivePlayerCash(playerid,-BizzInfo[i][bEntranceCost]);
                    
format(stringsizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out"BizzInfo[i][bEntranceCost]);
                    
GameTextForPlayer(playeridstring50003);
                    if(
!= 1)
                    {
                        
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
                        
BizzInfo[i][bProducts]--;
                        
mysql_format(SQLQuery,128,"UPDATE `bizz` SET `Till`='%d',`EntranceCost`='%d',`Products`='%d' WHERE `ID`='%d'",BizzInfo[i][bTill],BizzInfo[i][bEntranceCost],BizzInfo[i][bProducts],BizzInfo[i][bID]);
                        
mysql_tquery(SQLQuery"""");
                    }
                    else
                    {
                        
SafeBox[5][sbMoney] += BizzInfo[i][bEntranceCost];
                        
mysql_format(SQLQuery,128,"UPDATE `safeboxs` SET `Money`='%d' WHERE `ID`='5'",SafeBox[5][sbMoney]);
                        
mysql_tquery(SQLQuery"""");
                    }
                }
                
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
                
SetPlayerVirtualWorld(playerid,BizzInfo[i][bVW]);
                
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
                
PlayerData[playerid][InBizz] = i;
            }
            else
            {
                
GameTextForPlayer(playerid"~r~You dont have the cash"50001);
            }
        }
    }
    
    if(((
newkeys & (KEY_SECONDARY_ATTACK)) == (KEY_SECONDARY_ATTACK)) && ((oldkeys & (KEY_SECONDARY_ATTACK)) != (KEY_SECONDARY_ATTACK)))
    {
    if (
PlayerToPoint(1.0playerid,1412.0304,-1700.1549,13.5395))
    {
//enter cladire-spawn
        
SetPlayerPos(playerid,16.0883,33.4171,973.3144);
        
SetPlayerFacingAngle(playerid270.7579);
        
TogglePlayerControllable(playerid0);
        
SetTimerEx("UnfreezeT"30000"d"playerid);
    }
    else if (
PlayerToPoint(1.0playerid,-1.3946,19.1643,973.3081))
    {
//sport room
        
SetPlayerPos(playerid,-1.3711,22.2146,973.4081);
    }
    else if (
PlayerToPoint(1.0playerid,22.1204,27.4664,973.3081))
    {
//main room
        
SetPlayerPos(playerid,22.1380,29.9197,973.3081);
    }
    else if (
PlayerToPoint(1.0playerid,22.2507,20.9277,973.3081))
    {
//rest room
        
SetPlayerPos(playerid,22.2184,18.6323,973.3081);
    }
    else if (
PlayerToPoint(1.0playerid,2486.5198,-1645.2394,14.0772) && faction == 2)
    {
//HQ Grove Street
        
PlayerData[playerid][InHQ] = 2;
        
SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid2);
    }
    else if (
PlayerToPoint(1.0playerid,2000.0482,-1114.3588,27.1250) && faction == 3)
    {
//Ballas
        
PlayerData[playerid][InHQ] = 3;
        
SetPlayerPos(playerid,964.106994,-53.205497,1001.124572);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid3);
    }
    else if (
PlayerToPoint(1.0playerid,1899.4996,-2005.1289,13.5469) && faction == 4)
    {
//Varrio Nuevo Estrada
        
PlayerData[playerid][InHQ] = 4;
        
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
        
SetPlayerInterior(playerid,18);
        
SetPlayerVirtualWorld(playerid4);
    }
    else if (
PlayerToPoint(1.0playerid,1653.7765,-1655.5151,22.5156) && faction == 5)
    {
//SA GOV
        
PlayerData[playerid][InHQ] = 5;
        
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid5);
    }
    else if (
PlayerToPoint(1.0playerid,755.3737,-1362.3281,13.5131) && faction == 6)
    {
//SAN Network
        
PlayerData[playerid][InHQ] = 6;
        
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid6);
    }
    else if (
PlayerToPoint(1.0playerid,1172.4932,-1323.3479,15.4030) && faction == 7)
    {
//Emergency Dept.
        
PlayerData[playerid][InHQ] = 7;
        
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid7);
    }
    else if (
PlayerToPoint(1.0playerid,1555.2115,-1675.6229,16.1953))
    {
//LS - enter - section
        
SetPlayerPos(playerid,1118.5378,328.2394,583.7659);
        
SetPlayerFacingAngle(playerid90.0);
        
TogglePlayerControllable(playerid0);
        
SetTimerEx("UnfreezeT"30000"d"playerid);
    }
    else if (
PlayerToPoint(1.0playerid,1117.6843,326.2397,583.7659))
    {
//section - enter - PD control
    
}
    else if (
PlayerToPoint(1.0playerid,1127.5112,328.8745,583.7659))
    {
//section - enter - jail
    
}
    if(
PlayerData[playerid][InHouse] > 0
    {
        new 
PlayerData[playerid][InHouse];
        if (
PlayerToPoint(1.0playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz])) // rezolvare bug enter exit
        
{
        
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]+2);
        
SetPlayerInterior(playerid,0);
        
SetPlayerVirtualWorld(playerid0);
        
PlayerData[playerid][InHouse] = -1;
        }
    }
    if(
PlayerData[playerid][InBizz] > 0
    {
        new 
PlayerData[playerid][InBizz];
        if (
PlayerToPoint(1.0playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ])) // rezolvare bug enter exit
        
{
        
PlayerData[playerid][InBizz] = -1;
        
SetPlayerInterior(playerid,0);
        
SetPlayerVirtualWorld(playerid0);
        
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]+2);
        }
    }
    else if (
PlayerToPoint(1.0playerid,-1.3711,22.2146,973.4081))
    {
//sport room
        
SetPlayerPos(playerid,-1.3946,19.1643,973.3081);
    }
    else if (
PlayerToPoint(1.0playerid,22.1380,29.9197,973.3081))
    {
//main room
        
SetPlayerPos(playerid,22.1204,27.4664,973.3081);
    }
    else if (
PlayerToPoint(1.0playerid,22.2184,18.6323,973.3081))
    {
//rest room
        
SetPlayerPos(playerid,22.2507,20.9277,973.3081);
    }
    else if (
PlayerToPoint(1.0playerid,38.1737,33.4262,973.3081))
    {
//exit spawn room
        
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
    }
    else if (
PlayerToPoint(1.0playerid,-15.9546,32.5763,973.3081))
    {
//exit spawn room
        
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
    }
    else if (
PlayerToPoint(1.0playerid,942.171997,-16.542755,1000.929687))
    {
//HQ Grove Street
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,2486.5198,-1645.2394,14.0772);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(1.0playerid,964.106994,-53.205497,1001.124572))
    {
//Ballas
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,2000.0482,-1114.3588,27.1250);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(1.0playerid,1710.433715,-1669.379272,20.225049))
    {
//Varrio Nuevo Estrada
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,1899.4996,-2005.1289,13.5469);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(1.0playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 5)
    {
//SA GOV
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,1653.7765,-1655.5151,22.5156);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(1.0playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 6)
    {
//SAN Network
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,755.3737,-1362.3281,13.5131);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(1.0playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 7)
    {
//Emergency Dept.
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,1172.4932,-1323.3479,15.4030);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(1.0playerid,1119.1720,330.5911,583.7659))
    {
//section - exit - LS
        
SetPlayerPos(playerid,1552.3688,-1675.5404,16.1953);
        
SetPlayerFacingAngle(playerid90.0);
    }
    } 
When you press F for /enter ,it works everytime.
But when you press F for /exit,it instantly teleports you outside and then back inside,so what cann i do? shall i create a timer or.. ? whats wrong with the code. i tried to reduce the range too..
Reply
#2

SOLVED,PLEASE CLOSE THIS TOPIC !
Reply
#3

Quote:
Originally Posted by PepsiCola23
Посмотреть сообщение
SOLVED,PLEASE CLOSE THIS TOPIC !
post the solution too so that someone facing this problem can refer here
Reply
#4

Sure,this is the solved code without bugs.
PHP код:
    if(((newkeys & (KEY_SECONDARY_ATTACK)) == (KEY_SECONDARY_ATTACK)) && ((oldkeys & (KEY_SECONDARY_ATTACK)) != (KEY_SECONDARY_ATTACK)))
    {
    new 
Query[128];
    new 
faction PlayerData[playerid][Member] + PlayerData[playerid][Leader];
    for(new 
1<= housesi++)
    {
        if (
PlayerToPoint(2playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
        {
            if(
PlayerData[playerid][HKey] == || HouseInfo[i][hLock] == 0)
            {
                
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
                
SetPlayerVirtualWorld(playerid,i);
                
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                
GameTextForPlayer(playerid"~w~Welcome home"50001);
                
PlayerData[playerid][InHouse] = i;
            }
            else
            {
                
GameTextForPlayer(playerid"~r~Closed"50001);
            }
        }
    }
    for(new 
1<= bizzsi++)
    {
        if(
PlayerToPoint(2playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
        {
            if(
faction != && (== 1))
            {
                return 
1;
            }
            if(
PlayerData[playerid][Bizkey] == || PlayerData[playerid][Cash] >= BizzInfo[i][bEntranceCost])
            {
                if(
PlayerData[playerid][Bizkey] != i)
                {
                    if(
BizzInfo[i][bLocked] == 1) return GameTextForPlayer(playerid"~r~Closed"50001);
                    if(
BizzInfo[i][bProducts] == 0) return GameTextForPlayer(playerid"~r~Out Of Stock"50001);
                    
GivePlayerCash(playerid,-BizzInfo[i][bEntranceCost]);
                    
format(stringsizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out"BizzInfo[i][bEntranceCost]);
                    
GameTextForPlayer(playeridstring50003);
                    if(
!= 1)
                    {
                        
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
                        
BizzInfo[i][bProducts]--;
                        
mysql_format(SQLQuery,128,"UPDATE `bizz` SET `Till`='%d',`EntranceCost`='%d',`Products`='%d' WHERE `ID`='%d'",BizzInfo[i][bTill],BizzInfo[i][bEntranceCost],BizzInfo[i][bProducts],BizzInfo[i][bID]);
                        
mysql_tquery(SQLQuery"""");
                    }
                    else
                    {
                        
SafeBox[5][sbMoney] += BizzInfo[i][bEntranceCost];
                        
mysql_format(SQLQuery,128,"UPDATE `safeboxs` SET `Money`='%d' WHERE `ID`='5'",SafeBox[5][sbMoney]);
                        
mysql_tquery(SQLQuery"""");
                    }
                }
                
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
                
SetPlayerVirtualWorld(playerid,BizzInfo[i][bVW]);
                
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
                
PlayerData[playerid][InBizz] = i;
            }
            else
            {
                
GameTextForPlayer(playerid"~r~You dont have the cash"50001);
            }
        }
    }
    
    if (
PlayerToPoint(2.0playerid,1412.0304,-1700.1549,13.5395))
    {
//enter cladire-spawn
        
SetPlayerPos(playerid,16.0883,33.4171,973.3144);
        
SetPlayerFacingAngle(playerid270.7579);
        
TogglePlayerControllable(playerid0);
        
SetTimerEx("UnfreezeT"30000"d"playerid);
    }
    else if (
PlayerToPoint(2.0playerid,-1.3946,19.1643,973.3081))
    {
//sport room
        
SetPlayerPos(playerid,-1.3711,22.2146,973.4081);
    }
    else if (
PlayerToPoint(2.0playerid,22.1204,27.4664,973.3081))
    {
//main room
        
SetPlayerPos(playerid,22.1380,29.9197,973.3081);
    }
    else if (
PlayerToPoint(2.0playerid,22.2507,20.9277,973.3081))
    {
//rest room
        
SetPlayerPos(playerid,22.2184,18.6323,973.3081);
    }
    else if (
PlayerToPoint(2.0playerid,2486.5198,-1645.2394,14.0772) && faction == 2)
    {
//HQ Grove Street
        
PlayerData[playerid][InHQ] = 2;
        
SetPlayerPos(playerid,942.171997,-16.542755,1000.929687);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid2);
    }
    else if (
PlayerToPoint(2.0playerid,2000.0482,-1114.3588,27.1250) && faction == 3)
    {
//Ballas
        
PlayerData[playerid][InHQ] = 3;
        
SetPlayerPos(playerid,964.106994,-53.205497,1001.124572);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid3);
    }
    else if (
PlayerToPoint(2.0playerid,1899.4996,-2005.1289,13.5469) && faction == 4)
    {
//Varrio Nuevo Estrada
        
PlayerData[playerid][InHQ] = 4;
        
SetPlayerPos(playerid,1710.433715,-1669.379272,20.225049);
        
SetPlayerInterior(playerid,18);
        
SetPlayerVirtualWorld(playerid4);
    }
    else if (
PlayerToPoint(2.0playerid,1653.7765,-1655.5151,22.5156) && faction == 5)
    {
//SA GOV
        
PlayerData[playerid][InHQ] = 5;
        
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid5);
    }
    else if (
PlayerToPoint(2.0playerid,755.3737,-1362.3281,13.5131) && faction == 6)
    {
//SAN Network
        
PlayerData[playerid][InHQ] = 6;
        
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid6);
    }
    else if (
PlayerToPoint(2.0playerid,1172.4932,-1323.3479,15.4030) && faction == 7)
    {
//Emergency Dept.
        
PlayerData[playerid][InHQ] = 7;
        
SetPlayerPos(playerid,1494.3252,1304.9429,1093.2891);
        
SetPlayerInterior(playerid,3);
        
SetPlayerVirtualWorld(playerid7);
    }
    else if (
PlayerToPoint(2.0playerid,1555.2115,-1675.6229,16.1953))
    {
//LS - enter - section
        
SetPlayerPos(playerid,1118.5378,328.2394,583.7659);
        
SetPlayerFacingAngle(playerid90.0);
        
TogglePlayerControllable(playerid0);
        
SetTimerEx("UnfreezeT"30000"d"playerid);
    }
    else if (
PlayerToPoint(2.0playerid,1117.6843,326.2397,583.7659))
    {
//section - enter - PD control
    
}
    else if (
PlayerToPoint(2.0playerid,1127.5112,328.8745,583.7659))
    {
//section - enter - jail
    
}
    if(
PlayerData[playerid][InHouse] > 0
    {
        new 
PlayerData[playerid][InHouse];
        if (
PlayerToPoint(2.0playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz])) // 
        
{
        
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]+2);
        
SetPlayerInterior(playerid,0);
        
SetPlayerVirtualWorld(playerid0);
        
PlayerData[playerid][InHouse] = -1;
        }
    }
    if(
PlayerData[playerid][InBizz] > 0
    {
        new 
PlayerData[playerid][InBizz];
        if (
PlayerToPoint(2.0playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ])) //  
        
{
        
PlayerData[playerid][InBizz] = -1;
        
SetPlayerInterior(playerid,0);
        
SetPlayerVirtualWorld(playerid0);
        
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]+2);
        }
    }
    else if (
PlayerToPoint(2.0playerid,-1.3711,22.2146,973.4081))
    {
//sport room
        
SetPlayerPos(playerid,-1.3946,19.1643,973.3081);
    }
    else if (
PlayerToPoint(2.0playerid,22.1380,29.9197,973.3081))
    {
//main room
        
SetPlayerPos(playerid,22.1204,27.4664,973.3081);
    }
    else if (
PlayerToPoint(2.0playerid,22.2184,18.6323,973.3081))
    {
//rest room
        
SetPlayerPos(playerid,22.2507,20.9277,973.3081);
    }
    else if (
PlayerToPoint(2.0playerid,38.1737,33.4262,973.3081))
    {
//exit spawn room
        
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
    }
    else if (
PlayerToPoint(2.0playerid,-15.9546,32.5763,973.3081))
    {
//exit spawn room
        
SetPlayerPos(playerid,1412.0304,-1700.1549,13.5395);
    }
    else if (
PlayerToPoint(2.0playerid,942.171997,-16.542755,1000.929687))
    {
//HQ Grove Street
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,2486.5198,-1645.2394,14.0772);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(2.0playerid,964.106994,-53.205497,1001.124572))
    {
//Ballas
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,2000.0482,-1114.3588,27.1250);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(2.0playerid,1710.433715,-1669.379272,20.225049))
    {
//Varrio Nuevo Estrada
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,1899.4996,-2005.1289,13.5469);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(2.0playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 5)
    {
//SA GOV
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,1653.7765,-1655.5151,22.5156);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(2.0playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 6)
    {
//SAN Network
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,755.3737,-1362.3281,13.5131);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(2.0playerid,1494.3252,1304.9429,1093.2891) && PlayerData[playerid][InHQ] == 7)
    {
//Emergency Dept.
        
PlayerData[playerid][InHQ] = -1;
        
SetPlayerPos(playerid,1172.4932,-1323.3479,15.4030);
        
SetPlayerVirtualWorld(playerid,0);
        
SetPlayerInterior(playerid,0);
    }
    else if (
PlayerToPoint(2.0playerid,1119.1720,330.5911,583.7659))
    {
//section - exit - LS
        
SetPlayerPos(playerid,1552.3688,-1675.5404,16.1953);
        
SetPlayerFacingAngle(playerid90.0);
    }
    } 
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)