09.06.2016, 00:52
Hey please help me, in my server we use /car engine to start the engine.
i want adding methods to turn the engine on with pressing any Key like (SHIFT) but still can use /car engine
can you help me, i will show the code. thanks
i want adding methods to turn the engine on with pressing any Key like (SHIFT) but still can use /car engine
can you help me, i will show the code. thanks
Код:
CMD:car(playerid, params[]) { new rand = random(2); if(isnull(params)) { SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /car [name]"); SendClientMessageEx(playerid, COLOR_GREY, "Available names: Status, Engine, Lights, Trunk, Hood, Fuel"); return 1; } if(strcmp(params, "engine", true) == 0 && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { new engine,lights,alarm,doors,bonnet,boot,objective,vehicleid; new string[128]; vehicleid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 510) return SendClientMessageEx(playerid,COLOR_WHITE,"This command can't be used in this vehicle."); GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); if(engine == VEHICLE_PARAMS_ON) { SetVehicleEngine(vehicleid, playerid); } else if((engine == VEHICLE_PARAMS_OFF || engine == VEHICLE_PARAMS_UNSET)) { /* SendClientMessageEx(playerid, COLOR_WHITE, "Vehicle engine starting, please wait..."); SetTimerEx("SetVehicleEngine", 1000, 0, "dd", vehicleid, playerid);*/ if(rand == 0) { SetTimerEx("SetVehicleEngine", 1000, 0, "dd", vehicleid, playerid); SendClientMessage(playerid, COLOR_TWYELLOW, "Vehicle engine started"); format(string, sizeof(string), "* %s has started his vehicle's engine", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } if(rand == 1) { SendClientMessage(playerid, COLOR_TWYELLOW, "Vehicle engine failed to start"); format(string, sizeof(string), "* %s struggles to start the engine but fails", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } }