[Ajuda] Problemas com o "editor" do EditObject
#1

Este comando que eu estou fazendo ele estб com um problema, o "editor" que eu coloquei o EditObject ele nгo aparece, alguйm sabe como resolver!? Fico muito grato. REP +.

Код:
CMD:sirene(playerid, params[])
{
	if (GetFactionType(playerid) != FACTION_POLICE)
	    return SendErrorMessage(playerid, "Vocк nгo й um oficial de polнcia.");

	new vehicleid = GetPlayerVehicleID(playerid);
	
	static
		Float:fSize[3],
		Float:fSeat[3];

	if (!IsPlayerInAnyVehicle(playerid))
	    return SendErrorMessage(playerid, "Vocк deve estar dentro de um veнculo.");
	    
    if (isnull(params))
 	{
	 	SendSyntaxMessage(playerid, "/sirene [opзгo]");
	    SendClientMessage(playerid, COLOR_GREEN, "|__________Sirenes________|");
	    SendClientMessage(playerid, COLOR_WHITE, "1 - Visor Strobe");
	    SendClientMessage(playerid, COLOR_WHITE, "2 - Giroflex");
	    SendClientMessage(playerid, COLOR_WHITE, "3 - Lightbar Nova");
	    SendClientMessage(playerid, COLOR_WHITE, "4 - Lightbar Antiga");
	    SendClientMessage(playerid, COLOR_WHITE, "5 - Lightbar Antiga + Acesa");
	    SendClientMessage(playerid, COLOR_WHITE, "6 - Remove a Sirene");
		return 1;
	}
	if (!strcmp(params, "1", true))
	{
        CoreVehicles[vehicleid][vehSirenOn] = 1;
		CoreVehicles[vehicleid][vehSirenObject] = CreateObject(19797, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0);

		EditObject(playerid, CoreVehicles[vehicleid][vehSirenObject]);
		AttachObjectToVehicle(CoreVehicles[vehicleid][vehSirenObject], vehicleid, -fSeat[0], fSeat[1], fSize[2] / 2.0, 0.0, 0.0, 0.0);
	}
	if (!strcmp(params, "2", true))
	{
        CoreVehicles[vehicleid][vehSirenOn] = 1;
		CoreVehicles[vehicleid][vehSirenObject] = CreateObject(18646, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0);

		EditObject(playerid, CoreVehicles[vehicleid][vehSirenObject]);
		AttachObjectToVehicle(CoreVehicles[vehicleid][vehSirenObject], vehicleid, -fSeat[0], fSeat[1], fSize[2] / 2.0, 0.0, 0.0, 0.0);
	}
	if (!strcmp(params, "3", true))
	{
        CoreVehicles[vehicleid][vehSirenOn] = 1;
		CoreVehicles[vehicleid][vehSirenObject] = CreateObject(19620, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0);

		EditObject(playerid, CoreVehicles[vehicleid][vehSirenObject]);
		AttachObjectToVehicle(CoreVehicles[vehicleid][vehSirenObject], vehicleid, -fSeat[0], fSeat[1], fSize[2] / 2.0, 0.0, 0.0, 0.0);
	}
	if (!strcmp(params, "4", true))
	{
        CoreVehicles[vehicleid][vehSirenOn] = 1;
		CoreVehicles[vehicleid][vehSirenObject] = CreateObject(19420, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0);

		EditObject(playerid, CoreVehicles[vehicleid][vehSirenObject]);
		AttachObjectToVehicle(CoreVehicles[vehicleid][vehSirenObject], vehicleid, -fSeat[0], fSeat[1], fSize[2] / 2.0, 0.0, 0.0, 0.0);
	}
	if (!strcmp(params, "5", true))
	{
        CoreVehicles[vehicleid][vehSirenOn] = 1;
		CoreVehicles[vehicleid][vehSirenObject] = CreateObject(19419, 0.0, 0.0, 1000.0, 0.0, 0.0, 0.0);

		EditObject(playerid, CoreVehicles[vehicleid][vehSirenObject]);
		AttachObjectToVehicle(CoreVehicles[vehicleid][vehSirenObject], vehicleid, -fSeat[0], fSeat[1], fSize[2] / 2.0, 0.0, 0.0, 0.0);
	}
	if (!strcmp(params, "6", true))
	{
        CoreVehicles[vehicleid][vehSirenOn] = 0;
        DestroyObject(CoreVehicles[vehicleid][vehSirenObject]);
	}
	return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)