Removing garages with automatic ports
#1

Are there any problem with deleting alredy existing garages with autmotic ports?
I tried it in map editor (in test mode).

But I didn't got any crash.

I thought someone have said, that it can be crashes if you delete them.
If I even remember right.

That's why asking, don't wanna create my map unnecessarily as I'm not fully sure.
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#2

Anyone knows?
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#3

Are you referring to the house garages and the tuning shops? I also removed them and didn't get anything.
All you need to do is see for yourself. It's not like your computer blows up or anything.
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#4

I'm referring to all. At this time I want to remove the whole airplane garage.
In the abonned airport.

I have tried by my self.
But I'm not sure if others will get that problem if I host it.
That was the question.

I have no possbiles yet to host it or let other players in.
Thanks for your reply!
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#5

The game defines a garage simply as a cube somewhere in the world. You will only experience a crash if you add a new garage door of the same model as the one that was removed. The game defines a specific object model to serve as the door to a garage and it will look for that object model in the vicinity when it attempts to open the garage. The crash is probably caused by the game trying to move said object but being unable to do so because the object in question was injected by SA-MP.
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