07.01.2016, 09:45
Please teach me how to spawn the player to All Saints Hospital when killed. Any help will be thanked
Код:
new bool:pKilled[MAX_PLAYERS char] = {false}; public OnPlayerDeath(playerid, killerid, reason) { if (killerid != INVALID_PLAYER_ID) // If killed pKilled{playerid} = true; // Set var to true } public OnPlayerSpawn(playerid) { if (pKilled{playerid}) { // Killed? SetPlayerPos(playerid, X, Y, Z); // Replace the X Y Z coords with the ones near the hospital pKilled{playerid} = false; } } |
C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(99) : error 017: undefined symbol "pKilled" C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(99) : warning 215: expression has no effect C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(99) : error 001: expected token: ";", but found "}" C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(105) : error 010: invalid function or declaration C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(111) : error 017: undefined symbol "pKilled" C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(111) : warning 215: expression has no effect C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(111) : error 001: expected token: ";", but found "}" C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(116) : error 010: invalid function or declaration C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRoam.pwn(198) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Errors.
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA #define COLOR_LIME 0x10F441AA #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_NAVY 0x000080AA #define COLOR_AQUA 0xF0F8FFAA #define COLOR_CRIMSON 0xDC143CAA #define COLOR_FLBLUE 0x6495EDAA #define COLOR_BISQUE 0xFFE4C4AA #define COLOR_BLACK 0x000000AA #define COLOR_CHARTREUSE 0x7FFF00AA #define COLOR_BROWN 0XA52A2AAA #define COLOR_CORAL 0xFF7F50AA #define COLOR_GOLD 0xB8860BAA #define COLOR_GREENYELLOW 0xADFF2FAA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_IVORY 0xFFFF82AA #define COLOR_LAWNGREEN 0x7CFC00AA #define COLOR_SEAGREEN 0x20B2AAAA #define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime #define COLOR_MIDNIGHTBLUE 0X191970AA #define COLOR_MAROON 0x800000AA #define COLOR_OLIVE 0x808000AA #define COLOR_ORANGERED 0xFF4500AA #define COLOR_PINK 0xFFC0CBAA // - Light light pink #define COLOR_SPRINGGREEN 0x00FF7FAA #define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P #define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green #define COLOR_MEDIUMAQUA 0x83BFBFAA #define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^ #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREY 0xAFAFAFAA stock AddClasses() { new a = 0; while(a <= 299) { new bool:pKilled[MAX_PLAYERS char] = {false}; main() { print("\n----------------------------------"); print(" Future FreeRoam Server - NealP"); print("----------------------------------\n"); } new Text:textid = TextDrawCreate(100.0, 100.0, "Hello! Welcome to the Future FreeRoam. Please enjoy the server."); TextDrawShowForAll(textid); public OnGameModeInit() { AddPlayerClass(a, 2485.6213,-1665.0665,15, -1, 0, 0, 0, 0, 0, 0); a = a + 1; } } SetGameModeText("Welcome to the Future FreeRoam"); ManualVehicleEngineAndLights(); DisableInteriorEnterExits() return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(0xFFFFFFAA,string); GameTextForPlayer(playerid,"~w~The Future Freeroam",3000,4); SendClientMessage(playerid,COLOR_WHITE, "Welcome to The {FF0000}F{FFFFFF}uture {00FF00}F{FFFFFF}ree{0080FF}R{FFFFFF}oam"); return 1; } public OnPlayerSpawn(playerid) { if (pKilled{playerid}) { // Killed? SetPlayerPos(playerid, X, Y, Z); // Replace the X Y Z coords with the ones near the hospital pKilled{playerid} = false; SetPlayerColor(playerid,COLOR_WHITE); GivePlayerMoney(playerid, 1000); GivePlayerWeapon(playerid, WEAPON_COLT45,100); return 1; } public OnPlayerDeath(playerid, killerid, reason) { if (killerid != INVALID_PLAYER_ID) // If killed pKilled{playerid} = true; // Set var to true SetPlayerPos(playerid, 1172.9683,-1323.3954,15.3982); SendClientMessage(playerid,COLOR_YELLOW,"You were treated by medical doctors in All Saints Hospital. Please be careful next time."); SendClientMessage(playerid,COLOR_YELLOW,"You were deducted by $200 for your medical bill. Have a safe day!"); GivePlayerMoney(playerid,-200); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/kill", cmdtext, true, 10) == 0) { if (IsPlayerAdmin(playerid)) SendClientMessage(playerid,COLOR_RED,"You commited suicide."); SetPlayerHealth(playerid,0); return 1; } if (strcmp("/adminhelp", cmdtext, true, 10) == 0) { if (IsPlayerAdmin(playerid)) SendClientMessage(playerid,COLOR_YELLOW,"/adminstarter /skinchange /specplayer /specvehicle /specoff /chouse /cbusiness /cpolice /cbank /view /return /vspawner"); return 1; } if (strcmp("/help", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"/animlist /engine /lock /me /do /b /megaphone /low /ooc /toogleooc /whisper"); return 1; } if (strcmp("/adminstarter", cmdtext, true, 10) == 0) { if (IsPlayerAdmin(playerid)) SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerWeapon(playerid,WEAPON_MINIGUN,999999); GivePlayerWeapon(playerid,WEAPON_M4,999999); GivePlayerWeapon(playerid,WEAPON_DEAGLE,999999); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK); return 1; } if (strcmp("/engine", cmdtext, true, 10) == 0)//your command. { new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID. new engine, lights, alarm, doors, bonnet, boot, objective;//these are the defines of the thing used in the command. if(IsPlayerInAnyVehicle(playerid))//This will check that if a player is in the vehicle or not. { if(GetPlayerVehicleSeat(playerid) == 0) //Now this will check that if a player is on the driving seat or not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);//will check that what is the state of the engine. if(engine == 1)//will check that if the wngine in on or not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);//this will check that what is the state of engine.That is is on or off.We can use it for multiple things like doors,alarms etc.But In this case I am using this for the engine only. SetVehicleParamsEx(vehicleid,false,lights,alarm,doors,bonnet,boot,objective);//when we change the engine and replace it with false,this will turn the vehicle engine off.Same if we make if true,this will make the engine on. GameTextForPlayer(playerid,"Vehicle Engine Stopped!",2000,6);//for a text to appar on the screen for only 2 seconds. return 1; } else SetVehicleParamsEx(vehicleid,true,lights,alarm,doors,bonnet,boot,objective);//if vehicle engine is false it will change it to true. GameTextForPlayer(playerid,"Vehicle Engine Started!",2000,6);//for a text to appar on the screen for only 2 seconds. } else SendClientMessage(playerid,-1,"Error: You are not at the driving seat!");//this is an error message,that if a player is not on the driving seat,this error message would appear. return 1; } else SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//this is the error message,that if a player is not in the car,the error message would apper. } if (strcmp("/lock", cmdtext, true, 10) == 0)//your command. { new engine, lights, alarm, doors, bonnet, boot, objective; new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID. if(IsPlayerInAnyVehicle(playerid))//Thsi will check that is a player In a vehcile or not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);//will check that what is the state of the vehicle lock. if(doors == 1)//will check if the doors are already loocked it not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vehicleid,engine,lights,alarm,false,bonnet,boot,objective);//same as the engine one. GameTextForPlayer(playerid,"Vehicle Unlocked!",2000,6);//for a text to appar on the screen for only 2 seconds. return 1; } else SetVehicleParamsEx(vehicleid,engine,lights,alarm,true,bonnet,boot,objective); GameTextForPlayer(playerid,"Vehicle Locked!",2000,6);//for a text to appar on the screen for only 2 seconds. } else SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//the error message. } return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new string[128]; format(string, sizeof(string), "You are entering vehicle %i", vehicleid); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { new string[35]; format(string, sizeof(string), "INFO: You are exiting vehicle %i", vehicleid); SendClientMessage(playerid, 0xFFFFFFFF, string); return 1; } public OnPlayerEnterCheckpoint(playerid) { DisablePlayerCheckpoint(playerid); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 0; } public OnPlayerDisconnect(playerid, reason) { new szString[64], playerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, playerName, MAX_PLAYER_NAME); new szDisconnectReason[3][] = { "Timeout/Crash", "Quit", "Kick/Ban" }; format(szString, sizeof szString, "%s left the server (%s).", playerName, szDisconnectReason[reason]); SendClientMessageToAll(0xC4C4C4FF, szString); return 1; }