27.12.2015, 13:09
How are those lights are handled? Is it all moduled inside script.scm or is it a particle model that can be used? Let's say that I wanted to use NRG-500 light for something, is this a model or it's created different way?
Right now I am using model '18656' and it's SAMP's model, which is literally hilarious..
Anyways, I think it is handled from the script of GTA SA, but if I am wrong, then please correct me, I was seeking for it over the internet, trying particles etc. but there's a light texture in particles.txd in models folder. I know it might be just reading how they are supposed to look like but not creating... still, let me know anybody.
Thanks.
Right now I am using model '18656' and it's SAMP's model, which is literally hilarious..
Anyways, I think it is handled from the script of GTA SA, but if I am wrong, then please correct me, I was seeking for it over the internet, trying particles etc. but there's a light texture in particles.txd in models folder. I know it might be just reading how they are supposed to look like but not creating... still, let me know anybody.
Thanks.