18.12.2015, 03:55
I don't often do this, but I've hit a bit of a wall. There are multiple players in our particular server that love to abuse this mod, because they know it's either hard or impossible to detect script-wise. I've tried searching multiple forums across the SA-MP universe, and have come to no resolve. This is the mod that I'm talking about:
https://www.youtube.com/watch?v=BEK9cLkUr_8
I know we have functions like GetPlayerCameraFrontVector and GetPlayerLastShotVectors, but how would I go about detecting whether the recoil is null or not? In the case of shotguns, this mod effectively shoots all fragments at the same location, as if it was all 1 bullet, and does maximum damage over a much larger distance. I basically want to know if anyone has had any luck in combating or preventing this particular mod. I am not asking for codes, I am asking for guidance on what steps are required to combat this. It has me and several others stumped, are there such possibilities that would make this mod detectable
https://www.youtube.com/watch?v=BEK9cLkUr_8
I know we have functions like GetPlayerCameraFrontVector and GetPlayerLastShotVectors, but how would I go about detecting whether the recoil is null or not? In the case of shotguns, this mod effectively shoots all fragments at the same location, as if it was all 1 bullet, and does maximum damage over a much larger distance. I basically want to know if anyone has had any luck in combating or preventing this particular mod. I am not asking for codes, I am asking for guidance on what steps are required to combat this. It has me and several others stumped, are there such possibilities that would make this mod detectable