19.11.2015, 02:36
Guys i was creating a textdraw and after i compelete it thn save it as .pwn thn when i compile it it gives some errors
the Script
pls help me
Код:
E:\samp\scriptfiles\server.pwn(45) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(55) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(65) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(75) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(85) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(95) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(105) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(115) : error 017: undefined symbol "TextDrawSetSelectable" E:\samp\scriptfiles\server.pwn(125) : error 017: undefined symbol "TextDrawSetSelectable" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 9 Errors.
Код:
/* Filterscript generated using Zamaroht's TextDraw Editor Version 1.0 (v3.1 Current). Designed for SA-MP 0.3a. Time and Date: 2015-11-18 @ 19:59:51 Instructions: 1- Compile this file using the compiler provided with the sa-mp server package. 2- Copy the .amx file to the filterscripts directory. 3- Add the filterscripts in the server.cfg file (more info here: https://sampwiki.blast.hk/wiki/Server.cfg) 4- Run the server! Disclaimer: You have full rights over this file. You can distribute it, modify it, and change it as much as you want, without having to give any special credits. */ #include <a_samp> new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; new Text:Textdraw3; new Text:Textdraw4; new Text:Textdraw5; new Text:Textdraw6; new Text:Textdraw7; new Text:Textdraw8; public OnFilterScriptInit() { print("Textdraw file generated by"); print(" Zamaroht's textdraw editor was loaded."); // Create the textdraws: Textdraw0 = TextDrawCreate(8.000000, 403.000000, "NGF"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.569998, 1.899999); TextDrawColor(Textdraw0, 16711935); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 3); TextDrawSetSelectable(Textdraw0, 0); Textdraw1 = TextDrawCreate(36.000000, 424.000000, "STUNT"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.370000, 1.200000); TextDrawColor(Textdraw1, 65535); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawSetSelectable(Textdraw1, 0); Textdraw2 = TextDrawCreate(82.000000, 424.000000, "DM"); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.500000, 1.200000); TextDrawColor(Textdraw2, -65281); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); TextDrawSetSelectable(Textdraw2, 0); Textdraw3 = TextDrawCreate(113.000000, 424.000000, "MINI"); TextDrawBackgroundColor(Textdraw3, 255); TextDrawFont(Textdraw3, 1); TextDrawLetterSize(Textdraw3, 0.500000, 1.200000); TextDrawColor(Textdraw3, 16777215); TextDrawSetOutline(Textdraw3, 0); TextDrawSetProportional(Textdraw3, 1); TextDrawSetShadow(Textdraw3, 1); TextDrawSetSelectable(Textdraw3, 0); Textdraw4 = TextDrawCreate(157.000000, 424.000000, "FUN"); TextDrawBackgroundColor(Textdraw4, 255); TextDrawFont(Textdraw4, 1); TextDrawLetterSize(Textdraw4, 0.500000, 1.200000); TextDrawColor(Textdraw4, -16776961); TextDrawSetOutline(Textdraw4, 0); TextDrawSetProportional(Textdraw4, 1); TextDrawSetShadow(Textdraw4, 1); TextDrawSetSelectable(Textdraw4, 0); Textdraw5 = TextDrawCreate(75.000000, 424.000000, "/"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.500000, 1.000000); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); TextDrawSetSelectable(Textdraw5, 0); Textdraw6 = TextDrawCreate(108.000000, 424.000000, "/"); TextDrawBackgroundColor(Textdraw6, 255); TextDrawFont(Textdraw6, 1); TextDrawLetterSize(Textdraw6, 0.500000, 1.000000); TextDrawColor(Textdraw6, -1); TextDrawSetOutline(Textdraw6, 0); TextDrawSetProportional(Textdraw6, 1); TextDrawSetShadow(Textdraw6, 1); TextDrawSetSelectable(Textdraw6, 0); Textdraw7 = TextDrawCreate(150.000000, 424.000000, "/"); TextDrawBackgroundColor(Textdraw7, 255); TextDrawFont(Textdraw7, 1); TextDrawLetterSize(Textdraw7, 0.500000, 1.000000); TextDrawColor(Textdraw7, -1); TextDrawSetOutline(Textdraw7, 0); TextDrawSetProportional(Textdraw7, 1); TextDrawSetShadow(Textdraw7, 1); TextDrawSetSelectable(Textdraw7, 0); Textdraw8 = TextDrawCreate(487.000000, 6.000000, "ngfserver.pro-forums.co.uk"); TextDrawBackgroundColor(Textdraw8, 255); TextDrawFont(Textdraw8, 0); TextDrawLetterSize(Textdraw8, 0.500000, 1.600000); TextDrawColor(Textdraw8, 16777215); TextDrawSetOutline(Textdraw8, 0); TextDrawSetProportional(Textdraw8, 1); TextDrawSetShadow(Textdraw8, 5); TextDrawSetSelectable(Textdraw8, 0); for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Textdraw2); TextDrawShowForPlayer(i, Textdraw3); TextDrawShowForPlayer(i, Textdraw4); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw6); TextDrawShowForPlayer(i, Textdraw7); TextDrawShowForPlayer(i, Textdraw8); } } return 1; } public OnFilterScriptExit() { TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawDestroy(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawDestroy(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawDestroy(Textdraw4); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); TextDrawHideForAll(Textdraw6); TextDrawDestroy(Textdraw6); TextDrawHideForAll(Textdraw7); TextDrawDestroy(Textdraw7); TextDrawHideForAll(Textdraw8); TextDrawDestroy(Textdraw8); return 1; } public OnPlayerConnect(playerid) { TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw2); TextDrawShowForPlayer(playerid, Textdraw3); TextDrawShowForPlayer(playerid, Textdraw4); TextDrawShowForPlayer(playerid, Textdraw5); TextDrawShowForPlayer(playerid, Textdraw6); TextDrawShowForPlayer(playerid, Textdraw7); TextDrawShowForPlayer(playerid, Textdraw8); return 1; }