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Me and other players experience this strange bug, when going over 20000 in X or Y coordinate, that although the player sees themselves still moving, the servers freezes their position on some value below 20000 they had, like 19999.32. When using GetPlayerPos, this position is returned, but the player has a different position. This happens on the latest version, without any plugins or scripts.
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Why'd you go far as 20000 :O
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Because there are quite nice bugs there.
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There is literally no point in exceeding that boundary anyways. But by the way, the default world bounds in GTA is 20000, so I'm guessing that's relative.
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As I said, there is a nice graphical bug beyond the boundary, so this is the point. Moreover, this worked some time ago, maybe in first 0.3.7 or in 0.3z, but it stopped working.
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GTA San Andreas limitation, to reflect like "you're going farther" but you actually you don't.
try SetPlayerPosition to beyond 20,000 - lets say 21,000
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These limitations were put into effect to prevent client crash exploits.
Your patching will just allow malicious users to crash other players again if you do not handle it correctly in your script (which most people don't do).
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why do u need to go beyond 20,000......
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An example of why you would go that far is for example my server. It's an aviation server and I'm planning to add islands far away from the mainland so that there are pretty long flights.