28.10.2015, 13:48
Код:
if(IsValidVehicle(Player[playerid][rCar])) { DestroyVehicle(Player[playerid][rCar]); } Pozycja = Misja[PozycjaPoStarcie]; Player[playerid][rCar] = CreateVehicle(Misja[Vehicle], Misja[Startx][Pozycja], Misja[Starty][Pozycja], Misja[Startz][Pozycja], playerid, playerid, 0,-1, 1); printf("Car: %d. X: %f Y: %f Z: %f",Player[playerid][rCar],Misja[Startx][Pozycja], Misja[Starty][Pozycja], Misja[Startz][Pozycja]); SetPlayerPos(playerid,Misja[Startx][Pozycja], Misja[Starty][Pozycja], Misja[Startz][Pozycja]); new test = PutPlayerInVehicle(playerid,Player[playerid][rCar],0); printf("test: %d",test);
The first time i spawn it's working perfectly it's creating the car and putting me in.
But after that when i kill myself and spawn again the car is being created but it's not putting me in it
// i solved this with a timer