Posts: 249
Threads: 61
Joined: Aug 2012
Reputation:
0
So I've always been curious. Having tried to push it to it's limits myself. Does anyone know exactly how much Incognito's streamer can take? According to this command I made, I've got exactly 7659 objects streaming on my server. Was always wondering just how many objects it can take before it caves :3
Posts: 3,002
Threads: 86
Joined: Jul 2010
Reputation:
0
It depends on their size.
A voley ball is the same highest building in LS because they both represent one single object.
So if you do a lot of interiors, you won't be having a lof of them, but if you like to expand the land, you can get a lot of space.
Posts: 3,002
Threads: 86
Joined: Jul 2010
Reputation:
0
You can only have 1000 created at the same time. But if you use interiors made from scratch, you'll be reaching that limit a lot easier than using large maps.
20000 objects cand be used in let's say 5 large interiors. You can have an island with 500 objects that is way larger than those 5 interiors together.
Posts: 3,324
Threads: 96
Joined: Sep 2013
Well, I've got 1.2 million object running in my server right now. No problems. Not sure about the actual limits.
EDIT: According to the source, the real max is:
std::numeric_limits<std:
ize_t>::max();
Which is actually 18446744073709551615. That's outrageous.
Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by Jay_Dixon
That many?! Good actually, because I've had huge ideas lately. I realized from this, that I'm going to end up frying the damn thing or something with everything I'm doing. So figured I'd ask on here, but from what it seems, I should be able to handle it a bit more.
|
If you plan on using a lot of objects you are going to need a really good server or vpn.