Empty space in deathlist
#1

Why does this happen?

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#2

show OnPlayerDeath
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#3

Quote:
Originally Posted by Wizzard2H
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show OnPlayerDeath
Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(god[playerid] == 0) SaveWeaponsToFile(playerid);
    SendDeathMessage(killerid,playerid,reason);
	killstreak[playerid] = 0;
    if(killerid != INVALID_PLAYER_ID)
    {
        killstreak[killerid]++;
		GivePlayerMoney(killerid, 400*((killstreak[killerid]+1)/2)); // give money $1000
		new distance = GetDistanceBetweenPlayers(playerid, killerid);
		new randomcolor = random(sizeof(PlayerColors)), money[64], amount=0, killstreakamount[64];
		amount = 400*((killstreak[killerid]+1)/2);
		format(money,sizeof(money),"%d",amount);
		format(killstreakamount,sizeof(killstreakamount), "%d", killstreak[killerid]);
    	format(string2,sizeof(string2),"[KILL] You killed %s, distance: %dm, killstreak: %d",gName2(playerid), distance, killstreak[killerid]);
    	SendClientMessage(killerid, PlayerColors[randomcolor], string2);
    	TextDrawSetString(killstreakcount[killerid], killstreakamount);
    	TextDrawSetString(killstreakmoneycount[killerid], money);
    	TextDrawShowForPlayer(killerid, killstreakcount[killerid]);
    	TextDrawShowForPlayer(killerid, killstreakmoneycount[killerid]);
    	TextDrawShowForPlayer(killerid, killstreaktd[killerid]);
    	TextDrawShowForPlayer(killerid, killstreakdollar[killerid]);
    	SetTimerEx("Hidekillstreak", 2000, false, "i", killerid);
	}
    if(pInfo[playerid][pLogged] == 1 && playerid != INVALID_PLAYER_ID) SaveStats(playerid);
    if(PlayerAtEvent[playerid] != 0)
	{
	    new distance = GetDistanceBetweenPlayers(playerid, killerid);
	    SetTimer("EndEventCheck", 5000, false);
 		//SetTimer("EndEventCheck", 3000, 0);
   		if(CageFightOn == 1) NumCageFighters--;
	   	else if (CurrentPosOn == 1) NumCurrentFighters--;
        PlayerAtEvent[playerid] = 0;
        //DM[playerid]=0;
        new gunname[32];
        GetWeaponName(reason,gunname,sizeof(gunname));
    	format(string2,sizeof(string2),"[EVENT] Player %s has been eliminated by %s (%s), distance: %dm.",gName2(playerid), gName2(killerid) , gunname, distance);
    	SendEventMessage(COLOR2_YELLOW, string2);
	}
	if(killerid != INVALID_PLAYER_ID)
	{
	    pInfo[killerid][pKills]++;
	    SetPlayerScore(killerid, GetPlayerScore(killerid) + 10);
	}
	pInfo[playerid][pDeaths]++;
	GivePlayerMoney(playerid, -100);
	if(InDual[playerid] == 1)
    {
        new string[256];
        new killername[MAX_PLAYER_NAME];
        new playername[MAX_PLAYER_NAME];
        GetPlayerName(killerid, killername, sizeof(killername));
        GetPlayerName(playerid, playername, sizeof(playername));
        if(DualRoom1 == playerid || DualRoom1 == killerid)
        {
            Inventation[playerid] = -1;
            InventationSent[playerid] = -1;
            Inventation[killerid] = -1;
            InventationSent[killerid] = -1;
            InDual[playerid] = 0;
            InDual[killerid] = 0;
            format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playername, DualRoom1price);
            SendClientMessageToAll(GREEN, string);
            GivePlayerMoney(killerid, (DualRoom1price*2));
            SpawnPlayer(killerid);
            SendDeathMessage(killerid, playerid, reason);
            DualRoom1 = -1;
            return 1;
        }
        if(DualRoom2 == playerid || DualRoom2 == killerid)
        {
            Inventation[playerid] = -1;
            InventationSent[playerid] = -1;
            Inventation[killerid] = -1;
            InventationSent[killerid] = -1;
            InDual[playerid] = 0;
            InDual[killerid] = 0;
    		format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playername, DualRoom2price);
            SendClientMessageToAll(GREEN, string);
            GivePlayerMoney(killerid, (DualRoom2price*2));
            SpawnPlayer(killerid);
            SendDeathMessage(killerid, playerid, reason);
            DualRoom2 = -1;
            return 1;
        }
        if(DualRoom3 == playerid || DualRoom3 == killerid)
        {
            Inventation[playerid] = -1;
            InventationSent[playerid] = -1;
            Inventation[killerid] = -1;
            InventationSent[killerid] = -1;
            InDual[playerid] = 0;
            InDual[killerid] = 0;
    		format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playername, DualRoom3price);
            SendClientMessageToAll(GREEN, string);
            GivePlayerMoney(killerid, (DualRoom3price*2));
            SpawnPlayer(killerid);
            SendDeathMessage(killerid, playerid, reason);
            DualRoom3 = -1;
            return 1;
        }
        if(DualRoom4 == playerid || DualRoom4 == killerid)
        {
            Inventation[playerid] = -1;
            InventationSent[playerid] = -1;
            Inventation[killerid] = -1;
            InventationSent[killerid] = -1;
            InDual[playerid] = 0;
            InDual[killerid] = 0;
    		format(string, sizeof(string), "%s defeated %s in a duel and wins $%d", killername, playername, DualRoom4price);
            SendClientMessageToAll(GREEN, string);
            GivePlayerMoney(killerid, (DualRoom4price*2));
            SpawnPlayer(killerid);
            SendDeathMessage(killerid, playerid, reason);
            DualRoom4 = -1;
            return 1;
        }
        return 1;
    }
	return 1;
}
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#4

bump
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#5

Next time give more info, when it happens ? after /kill or in connect or ?
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#6

line 3: SendDeathMessage(killerid,playerid,reason);
This function appears below again
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#7

Quote:
Originally Posted by Jefff
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Next time give more info, when it happens ? after /kill or in connect or ?
if I knew when it happens I would have it fixed by now, I was just hoping someone knows where the empty space comes from.
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