Errors again, many, help
#1

Код:
D:\server\samp\pawno\include\zcmd.inc(18) : warning 201: redefinition of constant/macro (symbol "COMMAND:%1(%2)")
D:\server\samp\pawno\include\zcmd.inc(21) : warning 201: redefinition of constant/macro (symbol "CMD:%1(%2)")
D:\server\samp\gamemodes\abrffnew.pwn(90) : error 010: invalid function or declaration
D:\server\samp\gamemodes\abrffnew.pwn(336) : warning 217: loose indentation
D:\server\samp\gamemodes\abrffnew.pwn(373) : error 017: undefined symbol "CreateDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(374) : error 017: undefined symbol "CreateDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(673) : warning 235: public function lacks forward declaration (symbol "OnPlayerFullyConnected")
D:\server\samp\gamemodes\abrffnew.pwn(678) : warning 235: public function lacks forward declaration (symbol "OnPlayerPickUpDynamicPickup")
D:\server\samp\gamemodes\abrffnew.pwn(777) : warning 217: loose indentation
D:\server\samp\gamemodes\abrffnew.pwn(923) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(968) : error 017: undefined symbol "DestroyDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(969) : error 017: undefined symbol "DestroyDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(970) : error 017: undefined symbol "CreateDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(971) : error 017: undefined symbol "CreateDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(999) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1026) : error 017: undefined symbol "DestroyDynamicPickup"
D:\server\samp\gamemodes\abrffnew.pwn(1035) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1052) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1063) : error 028: invalid subscript (not an array or too many subscripts): "InsideBiz"
D:\server\samp\gamemodes\abrffnew.pwn(1063) : warning 215: expression has no effect
D:\server\samp\gamemodes\abrffnew.pwn(1063) : error 001: expected token: ";", but found "]"
D:\server\samp\gamemodes\abrffnew.pwn(1063) : error 029: invalid expression, assumed zero
D:\server\samp\gamemodes\abrffnew.pwn(1063) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


12 Errors.
This is my script
Код:
// ABR FUN FACTORY
// WTF
// LALA

#include <a_samp>
#include <YSI\y_commands>
#include <YSI\y_ini>
#include <zcmd>
#include <sscanf>
#include <noclass>
#include <foreach>


#define PATH "/Users/%s.ini"

#define ACTOR_DATA   "Actors/%d"
#define MAX_ACTORSS  (200)

#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_SUCCESS_1 3
#define DIALOG_SUCCESS_2 4

#define COL_WHITE "{FFFFFF}"
#define COL_RED "{F81414}"
#define COL_GREEN "{00FF22}"
#define COL_LIGHTBLUE "{00CED1}"

#define COLOR_CLIENT      (0xAAC4E5FF)
#define COLOR_WHITE       (0xFFFFFFFF)
#define COLOR_RED         (0xFF0000FF)
#define COLOR_CYAN        (0x33CCFFFF)
#define COLOR_LIGHTRED    (0xFF6347FF)
#define COLOR_LIGHTGREEN  (0x9ACD32FF)
#define COLOR_YELLOW      (0xFFFF00FF)
#define COLOR_GREY        (0xAFAFAFFF)
#define COLOR_HOSPITAL    (0xFF8282FF)
#define COLOR_PURPLE      (0xD0AEEBFF)
#define COLOR_LIGHTYELLOW (0xF5DEB3FF)
#define COLOR_DARKBLUE    (0x1394BFFF)
#define COLOR_ORANGE      (0xFFA500FF)
#define COLOR_LIME        (0x00FF00FF)
#define COLOR_GREEN       (0x33CC33FF)
#define COLOR_BLUE        (0x2641FEFF)
#define COLOR_FACTION     (0xBDF38BFF)
#define COLOR_RADIO       (0x8D8DFFFF)
#define COLOR_LIGHTBLUE   (0x007FFFFF)
#define COLOR_SERVER      (0xFFFF90FF) // 6688FF
#define COLOR_DEPARTMENT  (0xF0CC00FF)
#define COLOR_ADMINCHAT   (0x33EE33FF)
#define DEFAULT_COLOR     (0xFFFFFFFF)

#define SCM SendClientMessage //Saves time
#define BPATH "/Business/%i.ini" //Defines the path y_ini will use to find the .ini file we need.
//The below colors do not have to be used, but you will need to edit the script if you choose not to use them.
#define NEWBIE_COLOR 		0x7DAEFFFF
#define TCOLOR_WHITE 		0xFFFFFF00
#define COLOR_GRAD1 		0xB4B5B7FF
#define COLOR_GRAD2 		0xBFC0C2FF
#define COLOR_GRAD3 		0xCBCCCEFF
#define COLOR_GRAD4 		0xD8D8D8FF
#define COLOR_GRAD5 		0xE3E3E3FF
#define COLOR_GRAD6 		0xF0F0F0FF
#define COLOR_FADE1 		0xE6E6E6E6
#define COLOR_FADE2 		0xC8C8C8C8
#define COLOR_FADE3 		0xAAAAAAAA
#define COLOR_FADE4 		0x8C8C8C8C
#define COLOR_FADE5 		0x6E6E6E6E
//#define COLOR_PURPLE 		0xC2A2DAAA
//#define COLOR_RED 			0xAA3333AA
//#define COLOR_GREY 			0xAFAFAFAA
//#define COLOR_GREEN 		0x33AA33AA
#define COLOR_BLACK         0x000001FF
//#define COLOR_BLUE 			0x007BD0FF
#define COLOR_LIGHTORANGE 	0xFFA100FF
#define COLOR_FLASH 		0xFF000080
//#define COLOR_LIGHTRED 		0xFF6347AA
//#define COLOR_LIGHTBLUE 	0x01FCFFC8
//#define COLOR_LIGHTGREEN 	0x9ACD32AA
//#define COLOR_YELLOW 		0xFFFF00AA
//#define COLOR_LIGHTYELLOW	0xFFFF91FF
#define COLOR_YELLOW2 		0xF5DEB3AA
//#define COLOR_WHITE 		0xFFFFFFAA



new on‌lineplayers=0;
new DropLimit = 5;
new DeleteTime = 20;
new InsideBiz;[MAX_PLAYERS]

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
	return 1;
	print("\n--------------------------------------");
	print(" Blank Filterscript by your name here");
	print("--------------------------------------\n");
}

public OnFilterScriptExit()
{
	return 1;
}

#else

main()
{
	print("\n----------------------------------");
	print(" ABR Fun Factory by Missclick");
	print("----------------------------------\n");
}

#endif

new randomMessages[][] =  //here, we're creating the array with the name "randomMessages"
{
	"[INFO] We are hiring developers and testers currently.",
	"[INFO] You can use /cmds to see the commands and /stats to see your statistics.",
	"[INFO] This server is still in developtment so expect bugs."
};

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
	pScore,
	pSkin,
	pAssistant,
	pFac,
	pLead,
	pAdminDuty,
	BizID
}
new PlayerInfo[MAX_PLAYERS][pInfo];

enum bInfo {
	bOwned,
	bPrice,
	bOwner[MAX_PLAYER_NAME],
	bType,
	bLocked,
	bMoney,
	Float:bEntranceX,
	Float:bEntranceY,
	Float:bEntranceZ,
	Float:bEntranceA,
	Float:bExitX,
	Float:bExitY,
	Float:bExitZ,
	Float:bExitA,
	bInt,
	bWorld,
	bInsideInt,
	bInsideWorld,
	bInsideIcon,
	bOutsideIcon,
	bName[128]
}
new BusinessInfo[200][bInfo];

forward SaveBusiness(id);
public SaveBusiness(id)
{
	new file4[40];
	format(file4, sizeof(file4), BPATH, id);
	new INI:File = INI_Open(file4);
	INI_SetTag(File,"data");
	INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]);
	INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]);
	INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]);
	INI_WriteInt(File,"bType", BusinessInfo[id][bType]);
	INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]);
	INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]);
	INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]);
	INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]);
	INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]);
	INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]);
	INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]);
	INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]);
	INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]);
	INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]);
	INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]);
	INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]);
	INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]);
	INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]);
	INI_WriteString(File,"bName", BusinessInfo[id][bName]);
	INI_Close(File);
	return 1;
}

forward loadbiz_data(idx, name[], value[]);
public loadbiz_data(idx, name[], value[])
{
	INI_Int("bOwned", BusinessInfo[idx][bOwned]);
	INI_Int("bPrice", BusinessInfo[idx][bPrice]);
	INI_String("bOwner", BusinessInfo[idx][bOwner], 24);
	INI_Int("bType", BusinessInfo[idx][bType]);
	INI_Int("bLocked", BusinessInfo[idx][bLocked]);
	INI_Int("bMoney", BusinessInfo[idx][bMoney]);
	INI_Float("bEntranceX", BusinessInfo[idx][bEntranceX]);
	INI_Float("bEntranceY", BusinessInfo[idx][bEntranceY]);
	INI_Float("bEntranceZ", BusinessInfo[idx][bEntranceZ]);
	INI_Float("bEntranceA", BusinessInfo[idx][bEntranceA]);
	INI_Float("bExitX", BusinessInfo[idx][bExitX]);
	INI_Float("bExitY", BusinessInfo[idx][bExitY]);
	INI_Float("bExitZ", BusinessInfo[idx][bExitZ]);
	INI_Float("bExitA", BusinessInfo[idx][bExitA]);
	INI_Int("bInt", BusinessInfo[idx][bInt]);
	INI_Int("bWorld", BusinessInfo[idx][bWorld]);
	INI_Int("bInsideInt", BusinessInfo[idx][bInsideInt]);
	INI_Int("bInsideWorld", BusinessInfo[idx][bInsideWorld]);
	INI_String("bName", BusinessInfo[idx][bName], 128);
	return 1;
}

forward RandomMessages();
public RandomMessages()
{
	new randomMsg = random(sizeof(randomMessages));
	SendClientMessageToAll(COLOR_GREEN, randomMessages[randomMsg]);
}

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
	INI_Int("Password",PlayerInfo[playerid][pPass]);
	INI_Int("Cash",PlayerInfo[playerid][pCash]);
	INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
	INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Score",PlayerInfo[playerid][pScore]);
    INI_Int("Skin",PlayerInfo[playerid][pSkin]);
    INI_Int("Assistant",PlayerInfo[playerid][pAssistant]);
    INI_Int("Faction",PlayerInfo[playerid][pFac]);
    INI_Int("Leader",PlayerInfo[playerid][pLead]);
    INI_Int("AdminDuty",PlayerInfo[playerid][pAdminDuty]);
 	return 1;
}

forward DropPlayerWeapons(playerid);
public DropPlayerWeapons(playerid)
{
    new playerweapons[13][2];
    new Float:x,Float:y,Float:z;
    GetPlayerPos(playerid, x, y, z);

	for(new i=0; i<13; i++)
	{
    	GetPlayerWeaponData(playerid, i, playerweapons[i][0], playerweapons[i][1]);
    	new model = GetWeaponType(playerweapons[i][0]);
		new times = floatround(playerweapons[i][1]/10.0001);
    	new Float:X = x + (random(3) - random(3));
    	new Float:Y = y + (random(3) - random(3));
    	if(playerweapons[i][1] != 0 && model != -1)
		{
		    if(times > DropLimit) times = DropLimit;
	    	for(new a=0; a<times; a++)
			{
				new pickupid = CreatePickup(model, 3, X, Y, z);
				SetTimerEx("DeletePickup", DeleteTime*1000, false, "d", pickupid);
			}
		}
	}
	return 1;
}

forward DeletePickup(pickupid);
public DeletePickup(pickupid)
{
	DestroyPickup(pickupid);
	return 1;
}

GetWeaponType(weaponid) //explainin'
{
	switch(weaponid)
	{
	    case 1: return 331; case 2: return 333; case 3: return 334; // this is to define the weapons
		case 4: return 335; case 5: return 336; case 6: return 337;
		case 7: return 338; case 8: return 339; case 9: return 341;
		case 10: return 321; case 11: return 322; case 12: return 323;
		case 13: return 324; case 14: return 325; case 15: return 326;
		case 16: return 342; case 17: return 343; case 18: return 344;
		case 22: return 346; case 23: return 347; case 24: return 348;
		case 25: return 349; case 26: return 350; case 27: return 351;
		case 28: return 352; case 29: return 353; case 30: return 355;
		case 31: return 356; case 32: return 372; case 33: return 357;
		case 34: return 358; case 35: return 359; case 36: return 360;
		case 37: return 361; case 38: return 362; case 39: return 363;
		case 41: return 365; case 42: return 366; case 46: return 371; //example, this case is the id 46 is the parachute, we will drop the parachute, that's if  you got one
	}
	return -1;
}

stock UserPath(playerid)
{
	new string[128],playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid,playername,sizeof(playername));
	format(string,sizeof(string),PATH,playername);
	return string;
}

/*Credits to Dracoblue*/
stock udb_hash(buf[]) {
	new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}

stock LevelToRank(level)
{
    new rank[30];
    switch(level)
    {
       case 1: rank = "Assistant";
       case 2: rank = "Trial Admin";
       case 3: rank = "Administrator Assistant";
       case 4: rank = "Administrator";
       case 5: rank = "Head Admin";
       case 6: rank = "Manager";
       default: rank = "Player";
    }
   return rank;
}

stock BusinessType(b)// creates a stock.
{
	new string[30];
	switch(BusinessInfo[b][bType])//You should know what switch is.
	{
	    case 4: string = "24/7";
        case 3: string = "Club";
        case 2: string = "Bar";
        case 1: string = "Clothes Shop";
	}
	return string;
}

IsPlayerNearBizEnt(playerid)
{
    for(new b = 1; b < sizeof(BusinessInfo); b++)
	{
 		if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ])) return b;
    }
    return -1;
}


public OnGameModeInit()
{
	SetGameModeText("FF|v0.0.1");
	//AddPlayerClass(2, 2200.0459, 1285.3773, 10.8203, 93.1433, 0, 0, 0, 0, 0, 0);
	SetTimer("RandomMessages", 60000, true);
	
	new str[40];
	for(new idx = 1; idx < sizeof(BusinessInfo); idx++)//Creates a loop, that goes through all of the businesses.
	{
		format(str, sizeof(str), BPATH, idx);//formats the file path, with the biz ID
		INI_ParseFile(str, "loadbiz_%s", .bExtra = true, .extra = idx );//This is very hard to explain, but it basically loads the info from the file(More in ****** y_ini tutorial.)
		BusinessInfo[idx][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[idx][bEntranceX], BusinessInfo[idx][bEntranceY], BusinessInfo[idx][bEntranceZ], BusinessInfo[idx][bWorld]); //Creates a pickup at the business entrance.
  		BusinessInfo[idx][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[idx][bExitX], BusinessInfo[idx][bExitY], BusinessInfo[idx][bExitZ], BusinessInfo[idx][bInsideWorld]); //Creates a pickup at the exit(Inside the interior)
	}
	return 1;
}

public OnGameModeExit()
{
    for(new id = 1; id < sizeof(BusinessInfo); id++)//Loops through the businesses.
	{
		if(BusinessInfo[id][bPrice] == 0) break;//Breaks the loop if the price is 0(Meaning it doesn't exist)
		SaveBusiness(id);//Calls the SaveBusiness function.
	}
	return 1;
}

/*public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 2200.0459, 1285.3773, 10.8203);
	SetPlayerCameraPos(playerid, 2192.5767, 1285.3793, 10.8203);
	SetPlayerCameraLookAt(playerid, 2192.5767, 1285.3793, 10.8203);
	return 1;
}*/

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
	{
		INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
  		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
	}
	else
	{
 		ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
	}

    onlineplayers++;
	new str[128];
	format(str,sizeof(str),"SERVER STATUS: %i players are currently online.",onlineplayers);
	SendClientMessageToAll(0xED5F07FF,str);
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
	INI_SetTag(File,"data");
	INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
	INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
	INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
	INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
	INI_WriteInt(File,"Score",GetPlayerScore(playerid));
	INI_WriteInt(File,"Skin",GetPlayerSkin(playerid));
	INI_WriteInt(File,"Assistant",PlayerInfo[playerid][pAssistant]);
	INI_WriteInt(File,"Faction",PlayerInfo[playerid][pFac]);
	INI_WriteInt(File,"Leader",PlayerInfo[playerid][pLead]);
	//INI_WriteInt(File,"AdminDuty",PlayerInfo[playerid][pAdminDuty]);
	INI_Close(File);
	
	onlineplayers--;
    new str[128];
    format(str,sizeof(str),"SERVER STATUS: %i players are currently online.",onlineplayers);
    SendClientMessageToAll(0xED5F07FF,str);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
	SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    DropPlayerWeapons(playerid);
    
    PlayerInfo[killerid][pKills]++;
	PlayerInfo[playerid][pDeaths]++;
	PlayerInfo[killerid][pScore]++;
	
	new targetplayer;
	new string[150], pName[MAX_PLAYER_NAME];
	GetPlayerName(targetplayer, pName, MAX_PLAYER_NAME);
 	format(string, sizeof string, "-KILLCAM- "COL_WHITE"You have killed  %s and got +1 score and a kill.", pName);
  	SendClientMessage(killerid, COLOR_RED, string);
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	if (strcmp("/ignorethis", cmdtext, true, 10) == 0)
	{
		// Do something here
		return 1;
	}
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",1000);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Score",0);
                INI_WriteInt(File,"Skin",2);
                INI_WriteInt(File,"Assistant",0);
                INI_WriteInt(File,"Faction",0);
                INI_WriteInt(File,"Leader",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 2, 2200.0459, 1285.3773, 10.8203, 93.1433, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! You just registered. Relog to save your stats!","Ok","");
			}
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                    SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
                    SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], 2200.0459, 1285.3773, 10.8203, 93.1433, 0, 0, 0, 0, 0, 0);
                	SpawnPlayer(playerid);
					ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Updates",""COL_GREEN"Progressn/Addedn/ • Register Systemn/ • Dealership","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

public OnPlayerFullyConnected(playerid)
{
    SpawnPlayer(playerid);
}

public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
	new string[256];
    for(new b = 1;b < sizeof(BusinessInfo);b++)// Loopd through all the businesses again.
    {
        if(pickupid == BusinessInfo[b][bOutsideIcon])//Checks if it's a biz pickup.
        {
           if(BusinessInfo[b][bOwned] == 0)//Checks if it is owned.
           {
				format(string, sizeof(string), "~g~Name:~w~%s~n~~w~This business is ~g~for sale!~n~~r~Price:~g~%i~n~BizType:~w~%s~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bPrice], BusinessType(b), b);//Formats a string with all the info.
				GameTextForPlayer(playerid, string, 3000, 3);
           }
           if(BusinessInfo[b][bOwned] == 1)//Checks if it owned.
           {
				format(string, sizeof(string), "~g~Name:~w~%s~n~~g~Owner:~w~%s~n~~g~BizType:~w~%s ~n~~g~BizID:~w~%i", BusinessInfo[b][bName], BusinessInfo[b][bOwner], BusinessType(b), b);//Formats a string with all the info.
                GameTextForPlayer(playerid, string, 3000, 3);
		   }
        }
    }
    return 1;
}

CMD:setskin(playerid, params[])
{
   new targetplayer, skinid;
   if (PlayerInfo[playerid][pAdmin] <= 1) return SendClientMessage(playerid, 0xFF0000AA, "You have to be atleast Trial Admin.");
   //if(IsPlayerAdmin(playerid)) return 0;
   {
   if(sscanf(params, "ui", targetplayer, skinid)) return SendClientMessage(playerid, COLOR_WHITE, ""COL_LIGHTBLUE"<Usage> "COL_WHITE"/setskin [ID] [skinid]"); // this line is for; if you type /setskin, you will receive a message displayed with the "Usage" part.
   if(skinid < 0 || skinid > 311) return SendClientMessage(playerid, COLOR_RED, "<Error> "COL_WHITE"Available skinids 0 - 311");
   if(!IsPlayerConnected(targetplayer)) return SendClientMessage(playerid, COLOR_RED, "<Error> "COL_WHITE"Player is not connected!");
   //==-==
   new string[150], pName[MAX_PLAYER_NAME];
   SetPlayerSkin(targetplayer, skinid);
   format(string, sizeof string, "<ACCOUNT> Your skinid has been set by an admin to %i", skinid);
   SendClientMessage(targetplayer, COLOR_GREY, string);
   GetPlayerName(targetplayer, pName, MAX_PLAYER_NAME);
   format(string, sizeof string, "<AdmCmd> You have set %s's skinid to %i", pName, skinid);
   SendClientMessage(playerid, COLOR_GREY, string);
   }
   return 1;
}

CMD:stats(playerid, params[])
{
	new string[250], pName[MAX_PLAYER_NAME];
	GetPlayerName(playerid, pName, MAX_PLAYER_NAME);

	format(string, sizeof(string), "--- %s Stats ---", pName);
	SendClientMessage(playerid, -1, string);
	format(string, sizeof(string), ""COL_WHITE"Cash: "COL_LIGHTBLUE"%d$ "COL_WHITE"| Admin Level: "COL_LIGHTBLUE"%d "COL_WHITE"| Kills: "COL_LIGHTBLUE"%d "COL_WHITE"| Deaths: "COL_LIGHTBLUE"%d "COL_WHITE"| Score: "COL_LIGHTBLUE"%d", PlayerInfo[playerid][pCash], PlayerInfo[playerid][pAdmin], PlayerInfo[playerid][pKills], PlayerInfo[playerid][pDeaths], PlayerInfo[playerid][pScore]);
	SendClientMessage(playerid, -1, string);
	format(string, sizeof(string), ""COL_WHITE"Skin: "COL_LIGHTBLUE"%d "COL_WHITE"| Assistant Level: "COL_LIGHTBLUE"%d", PlayerInfo[playerid][pSkin], PlayerInfo[playerid][pAssistant]);
	SendClientMessage(playerid, -1, string);
	return 1;
}

CMD:suicide(playerid, params[])
{
	SetPlayerHealth(playerid, 0);
	return 1;
}

CMD:testwep(playerid, params[])
{
	GivePlayerWeapon(playerid, 24, 50);
	GivePlayerWeapon(playerid, 3, 1);
	return 1;
}

CMD:goto(playerid, params[])
{
     if (PlayerInfo[playerid][pAdmin] <= 2) return SendClientMessage(playerid, 0xFF0000AA, "You have to be atleast Trial Admin.");
     new ID;
     new pn[MAX_PLAYER_NAME];
     new an[MAX_PLAYER_NAME];
     new str[128];
     if(sscanf(params, "u", ID)) return SendClientMessage(playerid, 0xFF0000AA, ""COL_LIGHTBLUE"<USAGE> "COL_WHITE"/goto [ID]");
     if(!IsPlayerConnected(ID)) return SendClientMessage(playerid, 0xFF0000AA, ""COL_RED"ERROR: "COL_WHITE"This player is not connected");
     GetPlayerName(playerid, an, MAX_PLAYER_NAME);
     GetPlayerName(ID, pn, MAX_PLAYER_NAME);
     new Float:x;
     new Float:y;
     new Float:z;
     GetPlayerPos(ID, x, y, z);
     SetPlayerPos(playerid, x+1, y+1, z);
     format(str, sizeof(str), "You have been teleported to %s", pn);
     SendClientMessage(playerid, 0x00FF00AA, str);
     if(IsPlayerInAnyVehicle(playerid))
     {
          GetPlayerPos(ID, x, y, z);
          SetVehiclePos(playerid, x+1, y+1, z);
     }
     return 1;
}

CMD:setleader(playerid, params[])
{
	if (PlayerInfo[playerid][pAdmin] <= 5) return SendClientMessage(playerid, 0xFF0000AA, "You have to be atleast Head Admin.");
     new string[256], targetid, faction, name[128];
     if(sscanf(params, "ui", targetid, faction))
     {
          SendClientMessage(playerid, 0xFFFFFFAA, ""COL_LIGHTBLUE"<Usage> "COL_WHITE"/leader [ID] [facID]");
          SendClientMessage(playerid, 0xFFFFFFAA, "1-LSPD | 2-CIA | 3-NG");
          return 1;
     }

     if(faction == 1) { name = "LSPD"; }
     else if(faction == 2) { name = "CIA"; }
     else if(faction == 3) { name = "NG"; }
     else { return 1; }

     PlayerInfo[targetid][pFac] = faction;
     PlayerInfo[targetid][pLead] = faction;

     new pname[256], tname[256];
     GetPlayerName(playerid, pname, sizeof(pname));
     GetPlayerName(targetid, tname, sizeof(tname));

     format(string, sizeof(string), "You made %s leader of %s.", tname, name);
     SendClientMessage(playerid, 0xFFFFFFAA, string);
     format(string, sizeof(string), "%s has made you leader of %s.", pname, name);
     SendClientMessage(targetid, 0xFFFFFFAA, string);
     return 1;
}

CMD:invite(playerid, params[])
{
     if(PlayerInfo[playerid][pLead] >= 1)
     {
          new string[256], targetid;
          if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Syntax: /invite [ID]");

          PlayerInfo[targetid][pFac] = PlayerInfo[playerid][pFac];

          new pname[256], tname[256];
          GetPlayerName(playerid, pname, sizeof(pname));
          GetPlayerName(targetid, tname, sizeof(tname));
          format(string, sizeof(string), "You have invited %s to your faction.", tname);
          SendClientMessage(playerid, 0xFFFFFFAA, string);
          format(string, sizeof(string), "%s has invited you to their faction.", pname);
          SendClientMessage(targetid, 0xFFFFFFAA, string);
     }
     else
     {
          SendClientMessage(playerid, 0xFFFFFFAA, "You're not a faction leader!");
     }
     return 1;
}

CMD:terminate(playerid, params[])
{
     if(PlayerInfo[playerid][pLead] >= 1)
     {
          new string[256], targetid;
          if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, 0xFFFFFFAA, "Syntax: /terminate [ID]");

          if(PlayerInfo[targetid][pFac] == PlayerInfo[playerid][pFac])
          {
               new pname[256], tname[256];
               GetPlayerName(playerid, pname, sizeof(pname));
               GetPlayerName(targetid, tname, sizeof(tname));
               format(string, sizeof(string), "You have removed %s from your faction.", tname);
               SendClientMessage(playerid, 0xFFFFFFAA, string);
               format(string, sizeof(string), "%s has removed you from their faction.", pname);
               SendClientMessage(targetid, 0xFFFFFFAA, string);

               PlayerInfo[targetid][pFac] = 0;
          }
          else
          {
               SendClientMessage(playerid, 0xFFFFFFAA, "The player you're trying to terminate is not from your faction!");
          }
     }
     else
     {
          SendClientMessage(playerid, 0xFFFFFFAA, "You're not a faction leader!");
     }
     return 1;
}

CMD:leavefac(playerid, params[])
{
     PlayerInfo[playerid][pFac] = 0;
     PlayerInfo[playerid][pLead] = 0;
     SendClientMessage(playerid, 0xFFFFFFAA, "You have left your current faction!");
     return 1;
}

CMD:aduty(playerid, params[])
{
	if (PlayerInfo[playerid][pAdmin] < 1)
	    return SendClientMessage(playerid, COLOR_RED, "You don't have permission to use this command.");

	if (!PlayerInfo[playerid][pAdminDuty])
	{
		SetPlayerColor(playerid, 0x33CC3300);
		
		new pname[256], string[150];
        GetPlayerName(playerid, pname, sizeof(pname));
		PlayerInfo[playerid][pAdminDuty] = 1;
		format(string, sizeof(string), ""COL_LIGHTBLUE"%s "COL_WHITE"is now on duty as admin.", pname);
		SendClientMessageToAll(COLOR_GREEN, string);
	}
	else
	{
	    SetPlayerColor(playerid, COLOR_WHITE);

		PlayerInfo[playerid][pAdminDuty] = 0;
		SendClientMessage(playerid, COLOR_WHITE, "You are no longer on admin duty.");
	}
	return 1;
}

CMD:admins(playerid, params[])
{
	new count = 0;
	new pname[256], string[150];
    SendClientMessage(playerid, COLOR_GREY, "-----------------------------------------------------------");

    foreach (new i : Player) if (PlayerInfo[i][pAdmin] > 0)
	{
        if (PlayerInfo[i][pAdminDuty])
        {
			GetPlayerName(playerid, pname, sizeof(pname));
			PlayerInfo[playerid][pAdminDuty] = 1;
			format(string, sizeof(string), "%s - "COL_LIGHTBLUE"%s "COL_WHITE"("COL_GREEN"On Duty"COL_WHITE")", pname, LevelToRank(PlayerInfo[playerid][pAdmin]));
			SendClientMessageToAll(COLOR_WHITE, string);
		}
		else
		{
  			GetPlayerName(playerid, pname, sizeof(pname));
			PlayerInfo[playerid][pAdminDuty] = 1;
			format(string, sizeof(string), "%s - "COL_LIGHTBLUE"%s "COL_WHITE"("COL_RED"Off Duty"COL_WHITE")", pname, LevelToRank(PlayerInfo[playerid][pAdmin]));
			SendClientMessageToAll(COLOR_WHITE, string);
		}
        count++;
	}
	if (!count) {
	    SendClientMessage(playerid, COLOR_WHITE, "* No admins online.");
	}
	SendClientMessage(playerid, COLOR_GREY, "-----------------------------------------------------------");
	return 1;
}

YCMD:createbiz(playerid, params[])
{
	if(!IsPlayerAdmin(playerid)) return SCM(playerid, COLOR_GREY, "You aren't authorized to use this command!");//Checks if player is a RCON admin..Change this with your admin system.

	new price, level, id, int, world, string[128], Float:Xi, Float:Yi, Float:Zi, inti;//All the new defines we will need.
	if(sscanf(params, "dddfff", price, level, inti, Xi, Yi, Zi)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /createbiz [price] [type] [interior] [X] [Y] [Z]");//d stands for integer, f stands for float.

	if(level < 0 || level > 4) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Type cannot go below 0, or above 10.");//

	if(price < 10000) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Price cannot go below $10,000.");// Check if the price is below 1000, if it is it will return a message saying it.

	for(new h = 1;h < sizeof(BusinessInfo);h++)//Loops through all the businesses
	{
		if(BusinessInfo[h][bPrice] == 0)//Checks if the price of a business is 0.
		{
			id = h;
			break;//It stops looping if it is.
		}
	}
	new Float:X,Float:Y,Float:Z,Float:A;//More new defines.
	GetPlayerPos(playerid, X, Y, Z);//Gets your player position, and saves it into floats.
	GetPlayerFacingAngle(playerid, A);//Gets your facing angle, and saves it into a float.
	int = GetPlayerInterior(playerid);//Gets your interior, and saves it into a integer.
	world = GetPlayerVirtualWorld(playerid);//Gets your Virtual World, and saves it into a integer
	BusinessInfo[id][bInsideInt] = inti;
	BusinessInfo[id][bExitX] = Xi;
	BusinessInfo[id][bExitY] = Yi;
	BusinessInfo[id][bExitZ] = Zi;

	BusinessInfo[id][bOwned] = 0;
	BusinessInfo[id][bPrice] = price;
	BusinessInfo[id][bType] = level;
	BusinessInfo[id][bEntranceX] = X;
	BusinessInfo[id][bEntranceY] = Y;
	BusinessInfo[id][bEntranceZ] = Z;
	BusinessInfo[id][bEntranceA] = A;
	BusinessInfo[id][bLocked] = 1;

	BusinessInfo[id][bInt] =int;
	BusinessInfo[id][bWorld] =world;
	BusinessInfo[id][bInsideWorld] =id;

	format(string, sizeof(string), "None");
	strmid(BusinessInfo[id][bName], string, 0, strlen(string), 255);

    if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]);
 	if(BusinessInfo[id][bInsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bInsideIcon]);
 	BusinessInfo[id][bOutsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bEntranceX], BusinessInfo[id][bEntranceY], BusinessInfo[id][bEntranceZ], BusinessInfo[id][bWorld]);//Creates a pickup at your location
 	BusinessInfo[id][bInsideIcon] = CreateDynamicPickup(1272, 1, BusinessInfo[id][bExitX], BusinessInfo[id][bExitY], BusinessInfo[id][bExitZ], BusinessInfo[id][bInsideWorld]);//Creates a pickup at your location
	new file4[40];
	format(file4, sizeof(file4), BPATH, id);
	new INI:File = INI_Open(file4);
	INI_SetTag(File,"data");
	INI_WriteInt(File,"bOwned", BusinessInfo[id][bOwned]);
	INI_WriteInt(File,"bPrice", BusinessInfo[id][bPrice]);
	INI_WriteString(File,"bOwner", BusinessInfo[id][bOwner]);
	INI_WriteInt(File,"bType", BusinessInfo[id][bType]);
	INI_WriteInt(File,"bLocked", BusinessInfo[id][bLocked]);
	INI_WriteInt(File,"bMoney", BusinessInfo[id][bMoney]);
	INI_WriteFloat(File,"bEntranceX", BusinessInfo[id][bEntranceX]);
	INI_WriteFloat(File,"bEntranceY", BusinessInfo[id][bEntranceY]);
	INI_WriteFloat(File,"bEntranceZ", BusinessInfo[id][bEntranceZ]);
	INI_WriteFloat(File,"bEntranceA", BusinessInfo[id][bEntranceA]);
	INI_WriteFloat(File,"bExitX", BusinessInfo[id][bExitX]);
	INI_WriteFloat(File,"bExitY", BusinessInfo[id][bExitY]);
	INI_WriteFloat(File,"bExitZ", BusinessInfo[id][bExitZ]);
	INI_WriteFloat(File,"bExitA", BusinessInfo[id][bExitA]);
	INI_WriteInt(File,"bInt", BusinessInfo[id][bInt]);
	INI_WriteInt(File,"bWorld", BusinessInfo[id][bWorld]);
	INI_WriteInt(File,"bInsideInt", BusinessInfo[id][bInsideInt]);
	INI_WriteInt(File,"bInsideWorld", BusinessInfo[id][bInsideWorld]);
	INI_WriteString(File,"bName", BusinessInfo[id][bName]);
	INI_Close(File);
	return 1;
}

YCMD:deletebiz(playerid, params[])
{
	if(!IsPlayerAdmin(playerid)) return 1; // Checks if a player is a RCON admin, again change this to your admin system.

	new id;

	if(sscanf(params, "d", id)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /deletebiz [id]");
	if(BusinessInfo[id][bOwned] == 1) return SCM(playerid, COLOR_GREY, "This biz is owned.");//Checks if the biz is owned, if it is it won't allow it to be deleted.
        //Below it resets all the biz enum info.
	BusinessInfo[id][bOwned] = 0;
	BusinessInfo[id][bPrice] = 0;
	BusinessInfo[id][bOwner] = 0;
	BusinessInfo[id][bType] = 0;
	BusinessInfo[id][bLocked] = 0;
	BusinessInfo[id][bName] = 0;
	BusinessInfo[id][bMoney] = 0;
	BusinessInfo[id][bEntranceX] = 0;
	BusinessInfo[id][bEntranceY] = 0;
	BusinessInfo[id][bEntranceZ] = 0;
	BusinessInfo[id][bEntranceA] = 0;
	BusinessInfo[id][bExitX] = 0;
	BusinessInfo[id][bExitY] = 0;
	BusinessInfo[id][bExitZ] = 0;
	BusinessInfo[id][bExitA] = 0;
	BusinessInfo[id][bInt] = 0;
	BusinessInfo[id][bWorld] = 0;

	if(BusinessInfo[id][bOutsideIcon]) DestroyDynamicPickup(BusinessInfo[id][bOutsideIcon]);//Destroys the pickup.

	new string[128];

	format(string, sizeof(string), BPATH, id);
	fremove(string);
	return 1;
}

YCMD:lockbiz(playerid, params[])
{
	new id = IsPlayerNearBizEnt(playerid);//Uses the function to find if player is near a biz!
	if(id != PlayerInfo[playerid][BizID]) return SCM(playerid, COLOR_GREY, "This isn't your biz!");
	if(BusinessInfo[id][bLocked] == 1)
	{
	    BusinessInfo[id][bLocked] = 0;
        GameTextForPlayer(playerid, "Biz ~g~unlocked!", 3000, 3);
	}
	else
	{
	    BusinessInfo[id][bLocked] = 1;
        GameTextForPlayer(playerid, "Biz ~r~locked!", 3000, 3);
	}
	return 1;
}

YCMD:enter(playerid, params[])
{
 	for(new b = 1; b < sizeof(BusinessInfo); b++)//Loops through all the businesses.
	{
	    if(IsPlayerInRangeOfPoint(playerid, 1.0, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]))//Checks if player is near the entrance.
	    {
	        if(BusinessInfo[b][bLocked] == 1) return SendClientMessage(playerid, COLOR_GREY, "This Business is locked!");//Checks it it is locked/
			SetPlayerPos(playerid, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ]);
			SetPlayerFacingAngle(playerid, BusinessInfo[b][bExitA]);
			SetPlayerInterior(playerid, BusinessInfo[b][bInsideInt]);
			SetPlayerVirtualWorld(playerid, BusinessInfo[b][bInsideWorld]);
			InsideBiz[playerid] = b;
			return 1;
		}
		if(IsPlayerInRangeOfPoint(playerid, 2.0, BusinessInfo[b][bExitX], BusinessInfo[b][bExitY], BusinessInfo[b][bExitZ]) && GetPlayerVirtualWorld(playerid) == BusinessInfo[b][bInsideWorld])//Checks if player is in near the exit.
	    {
			SetPlayerPos(playerid, BusinessInfo[b][bEntranceX], BusinessInfo[b][bEntranceY], BusinessInfo[b][bEntranceZ]);
			SetPlayerFacingAngle(playerid, BusinessInfo[b][bEntranceA]);
			SetPlayerInterior(playerid, BusinessInfo[b][bInt]);
			SetPlayerVirtualWorld(playerid, BusinessInfo[b][bWorld]);
			InsideBiz[playerid] = 0;
			return 1;
		}
	}
	return 1;
}

YCMD:buybiz(playerid, params[])
{

	new id = IsPlayerNearBizEnt(playerid);

	if(id == -1 || id == 0) return SendClientMessage(playerid, COLOR_GREY, "You are not near a biz");

	if(BusinessInfo[id][bOwned] != 0 || BusinessInfo[id][bPrice] == 0) return SendClientMessage(playerid, COLOR_GREY, "This biz is not for sale.");

	if(PlayerInfo[playerid][BizID] != 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You already own a biz.");

	if(PlayerInfo[playerid][Money] < BusinessInfo[id][bPrice]) return SendClientMessage(playerid, COLOR_LIGHTRED, "Sorry, you can not afford this biz.");

	PlayerInfo[playerid][BizID] = id;
	PlayerInfo[playerid][Money] -= BusinessInfo[id][bPrice];
	GivePlayerMoney(playerid, -BusinessInfo[id][bPrice]);

	BusinessInfo[id][bLocked] = 0;
	BusinessInfo[id][bOwned] = 1;
	BusinessInfo[id][bOwner] = RemoveUnderScore(playerid);

	SendClientMessage(playerid, COLOR_YELLOW, "Congratulations on your new biz! Use /bizhelp to get help, or /ask!");
	return 1;
}

YCMD:sellbiz(playerid, params[])
{
	new id = PlayerInfo[playerid][BizID];
	if(PlayerInfo[playerid][BizID] == 0) return SCM(playerid, COLOR_GREY, "You don't own a biz!");
	BusinessInfo[id][bOwned] = 0;
	BusinessInfo[id][bOwner] = 0;
	BusinessInfo[id][bLocked] = 1;
	PlayerInfo[playerid][Money] = BusinessInfo[id][bPrice];
	PlayerInfo[playerid][BizID] = 0;
	SCM(playerid, COLOR_YELLOW, "Business sold!");
	return 1;
}

YCMD:bizsetname(playerid, params[])
{
	new name[128];
	if(sscanf(params, "s[128]", name)) return SCM(playerid, COLOR_GREY, "/bizsetname [name]");
	if(PlayerInfo[playerid][BizID] == 0) return SCM(playerid, COLOR_GREY, "You don't own a biz!");
	BusinessInfo[PlayerInfo[playerid][BizID]][bName] = name;
	SCM(playerid, COLOR_YELLOW, "Business name changed!");
	return 1;
}

YCMD:clothes(playerid, params[])
{
	new skin;
	if(sscanf(params, "i", skin)) return SCM(playerid, COLOR_GREY, "YCMD:/skin [skinid]");
	if(PlayerInfo[playerid][Money] < 100) return SCM(playerid, COLOR_GREY, "You need atleast 100%!");
	if(BusinessInfo[InsideBiz[playerid]][bType] != 1) return SCM(playerid, COLOR_GREY, "You need to be in clothes shop!");
    if(1 > skin ||  299 < skin || skin == 288 || skin == 287 || skin == 286 || skin == 285 || skin == 284 || skin == 283 || skin == 282 || skin == 281 || skin == 280 || skin == 279 || skin == 278 || skin == 277 || skin == 276 || skin == 275 || skin == 274) return SCM(playerid, COLOR_GREY, "Invalid skin ID!");
	SetPlayerSkin(playerid, skin);
	PlayerInfo[playerid][Skin] = skin;
	GivePlayerMoney(playerid, -100);
	BusinessInfo[InsideBiz[playerid]][bMoney] += 100;
	return 1;
}
Reply
#2

update your zcmd.inc and update or put streamer.inc in your include folder.
Reply
#3

I have just this now

D:\server\samp\gamemodes\abrffnew.pwn(1099) : error 017: undefined symbol "RemoveUnderScore"
Reply
#4

show me the line 1099
Reply
#5

Код:
BusinessInfo[id][bOwner] = RemoveUnderScore(playerid);
Reply
#6

Код:
new RemoveUnderScore;
BusinessInfo[id][bOwner] = RemoveUnderScore(playerid);
try this...
Reply
#7

Код:
D:\server\samp\gamemodes\abrffnew.pwn(677) : warning 235: public function lacks forward declaration (symbol "OnPlayerFullyConnected")
D:\server\samp\gamemodes\abrffnew.pwn(781) : warning 217: loose indentation
D:\server\samp\gamemodes\abrffnew.pwn(927) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1003) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1039) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1056) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1083) : warning 202: number of arguments does not match definition
D:\server\samp\gamemodes\abrffnew.pwn(1103) : error 012: invalid function call, not a valid address
D:\server\samp\gamemodes\abrffnew.pwn(1103) : warning 215: expression has no effect
D:\server\samp\gamemodes\abrffnew.pwn(1103) : error 001: expected token: ";", but found ")"
D:\server\samp\gamemodes\abrffnew.pwn(1103) : error 029: invalid expression, assumed zero
D:\server\samp\gamemodes\abrffnew.pwn(1103) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


4 Errors.
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