30.08.2015, 16:05
Well, this randomly came in my mind and i was wondering about it.
For coloring the client messages, i saw most of the released gamemodes have the messages used like;
SendClientMessage(playerid, -1, "{FFFF00}Hello.");
Writing the color code with the string. (It makes the timestamp white ingame :P) and other method, using a direct defined color in SendClientMessage.
Does these 2 stuffs really makes difference?
For coloring the client messages, i saw most of the released gamemodes have the messages used like;
SendClientMessage(playerid, -1, "{FFFF00}Hello.");
Writing the color code with the string. (It makes the timestamp white ingame :P) and other method, using a direct defined color in SendClientMessage.
Does these 2 stuffs really makes difference?