Posts: 67
Threads: 14
Joined: Oct 2014
Reputation:
0
Hey guys,
At the moment the script we use within our community counts your level with the hours you play, but we personally don't like it haha. We're used to the old fashioned leveling system, where every certain amount of hours, your account levels up.
Is there anyone who can help me apply this to the script, or is it even possible to use a filter script for this?
I'd love some help! Rep+ for those who can assist xD
Posts: 145
Threads: 29
Joined: Mar 2013
Quote:
Originally Posted by ZS
Hey guys,
At the moment the script we use within our community counts your level with the hours you play, but we personally don't like it haha. We're used to the old fashioned leveling system, where every certain amount of hours, your account levels up.
Is there anyone who can help me apply this to the script, or is it even possible to use a filter script for this?
I'd love some help! Rep+ for those who can assist xD
|
Hey!
Here are some filterscripts:
https://sampforum.blast.hk/showthread.php?tid=101469
https://sampforum.blast.hk/showthread.php?tid=291325
Posts: 145
Threads: 29
Joined: Mar 2013
Quote:
Originally Posted by ZS
Which one would you recommend?
Do they work in the sense that the first 5 hours of gameplay gives you Level 1, the next 10 hours gives you Level 2 so on..?
|
Oh sorry, these Level Systems are with Experience Points and PayDay.Every Payday brings you 1 Experience Point.
I'l search for something with hour expirience
Posts: 399
Threads: 77
Joined: Jun 2011
Reputation:
0
You're using the SC-RP script, interesting. I've been playing around with this script for a few months, completely pimping it out. A level system is very easy to do, I made one for it. I'm curious, though... what makes you think you can run a successful community if you cannot, or don't have someone on board who can, do this stuff?
Posts: 399
Threads: 77
Joined: Jun 2011
Reputation:
0
It's simply a case of adding pLevel to PlayerData, adding it to the characters table and then having a way to set pLevel and then adding SetPlayerScore(playerid, PlayerData[playerid][pLevel] to OnPlayerUpdate.