20.08.2015, 20:07
Hello everyone
My friend and i are working in a Multi-Mode server containing Race DM (DD/DM for MTA players)
So we need a map converter to convert all the maps we need, from .map (lua) to .pwn (pawn) with the velocities, spawnpoints, the nitro, repair & vehicle change pickups etc..
But we don't know how to, and + we need to learn the specific language to do so
But we found this, to start with: https://sampforum.blast.hk/showthread.php?tid=439214 rMTA
I didn't have alot of time this days, but my friend has been doing it
But we have a problem when we join the map is already loaded, as we put the loading function under OnGameModeInit
When we join the server, we get Stay Within The World Boundaries...
We checked and there is no SetWorldBounds or SetWorldBounds anywhere
So we came here hoping you can help us, here is the code:
Thank You for reading
My friend and i are working in a Multi-Mode server containing Race DM (DD/DM for MTA players)
So we need a map converter to convert all the maps we need, from .map (lua) to .pwn (pawn) with the velocities, spawnpoints, the nitro, repair & vehicle change pickups etc..
But we don't know how to, and + we need to learn the specific language to do so
But we found this, to start with: https://sampforum.blast.hk/showthread.php?tid=439214 rMTA
I didn't have alot of time this days, but my friend has been doing it
But we have a problem when we join the map is already loaded, as we put the loading function under OnGameModeInit
When we join the server, we get Stay Within The World Boundaries...
We checked and there is no SetWorldBounds or SetWorldBounds anywhere
So we came here hoping you can help us, here is the code:
PHP код:
// OnGameModeInit
new RandomMap = random(MAX_MAPS), map_string[32], meta_string[32], string[64];
format(map_string,32,"maps/map_%i/map.map",RandomMap); // String, der den Pfad zur Map angibt.
format(meta_string,32,"maps/map_%i",RandomMap); // String, der den Pfad zur Meta.xml angibt.
LoadRaceMap(map_string,meta_string); // Lдdt die Map.
// Next Map Function
RandomMap = random(MAX_MAPS);
format(meta_string,32,"maps/map_%i",RandomMap);
GetMapName(meta_string,map_string);
format(string,64,"Next Map: %s",map_string);
for(new i=0; i<MAX_PLAYERS; i++)
{
SendClientMessage(i,-1,string);
}
// OnPlayerSpawn
SpawnInVehicle(playerid,SpawnPointVeh[playerid],SpawnPointX[playerid],SpawnPointY[playerid],SpawnPointZ[playerid],SpawnPointA[playerid],0,0,-1,-1,-1);