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i have a question
today i wanted to add new objects into custom.img and custom.ide
I've added easily with no errors or any problem
but when i'm going to add them in my server I'll get a warning error
so I just searched in SAMP.ide and i found that samp uses all numbers to the end of limit
how can i add more when it uses limit ? limit is 20000 and samp uses objects untill 19999
anyone can help me ? really weird
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i think the costum objects can not be seen by other players
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yes , but they can download it
and now in 0.3.7 version we can't even do this
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You can't because you shouldn't.
I, as a player don't want to be forced to download stuff to be able to play on a server.
If you that and they add new objects in those slots, then what?
You need to figure out a way to change those ids in the pwn, and the players have to download the extra patch to play on your server. It's better to stick with what you have.
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Use only the slots that are reserved for custom.img. If you use the SA-MP reserved slots they will be overwritten when new objects come. It still works. SA-MP doesn't take all slots.
Custom slots (none of which are used):
Quote:
15065 to 15999 (935 total) reserved for CUSTOM.IDE
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SA-MP slots:
Quote:
18631 to 19999 (1369 total) reserved for SAMP.IDE
11682 to 12799 (1118 total) reserved for SAMP.IDE
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Quote:
Originally Posted by Crayder
Use only the slots that are reserved for custom.img. If you use the SA-MP reserved slots they will be overwritten when new objects come. It still works. SA-MP doesn't take all slots.
Custom slots (none of which are used):SA-MP slots:
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are you trying to say i can use object slots from 15065 to 15999 (935 total) ?!?!
if this is correct so there's no problem for me
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Quote:
Originally Posted by amirab
are you trying to say i can use object slots from 15065 to 15999 (935 total) ?!?!
if this is correct so there's no problem for me
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Yes, this has always been the case.
Logically, why would their be a CUSTOM.IMG if SAMP.IMG took all of the slots?
Also, there are still slots for the SAMP.IMG too.