02.08.2015, 13:30
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9865) : error 029: invalid expression, assumed zero
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : error 028: invalid subscript (not an array or too many subscripts): "AfterLifeTimer"
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : error 001: expected token: ";", but found "]"
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : error 029: invalid expression, assumed zero
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : fatal error 107: too many error messages on one line
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : error 028: invalid subscript (not an array or too many subscripts): "AfterLifeTimer"
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : error 001: expected token: ";", but found "]"
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : error 029: invalid expression, assumed zero
D:\Users\User\Desktop\Samp gm\gamemodes\samprplve.pwn(9866) : fatal error 107: too many error messages on one line
Код HTML:
public AfterLife(playerid) { IsAfterLifing[playerid] = 1; SecsToGo[playerid]--; new string[128]; format(string,sizeof(string),"~b~ ~h~ ~h~Tu esi bezsamanja~n~ ~b~ ~h~ ~h~Atgriezisies pie samanas pec %d sekundem",SecsToGo[playerid]); GameTextForPlayer(playerid,string,1100,3); if (SecsToGo[playerid] <= 0) { CleanPlayerChat(playerid); KillTimer(AfterLifeTimer[playerid]); SCM(playerid,COLOR_RED,"--------------------------------------------------------"); SCM(playerid,WHITE,"Pec ilgaka laika esi atgriezies starp dzivajiem."); SCM(playerid,WHITE,"Mediki tevi izarsteja un tagad tu juties labi."); SCM(playerid,WHITE,"Visi ieroci un narkotikas tika konfiscetas."); SCM(playerid,COLOR_RED,"--------------------------------------------------------"); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, 1598.2131,1172.3086,1025.3767); // izmaini uz savu respawn punktu, SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid,true); return 1; } return 1; }